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2v2 ladder template - again: 8/10/2015 03:47:05


ChrisCMU 
Level 61
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Thanks guys.
2v2 ladder template - again: 8/10/2015 04:36:51


l4v.r0v 
Level 59
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MW, getting an "Unable to access document" issue and can't tell whether it's on my end. Is the sheet visible to anyone with the link?
2v2 ladder template - again: 8/10/2015 10:23:56


Math Wolf 
Level 64
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It should be visible to anyone with link, yes. I can access it from another account without being logged in and I've seen other people ("anonymous squirrel" and the likes) accessing it yesterday.
2v2 ladder template - again: 8/10/2015 15:47:08


ChrisCMU 
Level 61
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Well, in that case I would much rather see %16 SR on ladders than %0 WR. It eliminates the obscure ones. I had thought that %0 WR did that already, but I guess not (it looks like really it effects 5v3 and 5v4 attacks and that is it, for the more common ones).

I would prefer %0 SR myself. But if we are going to allow 3v2s to fail as I know most probably want (including Fizzer), why not do %16 SR and get rid of the BS luck?

The biggest difference though would be the 6v4 attacks (at over %80). That would change expanding a lot.

Edited 8/10/2015 15:48:18
2v2 ladder template - again: 8/10/2015 15:50:19


[WM] Gnuffone 
Level 60
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as strategie value 16% is pretty bad though, especially for 1s micro management. only 83,33% of time 1 kill 1 in 1vX that is the essence of SR imho.
0% SR should be standard in any competition... as you usually don't want luck influence competition.
2v2 ladder template - again: 8/10/2015 15:52:05


ChrisCMU 
Level 61
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Math Wolf, why can we not copy the values out? I'd like to save it for reference later since we know everything gets buried on here.

Can we also get a sheet that has leftover amounts likely? That would be sick.

Edited 8/10/2015 15:53:36
2v2 ladder template - again: 8/10/2015 15:59:25


ChrisCMU 
Level 61
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Regarding the poll, here are the results so far:

%16 WR, 2 picks 8 18%
%16 WR, 3 picks	6 13%
%16 WR, 4 picks	0 0%
%0 WR, 2 picks	1 2%
%0 WR, 3 picks	6 13%
%0 WR, 4 picks	24 53%


Catagories:
9 of 45 want 2 picks
12 of 45 want 3 picks
24 of 25 want 4 picks

14 of 45 want %16 WR
31 of 45 want %0 WR

Edited 8/10/2015 16:02:40
2v2 ladder template - again: 8/10/2015 19:01:35


Benjamin628 
Level 60
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JSA and I recently made a template that would do better for 2v2 ladder than the current one - Greece 2v2. It is 0%SR, 4 picks each, 3 starting armies, 6 income. This is to make the bonuses of 1 less valueable, because it gives Turkey region a major buff.

Anyway, I doubt the 2v2 ladder template will be changed to anything like Guiroma, China, etc, but at the very least we should get 2 more picks on Final Earth, and 0% WR (I prefer 0% SR though).
2v2 ladder template - again: 8/10/2015 19:37:35


ChrisCMU 
Level 61
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I am pretty sure Fizzer wants the 2v2 ladder to be Earth based. I doubt we'd see Guiroma, China, etc. I am actually worried he won't make a europe 3v3 ladder because he would stray from that model of it always being the entire globe.

If you have a good template on Greece, maybe he'd consider it for a seasonal ladder though?
2v2 ladder template - again: 8/10/2015 23:13:49


Benjamin628 
Level 60
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I suppose it being fully earth based is a bad idea. Maybe the template can change on the ladder every month but the rankings stay the same? I can tell you for sure that the 2v2 ladder teams will surpass 100 if it is China 2v2.
2v2 ladder template - again: 8/11/2015 13:13:33


Math Wolf 
Level 64
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@Chris: I'm not promising anything, but I'm not opposed to calculating possible remainders as well in the future. It's basically exactly the same with defensive kills (70%) instead of offensive.

The file won't go away, so you can bookmark it for future reference.

I'll probably allow copying in the future as well.
EDIT: copying is allowed now.

Edited 8/11/2015 13:22:26
2v2 ladder template - again: 8/11/2015 13:19:19


ChrisCMU 
Level 61
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thanks. I'd love to see this in the wiki actually with those other charts, and proper credit given to you. This should be readily available to everyone.
2v2 ladder template - again: 8/11/2015 16:11:53


ChrisCMU 
Level 61
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LOL, just fell victim to a 12v8 attack that has a half percent chance of working (on 2v2 ladder). It completed a 4 bonus for them and also negated my blockade (which obviously would have only been a 4 anyway had the attack killed 7 like it should have). But, that is a net loss of 1 army + the 6-7 required to break the block that never happened + 4 for the bonus (which is really more since I cannot defend it in future turns).

Not sure it will decide the game or not, but that is a game changer for sure in an even match.


Tell me again why we want this to occur?

Edited 8/11/2015 16:12:41
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