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Games with unusual Settings: 2/29/2012 21:40:10

RvW 
Level 54
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@Matma Rex:
Yes, they are. But personally, I rarely save up reinforcement card, so it doesn't matter too much I think?
Games with unusual Settings: 2/29/2012 23:34:52


Perrin3088 
Level 49
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Matma, the problem with progressive is that the end game is always full of large R cards.. the idea presented here is to have small R cards, then a large R card every so often..

I'd like to make a game with R cards of 5-10 depending on map every 2-3 turns, then another with an R card of 15-25 every 10-12 turns...
Games with unusual Settings: 3/1/2012 13:06:14


[中国阳朔]TexasJohn 
Level 35
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Damnit Sin, was just about to mention the Assassins games. They are super fun! Even when idiots go on vacation or accidentally tell me immediately who they are after. In those, I also like to make treaties thru PM, even with my target. It keeps 'em guessing.
Games with unusual Settings: 3/1/2012 23:34:52

Tacticus 
Level 28
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Assasins sounds great.....

I like unusual games (if done well) as they add new elements and make the game more interesting.
Games with unusual Settings: 3/2/2012 15:35:43


[REGL] Pooh 
Level 62
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**LOW Army Cap Game**

Link to a custom, but I think you can put in similar elements to mix it up. What makes it interesting is the low army cap. You need other tweaked settings to make it playable. Below is an example that I think makes for an interesting game.

http://warlight.net/MultiPlayer.aspx?GameID=2183968

Map: Grid
Army Cap: 2.7 (This is very low!)
Armies per Territory: 1/3
Base: 5

You need to ensure that the neutrals are low (0) and you have enough starting armies to get the first bonus, or you can supplement with small and frequent reinforcement cards.

You will often find yourselves constrained by the cap, so judicious use of your armies is very important in attacking and getting bonuses. You essentially are penalized for having most of the bonus.

In this case, if you have 8 armies taking up 9 of the territories in the bonus, you don't get the bonus to increase your income and thus the cap, and you have 8 armies doing nothing for you. When you get the last piece of the bonus, your cap goes up by 2.7 * Bonus value, so you get an extra 15 armies the next turn.
Games with unusual Settings: 3/2/2012 16:32:39


{rp} General Mac 
Level 53
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John that looks like a lot of fun. took me a while to get it but looking through that game it becomes a lot clearer.

feel free to invite me to one of them games.

i wonder what it would be like on a map that isnt so symetrical
Games with unusual Settings: 3/2/2012 16:42:09

The Duke of Ben 
Level 55
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You'd need people who understood the game a lot more than most people seem to. It'd also be a short match if someone started out in a really big bonus and didn't think far enough ahead.
Games with unusual Settings: 3/14/2012 15:39:26


{rp} General Mac 
Level 53
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How about this game style for an unusual Settings :)

Zombie Survial !!!

[Link text](http://warlight.net/MultiPlayer.aspx?GameID=2384955)

started and played a lot of these over the last week and they are a lot of fun !
Games with unusual Settings: 3/14/2012 16:22:52


Muppet
Level 12
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I'll take an invite to those zombie games, General.

I see that the zombie hordes have taken to posting on the forum, perhaps their AI has been upgraded?
Games with unusual Settings: 3/14/2012 16:30:15


{rp} General Mac 
Level 53
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haha yes to be honest the post on the forums was a mistake. :-)
Games with unusual Settings: 3/14/2012 16:34:48


{rp} General Mac 
Level 53
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although i dont really play Realtime games that often "zombie survial" definitely has a better feel for it with a short realtime game as apposed to multiday

i guess it has more of a panic about it when you only have a couple of minutes to decide which way you are going to run, which lends itself perfect to the game style i think.

ill probably get a realtime game going about 5.15 GMT today (45mins) when i get home if you are around Muppet
Games with unusual Settings: 3/16/2012 20:54:43

Dr. Kabamf
Level 20
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Here are some ideas I've had had for unusual settings games:

1. Betrayal games.
The concept is as follows: The game is played as in teams, but only one member of the team will be declared the winner. The winner is the team member with the most territories once all other teams are eliminated. You must work cooperatively early on, because your team must win for you to win, but there is always a bit of tension in every move. It's probably best not to have cards in such a game, because then players will milk the timing of the turn to optimize the betrayal--but having cards can also make the betrayal that much deeper. One interesting point: when you are fighting team mates, you won't be earning cards.

Here's a sample game
http://warlight.net/MultiPlayer.aspx

2. The Best Defense is a Good Offense games.
Set offense kill to 100%. Set defense kill to 0%. For added mayhem, turn on multiattack. Attack priority cards will be at a premium!

3. Separatists maps
Unfortunately, I do not have one of these maps to show you, because all my early working models got destroyed in a server upgrade, and I'm been too busy to remake them now. Here's how this one works: each has bonus region has a territory that is a "separatist" territory. Possession of the whole bonus region give normal bonus amount. Incomplete possession of bonus is worth *negative* armies, if the separatist is among what you possess--otherwise, no consequences. The penalty is more severe for the greater fraction of the bonus you hold. (I like the idea of possession of the just the separatist region being worth 1 bonus army, but that's not necessary for the key concept).

Here's a specific example. Let's say in South America, Brazil is the separatist territory. Full possession of the bonus is good for five armies, as usual. Owning all of the bonus region but Brazil is good for no bonus armies, as usual. **But** owning Brazil and Argentina is -1 to deployment, owning Brazil, Argentina and Peru is -2 to deployment, having everything but Colombia would be -5 to deployment. (In my optional setting, hvae just Brazil is good for one army).

Obvious conseqences: certain defense points become much more important (you can't afford to crack at anywhere other than Brazil), players now have incentive to rampage through a bonus (if you crack in through Argentina, you help them by going further, and gift and abandon cards are very valuable (if someone cracks into your bonus, turn the tables by gifting the separatist region).

If that sounds interesting to you, you'll have to design the map for it. It simply means reassigning bonuses on an existing map.

I could have sworn I had another crazy idea, but it's not coming.
Games with unusual Settings: 3/16/2012 22:02:33


Ironheart
Level 54
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dr kambarf go to setting link and copy
Games with unusual Settings: 3/17/2012 11:16:09

Dr. Kabamf
Level 20
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Ah, yes, I'm rusty at this

First betrayal game. This one has an issue because one of the players didn't really dig the betrayal concept, giving me a huge edge. Victory was all but assured for me after turn 30, where I pull a fast one on Gaia.

http://WarLight.net/MultiPlayer.aspx?GameID=1001424

Two other betrayal games. I wasn't in them, and they are experimental to see what size team is best for betrayal.

http://WarLight.net/MultiPlayer.aspx?GameID=1002191

http://WarLight.net/MultiPlayer.aspx?GameID=1002192

Oh, these games were played before the feature that allowed you to see team mates moves. You'd have to not use that feature or the game loses some of its punch.
Games with unusual Settings: 3/17/2012 21:05:29


Perrin3088 
Level 49
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Dr. I don't see how the Seperatist scenario could successfully be implemented, unless you used a super-bonus for the seperatist..
Games with unusual Settings: 3/18/2012 00:38:16

Dr. Kabamf
Level 20
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You do it as follows, using Scandivia as an example

Separatist territory is Svalbard

Make following bonuses

Svalbard + Norway = -1 army
Svalbard + Sweden = -1 army
Svalbard + Finland = -1 army
All of Scandinavia = 6 armies

This gives a net 3 armies when you have the whole bonus. The upshot is if you want each bonus region to have a separatist, then the map will have one anti-bonus for every territory other than the separatist, and a superbonus for the region. It makes for a lot of bonuses to map out. . .
Games with unusual Settings: 3/18/2012 00:54:35


Perrin3088 
Level 49
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Dr. so you're suggesting whenever you want to use this game setting, to make a map and create the bonuses you want, and then upload it, etc. add in the additional bonuses for the seperatist territories..?
Games with unusual Settings: 3/18/2012 03:08:45

Dr. Kabamf
Level 20
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Yes, this game requires a new map. The map would be default set to play as separatists, so you wouldn't ever have to adjust bonus values.

I agree, it's labor intensive to create the map. But once the work is done, it's done. I actually made such a map several years ago--but it got deleted in a server upgrade. Sigh.

Now I have a real job and a family, and I don't know when I'll have time to redo it. It wouldn't take long, though, if I had access to the standard map. I'd just adjust bonus values, and it would be good to go.
Games with unusual Settings: 3/18/2012 21:50:23


Blue 
Level 51
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I would be interested in playing a betrayal game.
Games with unusual Settings: 3/18/2012 23:03:56

Tacticus 
Level 28
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Yeah, anyone who wants to invite me to one of these awesome sounding games....
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