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2v2 ladder template - again: 8/5/2015 16:02:30


ChrisCMU 
Level 61
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I just saw the thread is too old, so I have to make a new one.

Fizzer, can we please get 2 more picks on the 2v2 ladder template? These games with zero intel and no coverage are bad strategically.
2v2 ladder template - again: 8/5/2015 19:46:16


Benjamin628 
Level 60
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Or make it Guiroma 2v2

+1 to your suggestion though. 0% WR would also be nice (I think it is 16% WR)

Edited 8/5/2015 19:46:46
2v2 ladder template - again: 8/5/2015 20:01:49


Widzisz • apex 
Level 61
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+1

why it was not changed along with the map?
2v2 ladder template - again: 8/5/2015 20:03:45


ChrisCMU 
Level 61
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Yes, it needs to be %0 WR as well.

Widz - no idea. There was a thread Fizzer made discussing ladder changes, and one option was Final Earth (along with %0 WR vs %16 WR on 1v1 ladder, etc). People voted for Final Earth, but said in the thread only if it has more picks. We got the map, but not the setting adjustment. Not sure why, nor does it really matter. What matters now is that it is an easy fix, if desired.
2v2 ladder template - again: 8/5/2015 20:03:59


[WM] Gnuffone 
Level 60
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+1 i would love to see a new change in the ladder.

with an official vote and the winner became new template
2v2 ladder template - again: 8/5/2015 20:07:05


ChrisCMU 
Level 61
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Here is a poll we can use, maybe this will give Fizzer an answer what everyone wants:

http://www.poll-maker.com/poll380350xa92E496F-15
2v2 ladder template - again: 8/5/2015 20:08:59


[WM] Gnuffone 
Level 60
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SR isn't neither an option lol?
2v2 ladder template - again: 8/5/2015 20:13:48


ChrisCMU 
Level 61
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I wish, but no way he'll do that. we don't have that on 1v1 ladder because he likes 3v2s to fail
2v2 ladder template - again: 8/6/2015 00:32:40


Benjamin628 
Level 60
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I like 0% WR For 5 income and starts of 4. I think Guiroma or Szeurope or China would be better than current
2v2 ladder template - again: 8/6/2015 00:38:58


l4v.r0v 
Level 59
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Guiroma 2v2 would be so perfect
2v2 ladder template - again: 8/6/2015 02:26:33


Master Ryiro 
Level 63
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can we not have 16% SR?
i like 0% SR myself but this way we'll have luck and at the same time 3v2 won't fail
2v2 ladder template - again: 8/6/2015 02:28:08


Master Ryiro 
Level 63
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also in 16% SR we have the ability to calculate over wider range of armies wheras in 0% WR we only have to manage a difference of +1/-1 army in any particular attack,and deploy accordingly
2v2 ladder template - again: 8/6/2015 14:11:33


ChrisCMU 
Level 61
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Has anyone made a chart of the percentages of common attacks in the different settings? Would be nice to see probabilities for everything on %16 WR, %16 SR, 0% WR...

1v1
2v2
3v2
4v2
4v3
5v3
6v4
7v4
8v5

I would think that would be enough.
2v2 ladder template - again: 8/6/2015 14:18:54


Vladimir Vladimirovich 
Level 61
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i dont actually like the map and the 2 picks are certainly 2 low, i just rejoined the ladder and thought about quitting as soon as i noticed the settings

edit: looking at my score i should have

Edited 8/6/2015 14:19:23
2v2 ladder template - again: 8/6/2015 15:15:13


Master Ryiro 
Level 63
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i tried finding any such graph plotter on google but couldn't
the one in word 2007 is not of any use either
2v2 ladder template - again: 8/6/2015 21:25:28


Ƨillynamenace
Level 59
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Has anyone made a chart of the percentages of common attacks in the different settings? Would be nice to see probabilities for everything on %16 WR, %16 SR, 0% WR...



here:

https://goo.gl/2rFHxl

Edited 8/7/2015 12:09:46
2v2 ladder template - again: 8/6/2015 22:03:57


Ragnarok
Level 66
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The template isn't bad. If you don't have any intel on your oponnent, just pick in the places with the best expansion and taking a look at your oponnent's past games doesn't hurt really, you'll find out most people have a couple of spots where they like to start, and you can setup a counter for those.
2v2 ladder template - again: 8/6/2015 23:31:17


Kenny • apex 
Level 59
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I don't think the template being bad is 100% relevant.

People voted for X, because they had expectations for X.

Fizzer put in X, but did not implement it the way people wanted.

Now people don't really want to play X because they want it to meet the expectations they had. Regardless of whether or not this template is good doesn't affect on how it could be better or meet the expectations of the people who voted for it.

I guarantee you a change in the template to suit the way everyone wanted it to be would result in more people playing 2v2 ladder. Take me for example, I've played 2v2 ladder consistently and constantly on the old template. I voted for the change to the new map, because it's a better map and the template having 4 picks makes it really fun. Fizzer released it with 2 picks. I haven't played 2v2 ladder since.
2v2 ladder template - again: 8/8/2015 00:34:08

smileyleg 
Level 61
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I like having some luck but I think settings where there are some common attacks that are successful in the 90-99% range is a problem.

It's reasonable to plan around your 3v2 attacks failing 20% of the time in 0% WR, but strategizing over your 2% chance of a 7v4 failing in 16% WR is untenable.

Sometimes I've wondered if it would be nice if you could do something like 0% WR for attacks against neutrals but 0% SR for attacks against enemies.
2v2 ladder template - again: 8/8/2015 14:42:31


Math Wolf 
Level 64
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Has anyone made a chart of the percentages of common attacks in the different settings? Would be nice to see probabilities for everything on %16 WR, %16 SR, 0% WR...


here:

https://goo.gl/2rFHxl

The exact numbers:
https://docs.google.com/spreadsheets/d/1DrqwLCZ3pSQPUWwAPASo64-RDylALqqYh3Cn-iLHSa4/edit?usp=sharing
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