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WarLight in Unity Alpha now available: 4/4/2017 23:14:04


ViralGoat 
Level 60
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holy shit

- downvoted post by MRSKILL45
WarLight in Unity Alpha now available: 4/5/2017 05:22:19


Waka 
Level 58
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Mr Skill this is supposed to improve the game so that not just 1 person has to do all the work on the game but that the community can help with it as well
WarLight in Unity Alpha now available: 4/5/2017 10:43:42


Ekstone 
Level 55
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@Fizzer: after you finish this Unity migration, what will be the next topic on your immediate roadmap?
Maybe a new, improved tournament system? ;)
WarLight in Unity Alpha now available: 4/5/2017 11:22:17

Mike
Level 59
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There s a new icon "1 army stand" (i guess 0 army becomes the norm now :s) but no changelog ? Was there any other changes ?
WarLight in Unity Alpha now available: 4/5/2017 11:46:45

MRSKILL45
Level 51
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wakanarai

You should know that there is no game in the world, which have more players for a privat modificated version than the official version. And i dont want something difficult. Some of the improvements i want are pretty easy and fast to change.

And if the makers of warlight are able to make things noone cares, like this special unit thing or new pictures, functions noone needs and so on, why we shouldnt do something with it we all need?
WarLight in Unity Alpha now available: 4/5/2017 12:34:14


Krzysztof 
Level 67
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Mods should change 'pure skill' to 'No'. Or check if mod really don't give anyone advantage, like giving cards to game creator(but i think such checking can be hard to do). Now it's possible to create coin game with mod, and while it's still quite hard to join (check game in browser, join in Unity) it's possible (too bad i can't create Tournament with it, apparently i haven't unlocked 'Mods' yet :/ )

https://www.warlight.net/MultiPlayer?GameID=13242692 - if anyone wanna join - it's fair game only with Fizzer's mod :D)


Other thing - i can't add open seat to game with mode becasue only memebers can be added to such game - i think that's a bug.

Edited 4/5/2017 12:44:49
WarLight in Unity Alpha now available: 4/5/2017 17:18:15


MightySpeck (a Koala) 
Level 60
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so uhh i looked back at the thread you made, and most of them can be solved with mods (i assume anyway). *ackward* (also only one dude develops warlight)

Edited 4/5/2017 17:18:27
WarLight in Unity Alpha now available: 4/5/2017 17:39:38

Fizzer 
Level 64

Warzone Creator
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Mods should change 'pure skill' to 'No'.

I actually just wrote the code for that last night :). It will be in the next update.

i can't add open seat to game with mode becasue only memebers can be added to such game - i think that's a bug.

Good catch, I'll get that fixed. I think if you add the open seat before adding the mods it'll work? Haven't tested, but I'll get it fixed regardless.
WarLight in Unity Alpha now available: 4/5/2017 17:49:32


Krzysztof 
Level 67
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I think if you add the open seat before adding the mods it'll work?


yes


I actually just wrote the code for that last night :). It will be in the next update.


you see guys(and girls), join https://www.warlight.net/MultiPlayer?GameID=13242692 before it's too late

Edited 4/5/2017 17:49:52
WarLight in Unity Alpha now available: 4/6/2017 00:33:35

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:


3.18.0.3:
- Added a hotkey Ctrl+Shift+, (comma) to open View Mod Output dialog.
- The mod development dialog now is now easier to grab and drag around by grabbing it in the lower left corner. It also starts out smaller.
- The lobby now shows a warning message to players in multi-player games that use non-promoted mods.
- When creating games, the card's customize buttons now uses a fancy animation instead of instantaneously popping open.
- Fixed a bug that allowed opening mutliple View Mod Output windows. Thanks to DanWL for reporting this.
- Fixed a bug in mods that made the "print" function not work in client hooks.
- Fixed a bug that made docked panels not re-claim their space after they were closed. Thanks to DanWL for reporting this.
- Fixed a bug that prevented open seats and AIs from being added to games with mods. Thanks to Krzysztof for reporting this.
- Fixed a bug that made != work in client-side lua when it shouldn't. Use lua's standard ~= instead. Thanks to Krzysztof for reporting this.
- Fixed a bug that caused an error if you deleted the number in the mod output dialog's text box. Thanks to DanWL for reporting this.
- Fixed a bug that caused an error if you deleted the number in an overridden bonus's text box.
- Fixed a bug that caused an error when changing armies in the Server_StartGame hook. This also fixes AI logic which previously made their first turn compute orders on the pre-modified standing. Thanks to DanWL for reporting this. Multi-player games will still have this problem until the next server update.
WarLight in Unity Alpha now available: 4/6/2017 03:17:01


Fleecemaster 
Level 59
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So long as the animations are nice and slow so we can get the full enjoyment of them :)
WarLight in Unity Alpha now available: 4/6/2017 17:45:26


dabo1
Level 57
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will mod development also be members only, when the flash version is completely migrated?
WarLight in Unity Alpha now available: 4/6/2017 17:55:30


MightySpeck (a Koala) 
Level 60
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Maybe ^, but even if it is You can just let someone upload it for you and give you credit.
WarLight in Unity Alpha now available: 4/6/2017 18:10:32


dabo1
Level 57
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smart idea...
WarLight in Unity Alpha now available: 4/6/2017 21:19:11


Coccho
Level 61
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Only members having the right to create mods would be hilarious... Members are, what, 10% of all the players? And how many of the members can actually code well enough to make mods? That would result in less than 1% of all the WarLight community being able to make mods (i.e. ~3 mods/year).

Anyhow, great work, Fizzer! Definitely looking forward to the Unity version. :)
WarLight in Unity Alpha now available: 4/6/2017 21:24:41


Onoma94
Level 61
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Only members having the right to create mods would be hilarious... Members are, what, 10% of all the players? And how many of the members can actually code well enough to make mods?


But it's not a new thing - for example, making CLOTs was always member-only too. I dare assume that people who care about WL enough to make mods most likely already bought an [M].

Edited 4/6/2017 21:24:50
WarLight in Unity Alpha now available: 4/6/2017 21:57:38


Krzysztof 
Level 67
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I don't think restricting mod creating ability only to Members. Better to have more people making it(same situation as with maps - anyone can create it). On the other hand - ability to create game with mod(s) is totally different thing. I wouldn't be surprised by using it as membership's perk.
WarLight in Unity Alpha now available: 4/6/2017 22:48:49

Mike
Level 59
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When we see how many single player scenario have been created and so fast too, also once created I believe it will be like a template that can be saved and used by anyone else. So I'm not too worried for now, we don't know how this will look like.
Also as a sign, Fizzer clearly does this for the community which has been calling this for ages. And there's no point for Fizzer to spend time in developing mods (which must be a long effort) if only a small part use it at the end and becomes a fail.
WarLight in Unity Alpha now available: 4/7/2017 00:23:10


Fleecemaster 
Level 59
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From what Fizzer said last night on the stream it seems mods will be available to all, and he'll add new perks for Members. Don't quote me though, it's his perogative to change his mind.

I wouldn't worry about it though guys, I'm sure your membership will still be worth it even with the changes.
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