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trans only, attc only, percentage, cards: 4/26/2016 15:46:26


Beren Erchamion 
Level 64
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Yeah I felt really good about gifting my opponent there :p
trans only, attc only, percentage, cards: 4/26/2016 15:50:58


Min34 
Level 63
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used #6 before, it is accually really helpful. You can also gift your enemy in a MA game to stop his movement.
trans only, attc only, percentage, cards: 4/26/2016 15:52:15


GiantFrog 
Level 61
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@smileyleg, min34

i aswell would have guessed nobody ever used it, but seemingly #6 has been pulled of a good amout of times as we already found 3 ppl within a few minutues ;) if you want your games to be added feel free to sent the link. i d surely enjoy some more of those.
trans only, attc only, percentage, cards: 4/26/2016 16:24:23


GeneralPE
Level 56
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@Min34
Didn't think about that. Could be really useful. Thx
trans only, attc only, percentage, cards: 4/26/2016 16:44:14


ps 
Level 61
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tl;dr you should make sure you have enough armies in a blockade left for it to hold and not be a waste of your armies.
trans only, attc only, percentage, cards: 4/26/2016 16:52:10


Min34 
Level 63
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https://www.warlight.net/MultiPlayer?GameID=5811995 For #6 turn 11.

I can look if I have any other good examples for the guide, but don`t expect to much :p
trans only, attc only, percentage, cards: 4/26/2016 16:54:27


GiantFrog 
Level 61
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tl;dr you should make sure you have enough armies in a blockade left for it to hold and not be a waste of your armies.

you got the point.
But the size needed for the blockade to hold depends on how much armies the enemy has boardering to it.
When going for the same size in both situations you will end up with a waste of your armies (or a blockade that is not big enough)
So you understand the problem, and thats how you solve it.


@min, looks good, i will add it :)

Edited 4/26/2016 17:01:42
trans only, attc only, percentage, cards: 4/26/2016 17:52:32


l4v.r0v 
Level 59
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#6 is actually well-documented; it pops up as "dirty gifting" in the M'Hunters guide. I think Krzychu (or Rudii) used it against me in a 2v2 ladder game.
trans only, attc only, percentage, cards: 4/26/2016 18:00:58


Angry Frog
Level 8
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Hello brother.
trans only, attc only, percentage, cards: 4/26/2016 18:10:51


Timinator • apex 
Level 67
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Obviously this one could easily be counterd by "treat your teammates as enemies" option,
but i ve never seen someone use it when he s not attacing a teammate.


I usually turn attack teammates true when i know opponents still have their giftcard and might try to delay the bonus (or whatever) for a turn.
trans only, attc only, percentage, cards: 4/26/2016 18:28:59


PanagiotisTheGreekFreak
Level 63
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About point 1,why to send armies with transfer only(Also at which turn it happens?)
trans only, attc only, percentage, cards: 4/26/2016 19:08:32


Timinator • apex 
Level 67
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Read the gamechat in the linked game :)
trans only, attc only, percentage, cards: 4/26/2016 19:10:54


Kenny • apex 
Level 59
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What about the piggy blockade, where you actively try to find a way to use your blockade card within the first 5 turns of the game? I always thought that move was pretty clever.
trans only, attc only, percentage, cards: 4/26/2016 19:26:33

TinyToad
Level 53
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What about the piggy blockade, where you actively try to find a way to use your blockade card within the first 5 turns of the game? I always thought that move was pretty clever.


as mentioned in the first post, this thread is not supposed to be a discussion of strategies.
the examples given in the first 6 posts arent supposed to be strategies, but dominant ways of executing a certain order (except for #6 as its easely countered by "treat your teammates as enemies" and #1 as the timinator blockade is dominated by the "optimal" blockade, but i felt i d still mention it as in a real time game its porbably the safer way to go.)
These arent strategies you may choose, they show the way you >should< execute your orders in certain situations.

Edited 4/26/2016 19:27:18
trans only, attc only, percentage, cards: 4/26/2016 22:24:08

Mike
Level 59
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I dont understand point 1. First of all Timi has no orders then about 10th order his first order comes : plays an OD card. Shouldnt that be displayed before opponent's 2nd move ?

Also it looks like it worked because he used the blocade after opponent attack, so OD was enough, what the transfer only brings more ?

And lastly how the transfer only to SA didnt work ? It failed to transfer 23 but why didnt it send the 6 remaining ?

Edited 4/26/2016 22:24:44
trans only, attc only, percentage, cards: 4/26/2016 22:55:13


Kenny • apex 
Level 59
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Mike, you just pointed out the entire point of the Timi blockade. He sent 7 armies transfer only to Mexico, an order than can never be executed because he cannot own Mexico. Since those 7 armies have been used in an order, it cannot send 7 armies back to South America. Had Timi had 10 transferable armies, 7 would stay and 3 would move out. In this example, Timi was exactly right on the amount he had to save, so the 2nd order didn't happen.
trans only, attc only, percentage, cards: 4/26/2016 23:30:02


Lagwagon
Level 60
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#6 I use it often on no split games. this is my favorite eventhough my team lost beacuse i played bad after it.

turn 6:
https://www.warlight.net/MultiPlayer?GameID=10703657
trans only, attc only, percentage, cards: 4/26/2016 23:45:49


GiantFrog 
Level 61
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@lagwagon

that one is beautiful, has to be added :)
trans only, attc only, percentage, cards: 4/26/2016 23:51:46


Lagwagon
Level 60
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thanks =) i had been thinking about that move for a long time but that kind of scenario doesnt come up often.

Edited 4/26/2016 23:53:11
trans only, attc only, percentage, cards: 4/27/2016 07:21:59


Timinator • apex 
Level 67
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Mike, you should re-read how OD-card works :)
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