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Warlight 2.1: 11/12/2014 17:52:47


Norman 
Level 58
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This 'no luck cyclic move order' doesen't seem to be a preferable setting. I play lot's of low prereq team games with random teammates and what I dislike most is when players pick some nonsense super fast and then walk away until next move starts. This new setting rewards this kind of 'teamplay'.
Warlight 2.1: 11/12/2014 23:44:09

Valin
Level 56
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Unless I'm missing something (which is certainly possible), no-luck cyclic move order seems horribly flawed for games with 3+ players (or 3+ separate teams).

The person who moves quickest in the first round gets the top of the order... but the person who moves the slowest gets the bottom. Each get to go first half of the time.

This means that it's advantageous in large FFA games to wait out the clock, either until everyone else has done their first move or right to the brink of the direct boot time (after which you boot whoever didn't move quick enough).

None of this strikes me as a good thing, particularly as it would seem to encourage slowing down the first round of what are usually already pretty slow-moving games.

Edited 11/12/2014 23:46:59
Warlight 2.1: 11/13/2014 02:18:55


ChrisCMU 
Level 61
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Pretty sure the time only applies to setting the first turn order, then it would cycle from there
Warlight 2.1: 11/13/2014 02:20:46

qwed117
Level 49
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@Mr.Pride Eww, I bet you voted for the Koch brothers
Warlight 2.1: 11/14/2014 03:37:54


Nate
Level 19
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Going first isn't always better
Warlight 2.1: 11/14/2014 04:13:06


ChrisCMU 
Level 61
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It is always best to have first move because you can delay as needed (yes sometimes you get out delayed). At the very least you can plan for getting out delayed. But you can never plan for first move.
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