<< Back to Programming Forum   Search

Posts 1 - 6 of 6   
My idea for a mod: dynamic kill rates: 12/24/2019 15:26:20


allusernamesaretaken12 
Level 59
Report
I don't have membership and I have zero programming skills, but if anyone who's capable of making mods wants my idea, then you may take it. My idea is dynamic kill rates.

How it works is simple. Territory picks go as normal. In turn 1, the kill rates remain as they are in the settings. At the end of turn 1, two random numbers are generated with the range from -x to x (the exact value of x can be tweaked to whatever testing of the mod finds to be the most balanced value of x). The first of these random numbers will be the change in the offensive kill rate for turn 2 and the 2nd of these random numbers will be the change in the defensive kill rate for turn 2. Players will be told the new kill rates before submitting their orders for turn 2. The same thing happens at the end of turn 2 to determine the kill rates for turn 3 and so on.

Edited 12/24/2019 15:27:07
My idea for a mod: dynamic kill rates: 12/24/2019 15:34:14


krinid 
Level 62
Report
Interesting idea.

Would also be neat to see some kind of game criteria to make it non-equal depending on conditions.

Maybe possession of certain territories increase your kill rate, but not your opponent's, etc.

Or maybe like the old game Archon where 1 side is light, the other dark, and the "time" (move #) sways between dark and light, when full light, the light side has a large advantage, and vice versa.
My idea for a mod: dynamic kill rates: 12/24/2019 15:38:44


JK_3 
Level 63
Report
I like this idea!

Now all we need is someone that can make mods....

I think the kill rates are set for everyone equally, so I think you would have to the mod change the number of armies in a territory if you wanted custom kill rates per player/team
My idea for a mod: dynamic kill rates: 12/24/2019 15:52:05


alexclusive 
Level 65
Report
Interesting! Ask JustinR17.
https://www.warzone.com/Profile?p=1277277659
My idea for a mod: dynamic kill rates: 12/24/2019 16:18:22


DanWL 
Level 63
Report
I’ve got an idea on how to solve the problem, but I’m busy working on another mod.

Would have to do territory modifications (change armies / kill commander) for turn 2 and above when a territory is attacked. Assuming rounding mode and luck modifier have to be followed.
My idea for a mod: dynamic kill rates: 1/23/2020 07:35:34


Huitzilopochtli 
Level 57
Report
I love this idea. There are so many ways to change and play with kill rates. There could also be a custom card that grants a player an 'x' amount of increased offensive or defensive kill rates for an 'x' amount of turns!
Posts 1 - 6 of 6