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Warlight Automatic Game Summary Generator: 11/30/2015 13:24:57


Ou Ki
Level 57
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Adding number of armies for each attack and/or transfer details would be useful. Good job!

P.S. something I noticed. If Player A is about to get knocked out of an area (X), but manages to escape by capturing a territory (Y) adjacent to the one Player B is targeting, it says something like:

'Player B attacks X, attempting to knock Player A out of the area, but fails.'

There is no mention of the escape-capture move to territory Y or Player B actually capturing territory X.

Edited 11/30/2015 13:31:17
Warlight Automatic Game Summary Generator: 11/30/2015 18:14:25


CaptainCliche
Level 53
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Warlight Automatic Game Summary Generator: 11/30/2015 21:22:12


ps 
Level 61
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if you open source it i can replace those lines with something more funny a human would actually enjoy reading
Warlight Automatic Game Summary Generator: 11/30/2015 22:49:30


Fleecemaster 
Level 59
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Yeah, but it's a good start PS...

Great work Smiley :) There is currently a lot of work (in sports) in creating AIs which generate commentary, which is really interesting, the main problem they have is getting the AI to know what is "interesting" to a human, I bet we could program it to recognise big events in Warlight quite easily though :)

There's a way to make it analyse any game you were in btw, so long as you are a member.

Smiley, without looking properly, do you use your own API token for all the calls?

Edited 11/30/2015 22:53:48
Warlight Automatic Game Summary Generator: 12/1/2015 00:02:06

smileyleg 
Level 61
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Thanks all!

Hennns: I will add cards. A little frustrating is that the API says when cards are played but doesn't include some relevant info. Like Blockades don't indicate the territory played upon (could be deduced by looking at the standing next turn). Reinforcements don't indicate the number of armies.

KKND: I have already added final status to the undeployed code.

Zippy: Well, I have a problem of spending too much time just screwing around :)

Cao Cao: I will add the army counts involved.

ps: I will make the github repo public, I just need to change it so that my API Token isn't in the repo.

Fleecemaster: Yes, I use my API token. I could possibly make it accept a user-supplied token, but that would be a security risk for the user.
Warlight Automatic Game Summary Generator: 12/1/2015 15:43:24

RainbowBrite 
Level 60
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I think it's hilarious that Fizzer requires people to pay him for an API token, so that they can create tools to enhance lackluster development.
Warlight Automatic Game Summary Generator: 12/1/2015 23:08:11


Fleecemaster 
Level 59
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Well, that's life, pubes...

smiley, I figured you'd use your token, that's the only way I could figure out how to get mine to work. We're working on a way around this maybe, but it'll take some time I think...

Edited 12/1/2015 23:08:25
Warlight Automatic Game Summary Generator: 12/2/2015 16:45:56


Nogals
Level 58
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https://www.warlight.net/MultiPlayer?GameID=9541445

I ran this through the program and it worked fine but I thought there was a mistake on the program. On turn 5 Blackknight manages to delay an order by attacking with zeros. how do you do this? Im sure you're not allowed to do this. Whenever I try and attack with zero it gives me an error.
Warlight Automatic Game Summary Generator: 12/2/2015 17:02:41

smileyleg 
Level 61
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He probably deployed some, made the attack orders, and then removed the deploy.

It doesn't matter though, orders with zero armies don't actually count as an order in the cycle--so you can't delay with them. It just skips to your next order that uses at least one army.
Warlight Automatic Game Summary Generator: 12/4/2015 18:13:06


Kenny • apex 
Level 59
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ps defeats Lolowut the Invincible • apex in 6 turns
Game Link: https://www.warlight.net/MultiPlayer?GameID=9958799

[After Distribution]
Lolowut the Invincible • apex receives picks 1,3,5,6
starts in Blue (Yutti), Green (Semilo), Red (Eela), Yellow (Liedro)
knows enemy is in Blue (Ervius), Red (Veneazu)
ps receives picks 1,2,3,5
starts in Red (Veneazu), Green (Zinne), Green (Edif), Blue (Ervius)
knows enemy is in Red (Eela)



[Turn 1] <<Lolowut the Invincible • apex [bonus: 0, mobile armies: 20]>> <<ps [bonus: 0, mobile armies: 20]>>
ps expands in Yellow
ps expands in Aqua
ps expands in Red
ps expands in Green
ps expands in Blue
Lolowut the Invincible • apex expands in Yellow
Lolowut the Invincible • apex expands in Green
Lolowut the Invincible • apex expands in Red
Lolowut the Invincible • apex expands in Aqua
ps attacks Eela, attempting to knock Lolowut the Invincible • apex out of the area, but fails


[Turn 2] <<Lolowut the Invincible • apex [bonus: 6, mobile armies: 1]>> <<ps [bonus: 6, mobile armies: 0]>>
ps expands in Green
Lolowut the Invincible • apex expands in Red


[Turn 3] <<Lolowut the Invincible • apex [bonus: 9, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 0]>>
Lolowut the Invincible • apex expands in Red


[Turn 4] <<Lolowut the Invincible • apex [bonus: 9, mobile armies: 3]>> <<ps [bonus: 9, mobile armies: 6]>>
Lolowut the Invincible • apex expands in Aqua
Lolowut the Invincible • apex expands in Yellow


[Turn 5] <<Lolowut the Invincible • apex [bonus: 8, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 8]>>
ps expands in Red
ps takes Jidal, KNOCKING Lolowut the Invincible • apex out of the area
ps takes Craity, KNOCKING Lolowut the Invincible • apex out of the area


[Turn 6] <<Lolowut the Invincible • apex [bonus: 8, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 2]>>
ps expands in Red
Lolowut the Invincible • apex expands in Blue
ps takes Chreo, KNOCKING Lolowut the Invincible • apex out of the area


This was an MA game, was kinda curious to see how it'd go.
Warlight Automatic Game Summary Generator: 12/4/2015 18:23:05

talia_fr0st
Level 59
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If you just include the BROKE, Distribution, forced from area and CAPTURED clauses, we would have auto-commentary for WGL.

Edited 12/4/2015 18:25:24
Warlight Automatic Game Summary Generator: 12/4/2015 20:19:04

RainbowBrite 
Level 60
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I disagree, Fleecemaster. It would benefit Fizzer to give out API tokens like candy on Halloween.
Warlight Automatic Game Summary Generator: 12/4/2015 21:25:51


Kenny • apex 
Level 59
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@Tojam: You clearly haven't heard me shoutcast. :)
Warlight Automatic Game Summary Generator: 12/5/2015 04:44:01

wct
Level 56
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I disagree, Fleecemaster. It would benefit Fizzer to give out API tokens like candy on Halloween.

I tend to agree with you pubes, although I just want to say that there are two basic profit-strategies to this kind of thing that I can think of. You could call them the Microsoft model and the Apple model. The way you're suggesting and I agree with is more like a Microsoft model, where the API is basically free for anyone to use, you just have to use it on a Windows (Warlight) system. The Apple model is more restrictive and tries to funnel all development through an approved (token) system, meaning they maintain a monopoly on the end-user's access to the third-party apps. Sounds like Fizzer is trying out something like an Apple model. Personally, I think it's a mistake. (Another model, usually not for profit, would be the Open Source model, but less relevant here.)
Warlight Automatic Game Summary Generator: 12/6/2015 19:55:40

talia_fr0st
Level 59
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@Lolowut: I didn't
Warlight Automatic Game Summary Generator: 12/7/2015 02:50:29


Fleecemaster 
Level 59
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Did I somehow suggest the API shouldn't be freely available?

I would prefer it if all players had access to the API, I was talking about finding a way around that restriction so we don't need the API. Granted I only bought membership because I wanted access to the API, but that was generally to help the community, whom 90% of don't even have access to :/
Warlight Automatic Game Summary Generator: 12/7/2015 05:18:56

wct
Level 56
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Clarification: I wasn't 'agreeing with pubes and disagreeing with Fleecemaster', I was 'agreeing with pubes and disagreeing with Fizzer'. I.e. just echoing his sentiments. Although I guess pubes *was* 'disagreeing' with you, though I wasn't 'agreeing' with his 'disagreement with you'. Ugh. Whatever. :-)

Edited 12/7/2015 05:21:10
Warlight Automatic Game Summary Generator: 12/7/2015 06:03:09


AbsolutelyEthan 
Level 63
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Lolowut the Invincible • apex expands in Pants
Warlight Automatic Game Summary Generator: 12/7/2015 07:52:52

wct
Level 56
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lol! ^

[According to https://en.wikipedia.org/wiki/Pant, there are three places named Pant in Wales, and one in England. Maybe there's a map where that commentary could be literal.]

Edited 12/7/2015 07:57:21
Warlight Automatic Game Summary Generator: 12/7/2015 12:32:58


Nogals
Level 58
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It doesn't work anymore :(
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