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List of Map Testers: 2/27/2012 03:04:07


♦CPU♦ World Dominator 
Level 30
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Me too!
List of Map Testers: 2/27/2012 03:07:57


Knoebber 
Level 55
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willing tester here
List of Map Testers: 2/27/2012 16:07:48

wigibob
Level 3
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I am willing 2 test any map (just let me know)
List of Map Testers: 2/27/2012 23:34:07

bman7
Level 37
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I'll do multi-day testing games.
List of Map Testers: 2/28/2012 00:27:25


J Russell Mikkelsen 
Level 4
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This is a great idea, Muppet. I'm willing to help out when I can too. Feel free to invite me any time.
List of Map Testers: 2/28/2012 00:40:18


Arthur
Level 2
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I'll add my name to the list for testing.
List of Map Testers: 2/28/2012 01:01:42

Flypurplehamster
Level 2
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I totally volunteer.
List of Map Testers: 2/28/2012 08:23:54


{rp} General Mac 
Level 53
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Im loving this at the moment.

just randomly getting invites to brand new maps. Thanks Muppet for the great idea :D
List of Map Testers: 2/28/2012 08:44:51


Chaos 
Level 54
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thanks for joining ^^
List of Map Testers: 2/28/2012 15:56:53


NoobSchool (AHoL) • apex 
Level 59
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Feel free to invite me to multi day tests.
List of Map Testers: 2/28/2012 16:03:43


Moros 
Level 50
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At least I'm on the first page of the list :)
List of Map Testers: 3/8/2012 00:27:49

DagenDaDragon 
Level 55
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*bump* as this is a good list.
List of Map Testers: 3/11/2012 05:17:29


Chaos 
Level 54
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I found that testing maps in multi-day takes too much time to be efficient.
The problem with real-time is to find good play-testers, as you can't see who's online.

What I do is: I set up a RT game and give it a title "JOIN HERE TO HELP TEST NEW MAP IN RT" then invite to your test game those who joined.

Any other ideas? Testing maps is important.
List of Map Testers: 3/11/2012 06:21:27

RvW 
Level 54
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|> Any other ideas? Testing maps is important.

Looks like the core of the problem is the difficulty in setting up real-time test games. I see two possible solutions:

- Have some way of determining who's online, for instance on the last page of game creation (and possibly on your manage invite list as well, so you can view it more easily), so you can see whom it makes sense to invite.
- Have a site-wide chatbox / shoutbox, where you can (among other things) ask who, of the people currently online of course, would like to help test. This could be implemented as a cyclic buffer of 20 (??) posts, with a low maximum length, shown on the dashboard.

ps. I completely agree with you; testing maps in multi-day games takes a long time (I'm currently taking part in a [test game](http://warlight.net/MultiPlayer.aspx?GameID=2089666) for a New Jersey map which is already taking over a month and I've thought multiple times it's a pity I can't set up other games on it yet), but testing maps is indeed very important; unbalanced bonuses for instance can completely ruin an otherwise great map and on non-trivial maps, it's very easy to overlook a few connections here and there.
List of Map Testers: 3/11/2012 09:29:13

Morphine70 
Level 63
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I am volunteer for **testing**
List of Map Testers: 3/11/2012 17:47:47

{rp} Jackcrowe
Level 16
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I will gladly test new maps.
List of Map Testers: 3/11/2012 18:12:52


{rp} Clavicus Vile 
Level 56
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I'm happy to help test maps.
List of Map Testers: 3/11/2012 22:36:54


Ironheart
Level 54
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unfortunately only the first 24 will ever test a map THROUGH REFERENCE on this thread
List of Map Testers: 3/12/2012 04:19:53


les 
Level 13
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I'll test your map.
List of Map Testers: 4/14/2012 15:03:42


i-like-swords
Level 31
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Bump.
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