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What makes a template 'strategic'?: 11/29/2023 00:08:43

QueefBalls 
Level 61
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yes and tactics are part of any strategy. the implementation of tactics is strategic
What makes a template 'strategic'?: 11/29/2023 00:25:36


(deleted) 
Level 60
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Are we really citing chatgpt?
What makes a template 'strategic'?: 11/29/2023 00:35:27


Roi Joleil
Level 60
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@JK

Quantum Mechanics arent Strategic. So obviously not
What makes a template 'strategic'?: 11/29/2023 00:37:22


DanWL 
Level 63
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If you’ve seen my edits tactics and strategy aren’t one in the same. To add strategic value to airlift card, there should be a limitation to number of armies airlifted and the airlift card should be less common.

Edited 11/29/2023 00:37:50
What makes a template 'strategic'?: 11/29/2023 00:38:16


DanWL 
Level 63
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In most cases, they are too common
What makes a template 'strategic'?: 11/29/2023 00:38:27

QueefBalls 
Level 61
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or you could adjust your strategy to defend against it in its current form. I gave some helpful tips in a previous reply

Edited 11/29/2023 00:39:26
What makes a template 'strategic'?: 11/29/2023 00:41:27


Roi Joleil
Level 60
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yea Dan, why didnt you read his helpful tips?
(...i mean he didnt read 200 posts people saying its bad...) But thats besides the point!
What makes a template 'strategic'?: 11/29/2023 00:55:04

QueefBalls 
Level 61
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I read them and none of them prove airlifts aren't strategic
What makes a template 'strategic'?: 11/29/2023 02:18:35

Mathematician 
Level 62
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A template is strategic if and only if it is Blitzrieg Bork
What makes a template 'strategic'?: 11/29/2023 06:34:32


DanWL 
Level 63
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If there’s more than 1 key area where opponents are, you don’t know which will get an airlift. If you don’t attack, you don’t make progress. Being too defensive is punishable. Attacking is a calculated risk but airlift nullifies the calculation.

Adding randomness or uncertainty after distribution makes a template less strategic. That’s why you don’t see luck modifier being higher than 0 most of the time. Some combinations have risk management like 0% WR and 16% SR. 0% SR is basic. Higher than 16% becomes too luck based.

I don’t know any multiplayer template that has airlift included which is viewed as strategic (included in ladders, multi template ladder, clan league, nations cup and other community events). The card has been around for over a decade. If it was going to be used in a strategic template, it would have showed up by now.
What makes a template 'strategic'?: 11/29/2023 07:15:57


Rufus 
Level 64
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The discussion is simply not working because of the skill level gap. Some players can see the complexity of the game and some can not. Pardon my assumption, but that's the way I see it.
What makes a template 'strategic'?: 11/29/2023 08:52:33


DanWL 
Level 63
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Best I can come up with is https://www.warzone.com/SinglePlayer?TemplateID=1511379 and I haven’t tried it in multiplayer. It’s unlike how most games would include the card.
What makes a template 'strategic'?: 11/29/2023 09:53:40

Platinum 
Level 59
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I love how people are determining the strategic value of a card by only referring to their own experience of using the card in templates made in open games. I believe the best way of getting to the truth of the matter is looking at each card through the lens of a template creator. It is very difficult to make a perfectly balanced strategic template but it is possible to make all the settings possible to work.

The experience most people have with airlift cards is your typical long 3v3 team game, you have fog, there's no way of predicting airlift cards to a high degree hence the users experience feels random and hence non strategic and bad.

But in actual fact, you can make templates that incorporate a specific card. In this case airlift cards https://www.warzone.com/MultiPlayer?GameID=36269006 to make it brief the strategic implementation of airlift cards on this template specifically (As I just need 1 template to prove the strategic value of this card).

1. Transfer to a area to survive in (game is example)
2. Fasten expansion in a large bonus
3. Transfer to a area to put more pressure on a sole pick of enemy.
4. In this template, specifically you have to plan picks with the airlift card in mind. Hence it is part of strategy and is not just a tactic.

So please, just because you play a specific game and have a unpleasant experience with a setting. Does not mean that setting is the problem. You just need the right template to make it work. Might not be your cup of tea, but it can be a valid form of gameplay in a strategic sense.
What makes a template 'strategic'?: 11/29/2023 10:54:13


(ง︡'-'︠)ง let's fight!! 
Level 62
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The worst setting is Straight Round. Here is the proof on 1v1 DhiarRoR
https://www.warzone.com/MultiPlayer?GameID=23051307
What makes a template 'strategic'?: 11/29/2023 11:57:17

QueefBalls 
Level 61
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nobody's offensive strategy is 100% predictable but you can use logic to inform your defensive strategy. it requires more calculation but that doesn't make it impossible. and as I said before, your strategy may not always work, but no strategy works 100% of the time.

if you need someone's offense to be 100% predictable for you to formulate a defensive strategy then maybe you're not as good at the game as you think you are
What makes a template 'strategic'?: 11/29/2023 13:51:50


DanWL 
Level 63
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What do you call ‘strategic’?
What games do you have involving airlift card where it is used on a ‘strategic’ template?
What makes a template 'strategic'?: 11/29/2023 14:13:22

QueefBalls 
Level 61
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a strategic template is one that requires strategy to play
What makes a template 'strategic'?: 11/29/2023 14:18:08


DanWL 
Level 63
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That’s a circular definition.

Also, you didn't link any games that include the airlift card on a strategic template.
What makes a template 'strategic'?: 11/29/2023 14:29:36


DanWL 
Level 63
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I’d say there’s at least different game types:

  • Strategic - (being discussed in this thread)
  • Diplomacy/roleplay - forming alliances and teaming up.
  • Lottery - winner fully decided by chance.
  • Just for fun - anything which doesn’t meet another definition.
  • Troll - no income and can’t do anything, eventually VTE or surrender


All of them (other than lottery or troll) have elements of strategy. What we’re trying to define is what separates strategic from the rest.
What makes a template 'strategic'?: 11/29/2023 14:33:07

QueefBalls 
Level 61
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i mean it's a pretty self-explanatory definition.

strategic (adj.) of, relating to, or marked by strategy

so any template that requires strategy is strategic. since all templates (unless they're lottos) require strategy, all non-lotto templates are strategic.

the fact that the strategy changes when new elements are introduced doesn't mean it's not strategic. so just take any game from your history, add an airlift to that template, and boom, strategic template with airlift cards
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