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WW2 Zork-Type Game: 8/14/2015 06:51:01


Genghis 
Level 54
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You look around the bed. You see the pillow, with no suspicion attached to it. Your bed is of a usual sort. But there is a stub bulging from the bottom.

A. Take rifle, give up Machine gun.
B. Investigate stub.
C. Return above ground.
WW2 Zork-Type Game: 8/14/2015 12:59:32

Andrew
Level 55
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B
WW2 Zork-Type Game: 8/14/2015 20:35:26


Genghis 
Level 54
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You tear open the spot, revealing that the bulge a stick of explosive.

A. Take rifle, give up Machine gun.
B. Take explosive.
C. Return above ground.
WW2 Zork-Type Game: 8/14/2015 20:38:26


Major General Smedley Butler
Level 51
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B(are we robbing another relative?)

Edited 8/14/2015 20:38:58
WW2 Zork-Type Game: 8/14/2015 20:44:59


Genghis 
Level 54
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You take the explosive and put it into your bag.
You see nothing left for this room to offer. But now, you are certainly not in your physical peak.

A. Take rifle, give up Machine gun.
B. Return above ground.
WW2 Zork-Type Game: 8/14/2015 23:30:18


Thomas 633
Level 56
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Check inventory.
WW2 Zork-Type Game: 8/14/2015 23:32:33


Major General Smedley Butler
Level 51
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(can we just stay here forever? It is nice here)
WW2 Zork-Type Game: 8/14/2015 23:53:02


Genghis 
Level 54
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Inventory

Crowbar
"House" Key
"Chest" Key
Unmarked Key
Average-Sized Mallet
Butcher Knife
Stick of Explosive
Radio Parts
Rope
Water Bottle
German? Rations
Pork 'n' Beans can
Cold Medicine
Bandages
Alarm Clock
Photograph of your Grandfather
Photograph of your Father
Photograph of Young Woman ("G,N")
Riddle Paper #1 (Spill, Fill)
Riddle Paper #2 (Change to 2)
Riddle Paper #3 (Past Dilutes)
Map

Weapons
German? Machine Gun - 32? Rounds (1 Magazine)
Sidearm - 14 Rounds (1.4 Magazines)

A. Give up Machnine gun, take Rifle.
B. Return above ground.
WW2 Zork-Type Game: 8/15/2015 00:00:27


Major General Smedley Butler
Level 51
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B
WW2 Zork-Type Game: 8/15/2015 00:04:49


Genghis 
Level 54
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You leave the room, but you see the area surrounding the plane is now crawling with soldiers! You have to stealthily escape. Keep in mind your inventory and possible distractions or etc.

A. Hide under plane wing.
B. Hide behind a tree.
C. Dive into a grass patch.
D. Return underground.
WW2 Zork-Type Game: 8/15/2015 00:15:59


Major General Smedley Butler
Level 51
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(We should go back underground and just switch between guns for the rest of the time)
WW2 Zork-Type Game: 8/15/2015 01:33:56

Andrew
Level 55
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Throw the explosive to the far side of the plane, drawing their attention over to the explosion, which should be on the far side of the plane from me, then we'll see what happens.
WW2 Zork-Type Game: 8/15/2015 01:51:28


Genghis 
Level 54
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You toss the explosive across your beloved plane. In a great moment of silence, a few of the soldiers take notice of the object. And in one crucial second, they try to run. But the explosion occurs, and many are either caught in the blast radius or are forced to take cover. This is your key moment.

A. Make a dash toward the grass patch with the hatch. (damn that's a dope line. I need to use that.)
B. Take cover under the plane.
C. Return below ground.
WW2 Zork-Type Game: 8/15/2015 02:12:43


Major General Smedley Butler
Level 51
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A
WW2 Zork-Type Game: 8/15/2015 02:16:29

Andrew
Level 55
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That was even more basses than I thought it would be.
WW2 Zork-Type Game: 8/15/2015 02:33:54


Genghis 
Level 54
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You run as fast as you can (what with carrying this heavy, loud bag and 2 weapons) toward the grass patch. You take shelter within it, and formulate your next plan. The soldiers are starting to get up, some are running away, perhaps to report this event. It won't take much for somebody to stumble upon you.

A. Run to the house.
B. Run to the tunnel.
C. Open the hatch.
D. Shoot some fools.
WW2 Zork-Type Game: 8/15/2015 03:11:29

AngelicPoro
Level 46
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sorry. C

Edited 8/15/2015 03:11:47
WW2 Zork-Type Game: 8/15/2015 03:47:15


Genghis 
Level 54
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You try to open the hatch, but it is locked. You certainly DON'T have the time to unlock it.

A. Run to the house.
B. Run to the tunnel.
C. Unlock the hatch.
D. Pull out a weapon in anticipation of incoming enemies.
WW2 Zork-Type Game: 8/15/2015 06:18:52


Major General Smedley Butler
Level 51
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A

Edited 8/15/2015 06:19:07
WW2 Zork-Type Game: 8/15/2015 06:24:54


Genghis 
Level 54
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You make a mad dash for the house.
After your long trek, you make it to the house, and de facto you make it to safety. There are no more guards in the area. It is obvious that the clearing is no longer a safe place.

A. Head to the tunnel.
B. Enter house.
C. Go around the back of the house.

(just so you know, there is a hidden choice that is available if you paid attention to certain things.)
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