Local deployment: 9/2/2013 15:06:47 |
Jehovah
Level 59
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^+1
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Local deployment: 9/3/2013 14:45:45 |
Causation
Level 51
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It takes a bit of a running start to crack the nut that is now Africa.
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Local deployment: 9/4/2013 07:32:39 |
Pilota stradale (Inactive account)
Level 17
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Local deployment is an interesting setting indeed. It can help get the "Dense" achievement... But besides achievements, it also looks like a good defensive option in multi-attack games. So, in fact, I think local deployment should be available from start, while multi-attack should be unlocked at such a high level.
"What's the point of defending against something that might not exist?" many of you will ask. "Well, it's better to be ready for something that doesn't exist, than have this something exist and still be unprepared." is my answer. Anyone thinking like "It's fun attacking someone who is unable to defend" needs to have this thing work against him, just to see the other side of the coin. Starts to sound bad, eh? Well, it will feel bad that moment, but if you handle it right, you 'll become a better person, and most likely a better player as well.
Since though someone around here doesn't care much about personalities, I most clearly see a bunch of measures coming to stop this from happening to certain players. Though shutting up criticism won't help long-term. No matter how some people love to sell face, there also is a fair share of serious players who just want to help improve the game. And sadly, you can't tell how serious a player is by just looking at achievements or how many games he/she has won. Just saying this because I know players who win a lot but love to sell face, as if they win once a year. They act like a small football team that beats with 2-1 a larger team, this being the first victory after like 30 years for the small team. Is this a suitable behaviour for players that win a lot? Someone please take care of that issue, before the community gets full of small-team-mentality players...
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Local deployment: 9/4/2013 19:37:48 |
Pilota stradale (Inactive account)
Level 17
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Thank you, General. What's more, not all football consists of ultra-rich playboys such as Messi and Ronaldo... The real thing is in fact on the women's side, where the money is a lot less, but it's spent a lot more wisely, in favour of the sport's level, therefore their football is better than ours. Men's football isn't football anymore, even at the least-shown leagues. Women though hold the flag high and we must pay respect to them for this.
To return to WarLight, I was indeed comparing mentalities, nothing else. Anyone not liking the example I gave, make your complaints to the mayor. Thanks.
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Local deployment: 9/4/2013 20:35:33 |
Cephistokles
Level 57
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unfortunately local deployments cannot be auto deployed in maps with 1 bonus per territory like "world nations",
i would like to have a feature called "permanent orders", where you can make a list of orders qwhci are automatically added to your orders each turn, this would help a lot if you have a 100-terries empire and dont want to make all deployments and transfers over and over again....
Edited 9/4/2013 20:36:18
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Local deployment: 9/5/2013 08:25:22 |
Pushover
Level 59
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The example game runs much longer than a comparable 1v1 ladder game. Eliminating the other player from an area and breaking bonuses are much more difficult and essentially rely on a supply chain. Which is really cool. Just not in a seasonal ladder scenario, as it would be a lot harder to complete all your games.
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Local deployment: 9/6/2013 19:10:18 |
Ironheart
Level 54
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Putting airlifts will just take away a key strategic element of where you can deploy.Perhaps 1 or 2 airlift for the whole game.
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Local deployment: 9/7/2013 06:30:38 |
Pilota stradale (Inactive account)
Level 17
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I think move order plays a significant role, regardless of the local deployment setting. While I still was an offline-only player (with no account), on my first days I stepped on a lot of banana skins due to that thing, although it normally sounds very unlikely. Leaving a hole even for just one move of a turn can be destructive. I don't know why you guys underestimate move order so much...
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Local deployment: 9/7/2013 23:00:52 |
[REGL] Pooh
Level 62
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LD Airlifts.... Maybe limit the number of armies that can be airlifted, either to a set value, your income, or to the value of the (multiple of the) bonus your're lifting into, regardless of if you own it or not.
Edited 9/7/2013 23:14:36
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Local deployment: 9/8/2013 07:25:16 |
Pilota stradale (Inactive account)
Level 17
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Well, to make it less complicated, let's not allow airlifts in local deployment games. Let's not make defending more difficult than it already is...
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Local deployment: 9/8/2013 08:09:41 |
professor dead piggy
Level 59
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Have you even played with the LD settings? Defending a bonus is much easier, because you deploy your base income plus the 3+ from the bonus and the attacker can only place base income. In the seasonal settings this means that without reinforcements from a nearby bonus an attack is destined to fail if it is not sucessful straight away.
Airlifts are a horrible idea, what is wrong with you people?
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Local deployment: 9/8/2013 09:47:55 |
powerpos
Level 50
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Airlifts can just as easily be used to send a stack to attack(break bonus) with the turn after.
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