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Promotion/Relegation League Season 16: 4/24/2015 17:32:09


Frankdeslimste • apex 
Level 58
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Promotion/Relegation League Season 16: 4/24/2015 17:33:08


Frankdeslimste • apex 
Level 58
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Concept

The Promotion/Relegation League is a seasonal group of round-robin Warlight tournaments, always on the classic “strategic middle earth” map and settings. Players are grouped into small groups (7 on average). At the end of each season, the top players of each group are promoted to the next group above. Bottom players are relegated to the next group below. Middle players remain in the same group.

The league is meant to appeal to players who want to see, over the course of several seasons, where their natural level of competition might take them. For new, skilled participants, this means patience in getting to the levels where they will be challenged. Hopefully, that is part of the fun. The idea is to see how quickly you can progress, how long you can stay high, or how long it takes to stop a skid.

Rules

The league is run with a balance of predictability and flexibility. Final decisions are made by the league administrator with an attempt to consider input of league players.

Currently, the model is to typically have the top two promote and the bottom two relegate but there are exceptions. Where there is default – a player becoming inactive or asking to bow out of the league – there can be more promotions to fill in the vacancy. Where this happens in several groups there can be a lot of shuffling. The principle, though, is to usually have at least one player from each group relegated. Several retirements mean fewer relegations and more super-promotions to keep the groups filled.

Any player inactive in the last three games of any tournament is deemed to be out of the league and can only return as a new player in an expansion or bottom group.

Placements in a round-robin are determined by number of wins. In the event of a tie, placements are determined by head-to-head results among the tied. Occasionally, there are loops of ties that cannot be resolved by the head-to-head rule. A tie-breaking tournament then takes place unless all the players involved agree to otherwise settle the tie. Where a tie-breaking tournament would delay the league too much, average turn-speed is rewarded to resolve such ties.

Anyone can join the league, members and non-members alike, simply by request in the most recent “Promotion/Relegation League” forum thread. New players begin in the bottom group or in an expansion group. Promotions from expansion groups depend on numbers within the new groups.

Before the beginning of each season, a summary of the movements will be announced to allow for questions or corrections. The league works most smoothly if those who wish to bow out of it let the administrator know before the new season begins instead of simply declining to play after the groups have been determined and tournaments begun.

The history of the last season can be reviewed from links in the season 15 thread:

https://www.warlight.net/Forum/69519-promotionrelegation-league-season-15
Promotion/Relegation League Season 16: 4/24/2015 17:34:22


Frankdeslimste • apex 
Level 58
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Promotion/Relegation League Season 16: 4/24/2015 17:34:43


Jefferspin 
Level 62
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wooooo
Promotion/Relegation League Season 16: 4/24/2015 17:44:43


ChrisCMU 
Level 61
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Congrats Tenshi!
Promotion/Relegation League Season 16: 5/7/2015 08:31:35


Pushover 
Level 59
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*keeps thread alive*

My group still waiting for one guy to join...
Promotion/Relegation League Season 16: 5/7/2015 20:10:32


Benjamin628 
Level 60
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May I join?
Promotion/Relegation League Season 16: 5/7/2015 20:41:22


Nex
Level 60
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Letting him join would be a great idea, Frank! He can replace that random Mussolini fellow who is holding up H3
Promotion/Relegation League Season 16: 5/19/2015 13:59:02


ChrisCMU 
Level 61
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can we get rid of the %16 luck next time? I just missed breaking a bonus on a 5v3 fail. Sucks
Promotion/Relegation League Season 16: 5/19/2015 15:53:46


l4v.r0v 
Level 59
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I'm also interested in joining (next season). Are the H groups all equal or did you just change the labeling system to say "Alright guys, I think we've hit rock bottom here"?

Edited 5/19/2015 15:55:22
Promotion/Relegation League Season 16: 5/19/2015 17:29:03


ChrisCMU 
Level 61
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I think I'll drop out again if we can't get %0 SR. Getting some terrible luck on these today and if it is just ladder settings it doesn't really add anything.
Promotion/Relegation League Season 16: 5/19/2015 18:34:14


Deadman 
Level 64
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Although I don't really have anything against 0% SR, I'm a big fan of WR(0%). There is a lot of additional strategy which comes into it in my opinion. Risk vs Reward is an integral part of how Warlight should be played.

SR on this map feels like just going through the motions :|

With this being said, I do understand your frustration. But I feel it will balance itself out. Besides, these seasons have a really short completion time, so an important game being lost on luck is not that big of a deal for me, as I can always come back next season!
Promotion/Relegation League Season 16: 5/19/2015 18:53:42


ChrisCMU 
Level 61
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I suppose. I get why it is ladder settings (well, right now it is not), but that also means it loses some appeal IMO. You end up playing the same people pretty often, so that is a negative compared to the ladder. I'd rather see it still Strat ME, but a variant you can't just play on the ladder already. So like SR, or MME or cyclical order...something so it isn't just playing 3 or 4 of the same people over and over on settings you can already get on normal ladder, auto games, etc.

Edited 5/19/2015 18:54:52
Promotion/Relegation League Season 16: 5/19/2015 22:51:01


almosttricky 
Level 63
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My question is about the 4 H groups in this. Do you have to go through them all, or can you get promoted from any of the H groups to G?
Promotion/Relegation League Season 16: 5/20/2015 00:07:03


Benjamin628 
Level 60
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When does the next season start? I'll be interested in playing then since school is almost over.
Promotion/Relegation League Season 16: 5/20/2015 16:58:40


l4v.r0v 
Level 59
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SNinja, it looks like all the H groups are beginner groups, although that's probably not easy to tell by looking at H1. It's my understanding that you can start in any one of them and go on to G if you're good enough.
Promotion/Relegation League Season 16: 6/6/2015 20:26:52


Pushover 
Level 59
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I think it's tiiiiiime for an update!! Well past time actually. Thanks to Fizzer for his tournament changes making this way easier to update!

GROUP A
grona • apex (3-1)
Krzychu (2-1)
FlyingBender (2-2)
timon92 (1-1)
Master Miyagi • apex (1-1)
Tenshi (1-2)
Orange (0-2)

Still too early to tell how this group will go, but already we're seeing some interesting results. Grona has the early lead. FlyingBender proving that he can compete in group A after recently being promoted. Meanwhile the winner of last season (Tenshi) is having a rough start: his only win comes against a winless Orange.

GROUP B
Jefferspin (2-0)
his balls. (2-1)
[WM] Old Surehand (1-1)
Ineffable (1-1)
Mirror (1-1)
Niko (0-1) - Leaving the league after this season
Frankdeslimste • apex (0-2)

Pretty early for this group also... of *course* Frank's group would be the slowest! Speaking of Frank, he'll need some wins to prevent a second straight demotion. The biggest surprise? his balls hasn't booted yet!

GROUP C
Bigchps147 (4-2)
Falker (3-1)
Beren Erchamion (2-1)
Metatron (2-1)
Andersault (2-3)
Pushover (1-3)
JV (0-3)

Pushover sucks -_- I'll probably need to win both my final games against JV and Beren Erchamion to avoid relegation. Definitely a divide between the bottom three and the top 4. Metatron is once again in position to win the group, so long as he doesn't mess it up. He has tiebreaker on both Falker and Bigchps, the other front runners. Beren is also in the mix but his wins come against 2 of the bottom 3 players.

GROUP D
Timinator (4-1, 1-0) - WINNER
Master Turtle (4-1, 0-1)
rocky1 (2-2)
Maréchal Lannes, duc de Montebello (2-3)
Master Bjarke (1-3)
Darkpie (0-3)

The top two spots of this group have been decided. Congrats to Timinator for winning the group after a shocking relegation from an extremely competitive group C last season. Master Turtle also had a strong season to snag the other promotion spot. Darkpie, though not as slow as Frank, is the player holding up the group. He has actually booted from his last two games, and will likely need to win both his remaining games to avoid relegation.

GROUP E
Master Atom ◆Elite◆ (5-0) - WINNER
smileyleg {TJC} (4-1)
Wenyun (2-2)
ferede (1-2)
[NL] ARand0mPlayer (1-3)
{rp} GeneralGror (0-5) - Inactive, will be removed

Congrats to Atom for winning group E with an undefeated record! He could end up promoted to C due to dropouts. ferede is the slow player of this group, with remaining games against ARand0mPlayer and Wenyun.

GROUP F
Master of the Dead (5-0) - WINNER
ps (4-1)
Polakillo (3-2)
ChrisCMU (1-3)
BlacKnight (1-4)
[REGL] bobbob000 (0-4)

Congrats to MoTD for winning group F, again with an undefeated record! The remaining game of the group is ChrisCMU vs bobbob000, and Chris will need to win this game to avoid a three way tie for last place. But chances are that bob ends up in last.

GROUP G
Verzehrer (3-1)
Ollie (3-1)
Dr. Walter Ego (2-1)
NoobSchool (AHoL) • apex (1-2)
ChristophU (1-2)
Don [ Ω ] (1-4)

Thanks to an influx of new players, group G is unusually competitive - some familiar names might have trouble promoting! A 3-2 tiebreak clusterfuck atop the group is not yet out of the question.

GROUP H1
<SNinja> almosttricky (5-0)
master of desaster (4-0)
Peixoto (3-2)
Roooob (2-2)
"DJidAnE" (1-4)
butterfly94 (1-5)
sobedai (0-3)

Wow, why did so many good players decide to join all at once? To torment Frank when deciding the groups for next season, obviously. It looks like the winner of almosttricky and MoD will win the group! A note, given *four* bottom groups, the difference between first and second place could be significant in terms of promotions, so every game counts for the new players! (That said, given the composition of other groups, it would be robbery if the top two players of this competitive, 7 player group don't get the same benefit as the winners of the other small groups)

GROUP H2 - COMPLETE
Auroch (4-0) - WINNER
Taishō (3-1)
Poseidó̱nas (2-2)
MightySpeck (1-3)
Thomas 633 (0-4) - Inactive, will be removed from the league

Why are some players joining but not others? Why are the new groups uneven? Obviously to torment Frank! This group is a lot weaker than H1, but look at this, Auroch (who I've never even heard of, 1v1 win rate of just 46%) upsets Taisho to win the group!

GROUP H3 - COMPLETE
♦ WzU ♦ Forbidden Knowledge (4-0) - WINNER
linberson (3-1)
J0twe (2-2)
indibob (1-3)
DrKrieger (0-4)

Another somewhat dull group, congrats to Forbidden Knowledge for winning it.

GROUP H4 - COMPLETE
Oh Noes (5-0) - WINNER
ALE (4-1)
Stormers (3-2)
Great Expanse (2-3)
The Glorious Koala (1-4)
[Falcon] Colonel Harthacanute (0-5)

It's actually pretty remarkable how utterly dull H2-H4 have been this season, actually. No tiebreakers, just 0, 1, 2, ... n losses for each player. Yawn. Grats to Oh Noes for performing as expected :P
Promotion/Relegation League Season 16: 6/6/2015 20:56:42


Nex
Level 60
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Another somewhat dull group, congrats to Forbidden Knowledge for winning it.


I always make dull wins ;)
Promotion/Relegation League Season 16: 6/6/2015 21:01:36

[PHD] JiaLak
Level 57
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I'm in
Promotion/Relegation League Season 16: 6/6/2015 21:32:36


Jefferspin 
Level 62
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I love your updates.
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