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General Amoora's Mapping: 10/4/2015 12:14:42

General Amoora
Level 44
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First off I'd like to apologise for my overly excessive posting spree on this forum, but I've started to make lots of Maps and they're all on the go, anyway I've decided to make another one too. You might have read the Inheritance Cycle by Christopher Paolini, or you may have just played on the Alagaesia maps based around his world. There are currently two on warlight, and they're both very entertaining maps to play on, but I felt that Christopher Paolini's world had the potential for so much more and so here I am posting up my Alagaesia map for you all to track the progress. Also, because I dont want to continue posting lots and lots, I'm just going to post all the maps I intend to create up on this Thread, so here are my maps:

Middle East 2015 (Pending Public) : https://www.warlight.net/SinglePlayer?PreviewMap=48152
Egypt (Mid-Creation) : https://www.warlight.net/SinglePlayer?PreviewMap=47534
Indo-China (Mid-Creation) : https://www.warlight.net/Play?PreviewMap=48359
Alagaesia (Mid-Creation) : https://www.warlight.net/SinglePlayer?PreviewMap=48431

Edited 10/4/2015 12:15:01
General Amoora's Mapping: 10/4/2015 13:11:18


{Canidae} Kretoma 
Level 59
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Great. New maps are always good. And i adore the middle east map of course. ^^
General Amoora's Mapping: 10/5/2015 11:43:18


[WL] Colonel Harthacanute
Level 52
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Hey, General. Invite me to a game on the middle east map. I am very interested in it for future diplos.
General Amoora's Mapping: 10/14/2015 11:27:41

Captain Weasel
Level 26
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Hi General Amoora. This is more of a general tip for mapmakers but the way you made seperate territories in some cases can look just a little bit messy when you zoom in. For example in your map of the Middle East, there are a lot of tiny gaps between your territories. Some people don't care but other mind a lot. In for example your map of indochina, you don't have this but it still eems like for the gaps you use to seperate singapore from IndoChina you used two seperate handmade lines which is a lot of work. This is however easy to avoid!

-First make the map without splitting up the territories.

-Draw lines for the borders of the bonusses. For every border you should only draw one line.

-Choose the distance you want between the outer lines of the bonuses. If you have a distance of 0, borders of territories will overlap. This is fine for places where they are part of the same bonus but between bonuses you want to see two colors of both bonuses next to eachother. Solution: keep the line 1 px wide, select them and click path > stroke to path. This will make your 1 dimensional line into a 2 dimensional object.You could also make your line 2px or 3px wide, then you will have a gap between your territories which is cool for superbonuses or if you want a background color to come through.

-Slice up your map into different bonuses by selecting the area, then shift-clicking the border line to select it as well, then clicking ctrl- - (minus) to seperate them.

If you want to reuse a border object, for example if it runs through several borders, ctrl-D to duplicate it first.

Something you probably know, but maybe other people don't:

-To seperate the different territories within a bonus, you do something similar. You make the borders with lines, but you don't turn them into paths. You keep them as simple lines. Then you select your terrritories, select your border object, and click ctrl- / (divide). Your territories will be divided cleanly.

Edited 10/14/2015 11:29:29
General Amoora's Mapping: 10/14/2015 11:36:59


d1plons 
Level 54
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Those gaps are annoying af
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