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Deployment Limits: An Easy New Rule to Implement: 7/27/2015 18:52:08

M. Poireau 
Level 57
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I'm bumping this one more time. It's the highest-ranked Uservoice not to have received a comment for Fizzer, so just a few more votes might do the trick!

If you like it, please vote.
Deployment Limits: An Easy New Rule to Implement: 7/27/2015 22:29:11

konradvm
Level 51
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Take my votes. Also, if there is a game starting soon, I wouldn't mind joining.
Deployment Limits: An Easy New Rule to Implement: 7/28/2015 00:22:36

Mercury 
Level 31
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This one has my vote, and I'd love to try a game with it.
Deployment Limits: An Easy New Rule to Implement: 7/29/2015 19:04:29

M. Poireau 
Level 57
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Thanks, Mercury and konrad.

I will do so and invite you sometime next week! Any other takers?
Deployment Limits: An Easy New Rule to Implement: 8/2/2015 21:22:47


Master HFG
Level 55
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I've asked Fizzer about his in his last twitch live stream and he told that he will visit this thread soon.
Deployment Limits: An Easy New Rule to Implement: 8/2/2015 22:12:20


♤Prince Riku Lyonheart♤
Level 57
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Yay! I liked this thought.
Deployment Limits: An Easy New Rule to Implement: 8/2/2015 23:39:42

Ivan314314
Level 58
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I'd like to join if you begin a new game.

If you do it on one of these maps, it could be interesting:


Rise of Sol
https://www.warlight.net/MultiPlayer?GameID=8224551
or
K-PX
https://www.warlight.net/MultiPlayer?GameID=8028858



You can add me to your multi-attack game. That's what i was aiming for.

Edited 8/3/2015 11:38:45
Deployment Limits: An Easy New Rule to Implement: 8/3/2015 02:41:53

M. Poireau 
Level 57
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Very well! Thank you for the interest.

I've started a relatively standard game (with cards only) and invited all of you.

I will be starting a multi-attack game at some point as well (please post if you'd like to play), as that's where I think the limited deployment rules really shine.
Deployment Limits: An Easy New Rule to Implement: 8/5/2015 18:54:21

M. Poireau 
Level 57
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Who else is interested in a multi-attack test game?
Deployment Limits: An Easy New Rule to Implement: 8/5/2015 18:55:01

M. Poireau 
Level 57
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By the way, this feature is now the #1 "Hot" feature on the Uservoice page, and the top-rated Uservoice not to have received a comment from Fizzer. That means it's likely "next up".
Deployment Limits: An Easy New Rule to Implement: 8/7/2015 00:16:57

M. Poireau 
Level 57
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A multi-attack game has now been started. Once again, if you weren't invited but would like to be, please post here!

I'll be posting links as the games finish, for the curious.
Deployment Limits: An Easy New Rule to Implement: 8/12/2015 10:36:22


Master HFG
Level 55
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Deployment Limits: An Easy New Rule to Implement: 8/12/2015 10:36:57


Master HFG
Level 55
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Oh, invite me to that game please!
Deployment Limits: An Easy New Rule to Implement: 8/12/2015 10:56:28


Vladimir Vladimirovich 
Level 61
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i just took a look at uservoice after a long time without doing it, fizzer's answer to everything: " it’s not on our immediate roadmap."
Deployment Limits: An Easy New Rule to Implement: 8/12/2015 21:47:55

M. Poireau 
Level 57
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That's not quite true, Pink.

The reason it seems that way is because the Uservoices which are integrated to Warlight disappear from the Uservoice site. (Only requests which are unfulfilled there remain visible.)

A large number of Uservoices have recently been added to the game (for example, the new History tab, and the option to view the game from any particular player's perspective).

I still believe that - except for the "Give me My Games and Open Games back!" issue - Deployment Limits are "next up" for consideration, so we will see what happens.

More votes always help, of course!

Edited 8/12/2015 21:48:16
Deployment Limits: An Easy New Rule to Implement: 8/21/2015 16:45:10

M. Poireau 
Level 57
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Ok, we have a good number of games going on now. Does anyone else want to be included on a future game?

Those of you who have been playing, how do you feel about this optional rule? Does it improve gameplay? Hinder it? How so?
Deployment Limits: An Easy New Rule to Implement: 9/3/2015 20:22:35

M. Poireau 
Level 57
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Bump!
Deployment Limits: An Easy New Rule to Implement: 9/4/2015 17:53:16

M. Poireau 
Level 57
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Here's an interesting limited deployment game we just finished:

https://www.warlight.net/MultiPlayer?GameID=9000249

There were a couple of violations of the deployment limit, which we dealt with by having the player surrender, and only allowed to continue playing if he offered a concession to his opponent. (Usually giving up a certain bonus.) This worked well enough. For 99% of the game, however, the limit was observed accurately.

Some interesting features:

There were a few carefully-planned invasions, like my takeover of the Southern peninsula on turns 28-30 (my opponent's production was not that much lower than mine, but I was able to surround him and remove him pretty quickly) and Ezoroth's gambit in assembling a large army on the island at the North of the map and then trying to mow through my defenses. These are interesting moments which reward careful planning.

Also, take a look at how borders develop during the game:

Each player has enough deployment power to hold a border of a certain length. Open a larger front with him/her, and they cannot defend it all (unless they prepared in advance).

This creates an incentive to surround the opponent, as that can give you a deployment advantage.

On large fronts which can be fully reinforced by both sides, the battle is slow and very tactical - minor victories and defeats accumulate. You must choose between leaving weak spots in your line and assembling larger armies in order to break through your enemy's. Very satisfying!

Edited 9/7/2015 23:20:42
Deployment Limits: An Easy New Rule to Implement: 9/7/2015 19:05:10


GeniusJKlopp
Level 61
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-
Deployment Limits: An Easy New Rule to Implement: 9/7/2015 23:20:55

M. Poireau 
Level 57
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Sorry?
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