I love how people are determining the strategic value of a card by only referring to their own experience of using the card in templates made in open games. I believe the best way of getting to the truth of the matter is looking at each card through the lens of a template creator. It is very difficult to make a perfectly balanced strategic template but it is possible to make all the settings possible to work.
The experience most people have with airlift cards is your typical long 3v3 team game, you have fog, there's no way of predicting airlift cards to a high degree hence the users experience feels random and hence non strategic and bad.
But in actual fact, you can make templates that incorporate a specific card. In this case airlift cards
https://www.warzone.com/MultiPlayer?GameID=36269006 to make it brief the strategic implementation of airlift cards on this template specifically (As I just need 1 template to prove the strategic value of this card).
1. Transfer to a area to survive in (game is example)
2. Fasten expansion in a large bonus
3. Transfer to a area to put more pressure on a sole pick of enemy.
4. In this template, specifically you have to plan picks with the airlift card in mind. Hence it is part of strategy and is not just a tactic.
So please, just because you play a specific game and have a unpleasant experience with a setting. Does not mean that setting is the problem. You just need the right template to make it work. Might not be your cup of tea, but it can be a valid form of gameplay in a strategic sense.