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Crusader Kings II map: 3/29/2016 01:46:15

General Amoora
Level 44
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The windows look very nice as does the whole layout, the maps progress has been fantastic and I can't wait to see it published.
Crusader Kings II map: 3/29/2016 22:31:02


Gallien
Level 56
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The seas are finished.
Still have to draw the water crossings though.

The seas will not be connected by any lines. The only opposite case is when the seas are divided by a window border, which happens only twice (near Shetland and Faroe islands).

I've began uploading the map to Warlight, because it makes easier to check if I forgot to assign an ID code to a territory.

https://www.warlight.net/Play?PreviewMap=55000

P.S. I also think that I will have to add antibonuses to all sea provinces. Otherwise they will become too important since they allow extremely fast expansion...

P.P.S. Should I include land connections at all?
In reality there are no land bridges in places like Gibraltar or Bosphorus. One who controlls the sea effectively blocks the passage from one landmass to another. Since the seas in this map will be connected to a giant amount of provinces - may be adding direct connections between islands and across straits will be too much?

Edited 3/29/2016 23:05:04
Crusader Kings II map: 3/30/2016 20:51:59


Gallien
Level 56
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I was completing the uploading the territories to Warlight (and I was connecting them at the same time) - but after the last update, territories began disappearing. I had completed connecting Bulgaria, Serbia and Croatia - and now large parts of them can't be seen on the map. Same for Turkey and Arabia, though I never connected territories in them.

So let the bugfighting begin!

P.S. Map size is about 924 KB

Edited 3/30/2016 21:02:53
Crusader Kings II map: 3/30/2016 21:43:58


Gallien
Level 56
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I found out that this bug happens when you connect territories that are far from each other. This means that the current layout of the map is close to garbage. I'll have to remake the eastern part of the map completely.
Crusader Kings II map: 3/30/2016 21:54:51

General Amoora
Level 44
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Maybe your document parameters changed for example the width went down?
Crusader Kings II map: 3/30/2016 22:03:00


TeamGuns
Level 59
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Seems good, I love the CK2 map. The hardest part will probably to name all those territories.
Crusader Kings II map: 3/30/2016 22:27:08


Gallien
Level 56
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(to General Amoora)
Here is what I found:
https://www.warlight.net/Forum/66699-glitch-territories-disappearing

As for my map - I united many territories which are in different corners of the map. e.g. Egypt is present both in main map window and in the Arabia - Ethiopia window. Armenia, Persian Gulf and Khorasan (in Persia) are also present in several windows. In fact almost all territories on the window borders were duplicated. I thought it would make it easier to pass from one window to another - but it ruined the map mechanics instead.

(to TeamGuns)
Actually naming territories is fun. Remaking what is already done will be the hardest part, for now I will probably have to delete all the eastern "windows" and start mapping the east from scratch.

Or may be I'll even have to rotate the main window...

Edited 3/30/2016 22:32:32
Crusader Kings II map: 3/31/2016 01:57:23

General Amoora
Level 44
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Well it seems that you're taking the right path right now, hopefully you'll be able to remake the east in an aesthetically pleasing way as much of your map is.
Crusader Kings II map: 4/1/2016 15:18:02


Gallien
Level 56
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I have finally fixed the problem. Now there are no invisible territories, everything works without bugs.

All the colored unplayable territories (along the borders of the windows) will most likely stay like that, I won't unite them with their playable counterparts to prevent the bug from reappearing.

Although if you think that some colored territories should be made interactive to make the transition from one window to another more smooth, please tell me.


Now the naming process starts.
After that there will be the bonuses and distributions left.
Crusader Kings II map: 4/1/2016 15:59:21


psykkoman
Level 61
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Looks fantastic! Can't wait to play on it.
Also, I have one diplomacy project in mind (Ancient Middle East) which is hard to realize on most of current maps, but your creation fits to my plan quite nicely!

Edited 4/1/2016 15:59:45
Crusader Kings II map: 4/1/2016 17:03:38


Urfang
Level 57
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Looking like a great map Im curious about bonus sizes and values. It shows an exact date in history or the crusader times in the 11-13 century?
Crusader Kings II map: 4/2/2016 09:30:31


Gallien
Level 56
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I think I will make a bonus for every territory. In that case I will be able to tie the bonus value to the amount of holdings in that province in Crusader Kings game.

I will also add superbonuses for kingdoms, but I am not sure what to do with duchies - they differ in size greatly (from 1 province to 8 provinces and everything in between). On the other hand the smallest kingdoms can also have about 8 provinces...

As for the time represented on the map - frankly, I do not know. Probably I will have to chose some preferred date but I think the map does not have to be too specific here.

Edited 4/2/2016 09:32:18
Crusader Kings II map: 4/2/2016 15:32:00


Urfang
Level 57
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Baltic region is not part of the map although there were crusader wars against baltic pagans, instead there are Central-Asia in turn there were no crusades.

I think it is not problem if the date of the map is not too specific, however the time of crusades is a long period with changing borders in Hispania, the Holy Land and other places as well, so not would be lucky to represent different states wich didnt exist at the same time, you should choose at least a century to avoid these things.
Crusader Kings II map: 4/2/2016 16:50:04


Gallien
Level 56
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I decided to include the Middle East region for otherwise the christian and islamic worlds would be too unequal - the muslims would be easily crushed by the crusaders if I included only Maghreb, Egypt and the Levant.

As for the Baltic region - yes, there were the Northern Crusades there. But in order to represent them fully, I would need to include Sweden, Finland, Poland, Lithuania, Livonia and Estonia. Then I would probably need to include all the lands between Novgorod, Hungary and the Black Sea to prevent the map from becomming C-shaped. As I have said earlier, there are already maps that represent medieval Europe along with its northeastern part. I wanted to concentrate on western europe and its relations with the muslim world.

Probably I should change the name of the map. Frankly, I called it after the name of the game - Crusader Kings. And it seemed acceptable to me, for the crusades were the main story between western europe and the muslim world in the medieval times. But may be I should rename it somehow.

As for the time frame... Probably you are right, I will have to chose it before I start making bonuses.
Crusader Kings II map: 4/2/2016 22:49:43


Gallien
Level 56
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Finished the naming. At least for the first time.

I did not use any diacritical marks! I know that is not right, but it would take a huge amount of time.

I also tried to use dual names for regions like Iberian peninsula (Arabic - Spanish), Anatolia (Byzantine - Turkish) and the Levant (Arab - Crusader). But I am not sure if it should stay like this.
Crusader Kings II map: 4/16/2016 17:49:45


{Canidae} Kretoma 
Level 59
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I see your progress and like it. ^^
Crusader Kings II map: 4/16/2016 21:49:34


Mudderducker 
Level 59
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This looks great so far, good job!
Crusader Kings II map: 4/23/2016 09:06:35


{Canidae} Kretoma 
Level 59
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Are you still working on it?
Crusader Kings II map: 5/4/2016 22:03:29


Gallien
Level 56
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Well, actually I had to make a pause. Currently I am moving from one flat to another so I do not have much time - but soon I'll continue work.
Crusader Kings II map: 5/6/2016 16:26:47


{Canidae} Kretoma 
Level 59
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It has progress, awesome! :D
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