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WarLight in Unity Alpha now available: 4/11/2017 07:11:15


Empire of Kilos
Level 36
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Not compatible with the Chromebook.



RIP Kilos.
WarLight in Unity Alpha now available: 4/11/2017 16:12:40


Fleecemaster 
Level 59
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Maybe you need a better book?

Why do people expect to be able to play games on those toys anyway?
WarLight in Unity Alpha now available: 4/11/2017 18:06:49


Star-Lord
Level 60
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I used the alpha last couple of multi games without any problems, however noticed (sorry, did neither read backlog nor guide) there is an autopilot ... which I used by accident.. What is the idea behind the autopilot? I am fearing that the temptation is rather huge to use it rather thinking of a own strategy... as said, ev. I am missing some background ....

.. or actually the bot suggesting the next moves ...

Edited 4/11/2017 18:10:57
WarLight in Unity Alpha now available: 4/11/2017 18:27:07

Fizzer 
Level 64

Warzone Creator
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What is the idea behind the autopilot?


from https://www.warlight.net/wiki/Autopilot:

This is useful if you've already won the game and want to automate the clean-up, or if you are just curious about what an AI would do in your situation.


Also the autopilot isn't exclusive to Unity, it's in the Flash version too. It's not in the iOS/Android apps though.
WarLight in Unity Alpha now available: 4/11/2017 18:45:21


Star-Lord
Level 60
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Thanks for the explanation Fizzer ... perhaps I never noticed it as I am mainly playing on droid.
WarLight in Unity Alpha now available: 4/11/2017 21:34:36


Fleecemaster 
Level 59
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It's defo in the flash browser version, I often use it to finish up games which I've clearly won yet my opponent isn't surrendering in. But ultimatly the AI doesn't replace any strategy, it's literally so awful, that it gives no tactical advantage whatsoever, so don't worry about players being able to abuse it. You can see it because you're a member :)
WarLight in Unity Alpha now available: 4/12/2017 00:00:48

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.18.2.1 2017-04-11:
- Local Deployment bonuses now show their name in a slightly lighter color when they're fully deployed. This makes it easier to see which bonuses you haven't deployed to. Thanks to Muli for suggesting this.
- Added the hotkey "U" to open/close autopilot.
- When attempting to commit orders without deploying all armies, a more friendly message now pops up which points you at the deployment mode button, and also automatically changes you into deployment mode.
- Added a slide animation when opening/closing history, autopilot, wastelands, bonus armies for territories, army cap, territory limit, and mods.
- Added scrollbar to mod development output window instead of shrinking the text. Thanks to Krzysztof for reporting this.
- Added a "Clear" button to the mod development output window. Thanks to Master of the Dead for suggesting this.
- The game no longer lets you pick more territories than the maximum that will have any effect, and instance bounces the commit button. This helps newbies understand how many to pick.
- When picking, making the maximum number of picks now makes the Commit button glow and highlight.
- Fixed a bug that caused an error when entering huge numbers into the mod development window's "max lines" box. Thanks to TBest for reporting this.
- Fixed a bug that made mod's github links to sometimes extend outside of the button text. Thanks to TBest for reporting this.
- Fixed a bug that made the "view picks" window not disappear when opening a player's picks for the first time.
WarLight in Unity Alpha now available: 4/12/2017 11:57:02


Μῶμος (Momus) 
Level 58
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Where is the autopilot in the Flash version (I don't see it)?
WarLight in Unity Alpha now available: 4/12/2017 12:12:39


DanWL 
Level 63
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^Autopilot is a member-only feature...
WarLight in Unity Alpha now available: 4/12/2017 14:20:02


Krzysztof 
Level 67
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Few remarks from me:

- i think clear mod output doesn't work (everything reappears after fresh input)
- Warlight says that there's newer version avaiable, despite apparently there isn't.
(my version 3.18.2.1 > latest version 3.18.2)
- I can create bosses, but i cannot configure them(properties are readonly) :(
- Mod.Settings cannot contains tables (serialization error) - is it intended?
I've tried to use it to store some global values and enums and get into this. I assume at some point there will be some mechanism to store globals so it may not be needed, but for some (more complicated) mods storing params in table could still be nice.
- I can validate mod settings in SaveConfigureUi - that's fine, but it would be even better if we could check game settings there to confront them.
- access to game settings would be useful also in PresentConfigureUI. Especially with possibility to enable/disable UI elements.
- with multiple mods enabled they work in pipeline, right? Can we determine their execution order(and how)?
- what happen when mod is promoted? As i can see it's listed in everybody mods section. But
a) does it link to author's repo ?
or
b) is copied and stored on WL servers?
In case of a - good side is that all updates will be available immediately. But on the other side - i can break something accidently (or not - and while i can't do any harm with only bit32, string or math modules accesible i could change mod to show something like 'Fizzer to ziemniak' or anything:P) (Also i wonder how it works with maps - i know maps are stored on WL servers, but after map is approved do creator can do anything with it without further checks?)
- one of the mod ideas (Fizzer's to be specific) is possibility to recreate game at any given point. And that's not looking possible as mod can't access network (ok, it's, but copy-paste game data into a textbox doesn't looks handy:P) - is it going to change (i wouldn't have ask if it hadn't been Fizzer's idea:P)
WarLight in Unity Alpha now available: 4/12/2017 14:31:53

Fizzer 
Level 64

Warzone Creator
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i think clear mod output doesn't work (everything reappears after fresh input)

Whoops, I cleared the output but not the internal buffer. I'll get this fixed.

Warlight says that there's newer version avaiable, despite apparently there isn't.

Just fixed that, maybe 5 seconds before you posted :)

I can create bosses, but i cannot configure them(properties are readonly) :(

Yes, the bosses were created specifically for the single-player levels and weren't created with mods in mind, so their attributes are hard-coded. This is something I'd like to improve but it may not happen in V1.

Mod.Settings cannot contains tables (serialization error) - is it intended?

Yes, right now it can only store basic types (strings, numbers, booleans). Another thing I'd like to improve.

I can validate mod settings in SaveConfigureUi - that's fine, but it would be even better if we could check game settings there to confront them.

You're right, that would be nice. I'll add that to my list, for both Save and Present.

what happen when mod is promoted?

If it's promoted and the "public" checkbox is checked, then the mod appears by default in the Mods section when creating games. In the future we'll have a better method of sharing mods, but this is what we have so far.

is copied and stored on WL servers?

As soon as you click the "reload code" button, WarLight grabs the code from github and stores it. This isn't changed at all by the promoted flag.

one of the mod ideas (Fizzer's to be specific) is possibility to recreate game at any given point. And that's not looking possible as mod can't access network (ok, it's, but copy-paste game data into a textbox doesn't looks handy:P)

Yeah, I was envisioning two tools: One that runs on your computer and queries game data via the API, then compresses it into a big string. That string would then be copied/pasted into a mod's text box. Not ideal but I was looking for things that could be coded with v0.01 of the mod framework :)
WarLight in Unity Alpha now available: 4/12/2017 15:00:39


Muli 
Level 64
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When picking, making the maximum number of picks now makes the Commit button glow and highlight.


Will it be possible to pick more than the maximum number of picks in a game with a mod? I can imagine that some mods would need more picks that stated in the settings.
WarLight in Unity Alpha now available: 4/12/2017 15:01:59


ViralGoat 
Level 60
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Is anyone else bothered by this? When you click a territory, a window pops up telling you information about the territory, but there is no way to close the window? You have to click somewhere else (but not on another territory because another window will pop up)

Fizzer could you add an Esc hotkey to close the window and/or an X button to close the pop-up?

I also don't like how the pop-up follows the territory that you click. Maybe I'm used to looking to the lower left, in a fixed position, to see territory information.
WarLight in Unity Alpha now available: 4/12/2017 15:22:27


Muli 
Level 64
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Is anyone else bothered by this? When you click a territory, a window pops up telling you information about the territory

I agree, this also bothers me a bit.

I feel like the pop up when clicking on a territory covers up too much of the map. For example in picking stage, when you want to view the connections of the pickable regions, as soon as you click one territory 4-5 other pickable territories get blocked by the popup.

I'm not sure how necessary a pop up is for every territory, however I do like them popping up when clicking bonuses.
WarLight in Unity Alpha now available: 4/12/2017 16:26:51


TBest 
Level 60
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When you click a territory, a window pops up telling you information about the territory


This only happens in inspect mode, right? I like it that way, and find it useful. (Through indeed most useful for bonuses, I want the popup for both. I can see why it is annoying)

If I am understanding you right you just want to see the arrows/yellow highlight? Maybe that can also be added to attack/transfer phase? At least I can see the popup being an optional thing (you would want them to not be there for mobile, I imagine)
WarLight in Unity Alpha now available: 4/12/2017 16:42:12


ViralGoat 
Level 60
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Yes, referring to inspect mode. The popup covers a lot of space. In the flash version it stays in the lower left and doesn't cover anything. Don't know how it would look in mobile.
WarLight in Unity Alpha now available: 4/12/2017 20:51:50


kevin#1 
Level 61
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This is incredible! An all around upgrade with everything, but nicer feel, so many new improvements, this will make playing much funner
did encounter a few notable bugs though


hiding bonus icons (as seen in the first picture)
the bonus numbers are perfectly centered in the icon for the territories in the center of the screen, but the farther from the center a territory is, the farther it is from being centered, some you cannot read at all, i know there are a lot of physical layers to the unity app so i hope that is not a hard fix

local deployments list (in the second picture)
i realize there are not many players that use local deployments on this scale, but it would still be nice to have this list be more manageable, to the right of the anywhere income, could there be a show/collapse arrow?

Thanks for your time, and again, i love this! so happy this is where warlight is headed
WarLight in Unity Alpha now available: 4/13/2017 00:46:05

Fizzer 
Level 64

Warzone Creator
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hiding bonus icons (as seen in the first picture)

Unfortunately the maker of that decided to do bonuses wrong. I even told him he was doing it wrong but he refused to do it correctly, so we have to live with the side effects (or get rid of the map, but I suspect that wouldn't be a popular decision :))

local deployments list (in the second picture)

Yeah, ideally it should scroll and be in a better position. I'll add that to my list but, as you note, it's a low priority since it won't impact most people.
WarLight in Unity Alpha now available: 4/13/2017 11:43:20


Star-Lord
Level 60
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Chats - colored text

First of all, performance is (still :-)) great, particularly on the history. Great improvment.tx.

I started to use the alpha app much more and so the chat functionality, which is now very "colorful" . I noticed that the chat text itself has now the chosen background color of the player. Whilst is great to have a better distinction between who wrote what, I wonder if it is not possible to highlight the player rather the the text itself. Having many players with many color makes the reading of the chat a bit cumbersome, i.e. problem of background and text color; dark background colors and dark text are difficult to read. What about highlight just the player name (if technically possible at all).

hyperlinks (posted links to other games)
I think the new version does not allow for hyperlinking, plus - compared to the current version, I can't copy any posted text or links anymore (can't select text). I think the latter is one is quite good, as we can share/discuss games etc.
WarLight in Unity Alpha now available: 4/14/2017 21:53:05


Ashmage
Level 49
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When will this be in beta?
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