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realtime ladder template changes: 10/25/2015 08:07:05


###NooB SmAsHeR###
Level 55
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@inquisitor
stupid idea,how dare you even post it !
just go play role playing games with your clanmates nub

Edited 10/25/2015 08:08:15
realtime ladder template changes: 10/25/2015 08:58:52

inquisitor
Level 56
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@NooB SmAsHeR (was Ursa), it is really rude to say that. Everyone has the right to express their opinion, whether stupid or not. Please show some respect to others.

Edited 10/25/2015 10:15:13
realtime ladder template changes: 10/25/2015 09:33:52


Ƨillynamenace
Level 59
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I'd like to see a Macedonia template there. Highly underrated map.


I know this map has a great potential, but I couldn't discover that potential. I tried several 2v2 templates on it, played a 4v4 as well. None of them worked.

Would appreciate if someone can recommend a 1v1 template on this map.




About the Season III template (East Asia & Oceania);

Vulpes recommends:

East Asia & Oceania (neutrals of 2, with current 1v1 ladder settings or 0% WR)


Am I the only one who's bored of seeing 2 neutrals on every template? Let this template stay with 3 neutrals and force the players to do a slightly different calculation.

Yet I'd have no quarrel with the 0% WR suggestion. The present 16% WR is crazy.

But generally speaking, I agree with inquisitor: "Why do we need so many templates in the first place?" We really don't.
realtime ladder template changes: 10/25/2015 10:01:51


###NooB SmAsHeR###
Level 55
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@inquisitor
exactly!
i've the right to say that your idea is stupid and that i'd ruin the ladder
that's my opinion nub

Edited 10/25/2015 10:04:20
realtime ladder template changes: 10/25/2015 10:07:13

inquisitor
Level 56
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@NooB SmAsHeR (was Ursa), yes you can say the idea is stupid, but you should remove the insults and personal attacks. They are unnecessary.

Edited 10/25/2015 10:15:04
realtime ladder template changes: 10/25/2015 10:12:29


###NooB SmAsHeR###
Level 55
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check my DP nub
its nothing personal :)
realtime ladder template changes: 10/25/2015 10:14:02

inquisitor
Level 56
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Am I the only one who's bored of seeing 2 neutrals on every template? Let this template stay with 3 neutrals and force the players to do a slightly different calculation.


That would be interesting. We are too used to 2 neutrals.

Yet I'd have no quarrel with the 0% WR suggestion. The present 16% WR is crazy.


I agree.

A ladder is meant to be competitive and a match of skills. I would say every template in the ladder should be 0% luck.

Edited 10/25/2015 12:37:17
realtime ladder template changes: 10/25/2015 10:29:45


master of desaster 
Level 66
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Inquisitor i'm not sure if you are trolling? You want to have only very few templates, you generally want luck removed no matter what template it is. Do you even have an idea what a good player makes out? You should play some more on the ladders i think.
realtime ladder template changes: 10/25/2015 12:35:51

inquisitor
Level 56
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You want to have only very few templates


Yes, to lower the entry barrier and boost the participation rate.
I would say a good starting point is 5. Try to have 5 only and see how it is going to help with the participation rate. We could have a poll for that and let the community decide.
I would like the level requirement to be lower too. There are just far too few players in real-time ladder every day.

What about you? You want to keep it at more or less 10 templates?

you generally want luck removed no matter what template it is.


Well in case if you get it wrong, I refer to luck modifier only, and in this ladder.
The ladder is meant to be a match of skills. I think every template in the real-time ladder should be 0% luck.
Which real-time ladder template do you think is good for 16% luck?

Do you even have an idea what a good player makes out?


A really good player should be able to master different templates. Is that what you are trying to say? You can even add 10 more. Move the entry level even higher and find the true master. But what's the point when there are too few people to join in reality?

Take a look at other real-time games from other developers. You could see at least several hundred players playing at one time. It is easy to find a similar-skilled player to play with.

But what about ours? The numbers I usually see here is 0,1,2,3 players are playing now. How are you going to feel when you need to wait so long for a REAL TIME game?

We need to do something to attract people to join. That's my point.

It is just my two cents worth. I don't claim I must be right, but I think it would be beneficial to the growth of the ladder if the number of templates is cut down.

Edited 10/25/2015 12:40:14
realtime ladder template changes: 10/25/2015 13:17:36


Master Ryiro 
Level 63
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i think there should be atleast a couple of hundred templates on rt ladder
a good player should know how to play the game well,not just a particular template
also idk from where you get the idea that players don't join because there are too many templates for them to handle,that has never been an issue
they don't join because of the bad templates,not because of too many templates
also,it'll be a great experience to learn how to play in various situations for new players as well as old ones
if we stick to the current limited templates,we'd never know the possible scenarios that could happen in different kind of strategic games

Edited 10/25/2015 13:30:53
realtime ladder template changes: 10/25/2015 13:31:09


Benjamin628 
Level 60
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+100000 Ryrio
realtime ladder template changes: 10/25/2015 13:35:49

Quicksand
Level 60
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China 1vs1 sucks
realtime ladder template changes: 10/25/2015 14:35:38


Benjamin628 
Level 60
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Dang it guys! We can't play China 1vs1 anymore because the almighty HHH thinks it sucks!

What if you could play China 1vs1 for coins against noobs?
realtime ladder template changes: 10/25/2015 14:39:54


ps 
Level 61
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you can vote on which ones get removed, that's not a requires discussion me thinks,

maybe except for EA&O which makes more sense to replace with proper settings instead of just removing.

i think the realtime ladder would be cool to have a poland map template aswell, it's different strategy and also quite popular.maybe something like this:
https://www.warlight.net/MultiPlayer?TemplateID=737033
just made it, still have to test play and tweak.
realtime ladder template changes: 10/25/2015 14:40:27


ps 
Level 61
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china 1v1 is great, don't get the hate.
realtime ladder template changes: 10/25/2015 14:57:17

Алексей
Level 62
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Luck should be removed from real-time ladder to make it consistent with other auto templates.

The current number of templates does not make sense. It should be either one template or at least a couple of hundred.
One template lowers the entry barrier and boost the participation rate. We need it in RT ladder.
Many templates make it possible to find the true master. RT is not required for this.

So RT ladder should run on 1 template. This template must be the most familiar template for most players to boost the participation rate. Strategic 1 v 1 template makes perfect sense here. It does not matter that multi-day ladder features the same template. Some players never play multi-day. Ever.

There should be another ladder for 'true masters'. It should be multi-day. It should feature hundreds of templates. It should feature many different maps, e. g. every map of the week except Duel. It should feature every setting possible in every combination possible. Local deployment, multi-attack, no-split, cards, no cards, distributions, kill rates, fogs, wastelands, the number of neutrals, custom scenarios, tweaked bonuses, everything. There should be a template of the week poll so that every week one template is added to the templates pool. But any of these make no sense for RT ladder.

Edited 10/25/2015 14:58:59
realtime ladder template changes: 10/25/2015 15:01:40


master of desaster 
Level 66
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wow. just wow. i hope fizzer won't read this. he might think the "communtiy" requests this...

Edit: The real Problem the rt ladder has, are a few really bad templates that Need to get replaced. a restriction of matchups might be the wrong Thing right now, but when more good Players Play this ladder again, the noobs will Play more often too. it's not that hard. small changes have a big Impact.

Edited 10/25/2015 15:03:54
realtime ladder template changes: 10/25/2015 15:03:09

inquisitor
Level 56
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also idk from where you get the idea that players don't join because there are too many templates for them to handle,that has never been an issue


You claim "that has never been an issue". I can even bet on it.
We can make a survey to ask all players for their opinions, if you do think it is never an issue.

At least I know a few who complain there are too many templates. I'm sure there are more who share the same mind.
Also the more templates we have, the higher chance there is a template that someone hates, so it is somehow related.
"Good template" is somehow subjective. Different people have different preferences.

a good player should know how to play the game well,not just a particular template


Why don't multiday ladders have multiple templates then, if it is something necessary to make a good ladder?

Currently the most successful ladder is 1v1, and it has one template only.
You still have to play well if you want to be on the top. It does not matter how many templates you have in a ladder.

Having said that I see the charm of having multiple templates. I'm just arguing about the number.

they don't join because of the bad templates,not because of too many templates


I agree. By removing the bad templates, we will reduce the number of templates too.
Unless you think we must replace another one before we can remove a bad one, it has no conflicts.

also,it'll be a great experience to learn how to play in various situations for new players as well as old ones


Yes but it is a barrier for new players since they have to familiarize so many templates before joining, not to say master them. Higher barrier => lower participation rate.

if we stick to the current limited templates,we'd never know the possible scenarios that could happen in different kind of strategic games


Yes it is true, but ladder is not a good way to try different scenarios since it wouldn't be changed often.

You can always create games with different scenarios. I enjoy some really unique (sometimes seemingly crazy) games set in the Open Games section. We can even make a tournament for that. The possibility is unlimited.

Edited 10/25/2015 15:21:08
realtime ladder template changes: 10/25/2015 15:03:43


Benjamin628 
Level 60
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Every map of the week except duel? Are you serious?

Let me reiterate, but change my opinion. Here is a large list of templates worthy for RT ladder.

Strategic 1v1 0%WR
Greece 1v1
Battle Islands 1v1
Guiroma 1v1
Strategic 1v1 0% SR
Macedonia 1v1
Fast ME
Slow ME
Poland 1v1
Turkey 1v1
Turkey 1v1 LD
Treasure Map 1v1
Treasure Map 1v1 LD
GME 1v1 LD
France 1v1
Europe LFD
Medium Earth LFD
EA&O LFD
Snow Mountains
Heavy Earth 1v1
Phobia 1v1
Ancient China 1v1
Pangea Ultima 1v1
Pangea Multi-Attack
Pangea LFD
China 1v1
LOTR 1v1
Sao Paulo 1v1
Szeurope 1v1
Sumo 1v1
Gnuffone's Season III
Greece 1v1 LD
Battle Islands MA
Season XIX 
Imperium Romanium LD
Greece LFD
ME LFD


Edited 10/25/2015 15:10:57
realtime ladder template changes: 10/25/2015 15:06:19


TBest 
Level 60
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I support a very large pool of templates, that would make the RT a unique place.
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