Play
Multi-Player
Coins
Community
Settings
Help
Community   Maps   Forum   Mail   Ladders   Clans   Recent Games
Sign In | Sign Up
<< Back to General Forum   

Posts 1 - 26 of 26   
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 16:05:16

M. Poireau
Level 53
Report
Since Recon, Spy, and Surveillance cards effectively change the fog level for parts of the map for certain players, it seems that it should be possible to make "Fog Cards", which apply fog settings to parts of maps.

This could be used to create really interesting strategies (for instance, setting Heavy Fog over a bonus you're going to attack by surprise) and scenarios (like bunkers and mountain ranges).

Here's the full (earlier) discussion:

https://www.warlight.net/Forum/107556-new-concept-fog-cards

Check it out; some interesting thoughts in there!

Does anyone know if this is a realistic enough proposition to go to Uservoice? (Especially Fizzer or someone else who knows how cards are coded...)

Thanks!
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 16:07:30


Zephyrum 
Level 60
Report
Three problems with it:

1) What if it's used in the same place as a recon/spy/surv card? Which one of them has priority?

2) Who will it affect? Just one person? Everyone but the user? Everyone including the user?

3) Is it in the immediate roadmap?
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 16:27:36


GeneralPE
Level 56
Report
"1) What if it's used in the same place as a recon/spy/surv card? Which one of them has priority?"
I say cancel each other out. Nothing happens, unless they use a really heavy fog card, it is lessened in degree.

2) Who will it affect? Just one person? Everyone but the user? Everyone including the user?
I think it should be everyone but the user/user team.

3) Is it in the immediate roadmap?
The biggest question of them all
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 16:55:31


ChrisCMU 
Level 60
Report
It's a nice idea, but why create three threads discussing it? I know the first one was many ideas, but the 2nd one was dedicated to this idea (and simply is too old now). You should have made a uservoice for it then, but certainly you should now. That way people can continue to post ideas there (I doubt Fizzer reads player thoughts here, just comments in the uservoice idea itself).
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 21:56:22


ℳℛᐤƬrαńɋℰ✕
Level 55
Report
Interesting idea truly! But as you can imagine the minority who plays anything past Normal Fog settings, this idea would probably not get much support. Although I would surely like it. Gives more options for Predictive Strategy and tricking enemies.

And as again There are 100 things in my mind which are MUST-HAVE-NOW-UPDATES, that seem never to cross Fizzers mind. I doubt this would be included anyhow in near 10-year development plan :)
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 22:15:05


King C******* V
Level 58
Report
Uservoice has never worked so why even bother....:(
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 22:45:26


Platinum
Level 58
Report
Interesting concept, But surely if this was going to become a reality you couldn't make a game with a recon card and your idea card as they would cancel each other out :/ What would be the solution?
New Idea: Fog Cards (Should we make a Uservoice?): 2/25/2016 23:31:23


GeneralPE
Level 56
Report
Why wouldn't they just cancel out?

Edited 2/25/2016 23:31:34
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 00:12:56


Platinum
Level 58
Report
Because if you put a recon card and a "special fog" card. What happens?

Do they cancel out? Because the "special" card fogs out the recon area making the recon card useless?
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 00:57:36


ChrisCMU 
Level 60
Report
Not cancel. Would be too hard with other reveal cards like spy. I would say reveal happens, then fog. So you see the area for an instant, then it is fogged for rest of turn. That is the best way IMO because the areas could overlap.

Edited 2/26/2016 00:58:45
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 03:49:54

M. Poireau
Level 53
Report
I'm not too sure whether it's best to make new threads AND a Uservioce, or just one or the other. Uservoices are great, but unless there are threads about them, no one votes for them in the first place. I'm open to suggestions!

As for how the cards overlap - if they do - there are many possible solutions. The code just needs to line up normally; many ways we could do it, really, that's just a minor programming question.

I could imagine "Fog" cards being active for all players, but Reconaissance cards being personal. (So player A can "fog out" an area, but I can use Reconaissance to see within that.)

I'd expect players putting together particular scenarios to give it some thought, and then decide which cards to include. (For instance, if you want an area to be "hidden" throughout the game, don't include Recon cards.)
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 19:51:17

Mike
Level 57
Report
I don't understand the point of the card. This is to hide parts to ennemies but all they can see is their lands and their borders. And the point is to surprise them. Do you think hidding their border won't actually put something on their mind that something is going on ? Also What if you use the card on their land, they are not able to use the armies there because it is now under fog ? No I don't believe in this idea unless I'm missing something.

As per uservoice it's just useless. For threads maybe 1 unique but with the 1st post updated with any relevant news, so people can follow a 20 pages thread just by reading the first post and add their contribution, rather than spamming the forum (not in a bad way but it gives less strenght to your idea than a 20 pages thread).
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 21:43:45


Castle Bravo
Level 55
Report
It's a nice idea, but why create three threads discussing it? I know the first one was many ideas, but the 2nd one was dedicated to this idea (and simply is too old now). You should have made a uservoice for it then, but certainly you should now. That way people can continue to post ideas there (I doubt Fizzer reads player thoughts here, just comments in the uservoice idea itself).



Or you can shut the hell up Chris, and actually comment on the idea itself instead of complaining about how the idea is being presented.
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 21:56:08


Platinum
Level 58
Report
Lol ^
New Idea: Fog Cards (Should we make a Uservoice?): 2/26/2016 22:04:03


TeamGuns 
Level 58
Report
Savage
New Idea: Fog Cards (Should we make a Uservoice?): 2/27/2016 11:02:03


Red Λrmy 
Level 56
Report
I don't understand the point of the card. This is to hide parts to ennemies but all they can see is their lands and their borders. And the point is to surprise them. Do you think hidding their border won't actually put something on their mind that something is going on ? Also What if you use the card on their land, they are not able to use the armies there because it is now under fog ? No I don't believe in this idea unless I'm missing something.
-Mike

The point of the card would be to temporarily apply a thicker fog setting to a specified area than the fog level set in the game settings. This can be used to hide your own presence, or just the number or armies and deployment in your bordering territories. It can be a guise to mask your strength from your enemy or a bluff to your enemy question your strength and possibly delay a heavy attack on yourself until it clears and your defences can be assessed. You could even use it on neutral territory if only to make your enemy suspect you are in one place when in fact in another. The card would of course have no effect on the specific territories an enemy themselves control, nor any affect on the person playing the card as there'd then be little advantage. The card would certainly have strategic use imo.



I'm unconvinced that the spy/surveillance/recon cards should cancel out with fog cards. Those intelligence cards' abilities are to clear the fog within the target area so I suspect they should still supersede a card whose ability is to simply thicken/enhance it. Also, cards currently operate on a basis of dominance and priority over one another. Intelligence cards take effect before deployment and currently have no counter. Introducing a card which nullifies them, and vice versa, could see both cards go to waste just as often as they are put to good use. One card having dominance over another would give a true value to each card instead of both simultaneously having equal and potentially zero value.

I don't see why a uservoice wouldn't hurt if you really believe in the idea and want to see it someday. I agree it's an idea worthy of implementing, but it's not something I have need for and could certainly live without whilst other areas are in dire need of development right now. I don't mean to discourage the idea from uservoice; it's just I have little hope for it in the immediate future. One day (I hope) warlight will attract new players steadily and retain them, and then will finally expand the development team beyond one man; and uservoice ideas will tumble one by one into the development process. So if you want it, make the uservoice; I have severe doubts it would arrive anytime soon but I have much more confidence that it is still a good idea.
New Idea: Fog Cards (Should we make a Uservoice?): 2/28/2016 05:37:24

M. Poireau
Level 53
Report
That's exactly right, in terms of the uses of the cards. (With the additional potential use of "lighting up" certain parts of the map to expose enemy tactics or demonstrate certain events - and potentially misleadingly so, if you were smart enough to figure out a way to do that. For instance, you could show your enemy a large army coming their way, while in fact you knew it would soon be turning and heading another direction, in hopes that they would spook and Blockade their bonuses, or otherwise make a strategic mistake.)

However, even more useful would be the ability to create new maps and scenarios (with "permanent" Fog/intelligence cards). All kinds of new strategies and map types could be created, with features like "bunkers", "tunnels", or mountain ranges. (Controlling who can or cannot see these areas gives them entirely different strategic importance.)

I can only imagine what kinds of other uses people might come up with, but I'm sure it would lead to lots of interesting innovations.
New Idea: Fog Cards (Should we make a Uservoice?): 3/3/2016 15:57:26

M. Poireau
Level 53
Report
New Idea: Fog Cards (Should we make a Uservoice?): 3/5/2016 04:23:24

M. Poireau
Level 53
Report
Those reading:

Should I make a new thread with the uservoice up-front, or is this sufficient? I have no idea how many people are reading this.
New Idea: Fog Cards (Should we make a Uservoice?): 3/5/2016 05:01:21

Ryzys
Level 57
Report
It's on my dashboard so this should be sufficient. IMO making a uservoice thread for this is pointless, but I think your idea is cool
New Idea: Fog Cards (Should we make a Uservoice?): 3/5/2016 05:53:30


woolhammer (was and is woolhammer)
Level 55
Report
I like the idea, but fog card is a bad name. maybe smokescreen for a lesser version and cloudscreen for a higher? I don't know, but cool idea!
New Idea: Fog Cards (Should we make a Uservoice?): 3/5/2016 16:54:36

M. Poireau
Level 53
Report
Indeed, if these things are ever made, I would imagine they would have different names (as do "Reconaissance cards"). I'm using "Fog Cards" as an explanatory term for how these things would function.

And thanks!
New Idea: Fog Cards (Should we make a Uservoice?): 3/6/2016 11:56:52

Mike
Level 57
Report
No I still don't understand. Neutrals and current fog do the job already unless reconnaissance card is used (to approach enemy by surprise). Plus to use your card efficiently you need to know where your opponent is precisely. So will you always use a reconnaissance card before? Or you would just know but then most likely he knows too so I fail to see the surprise effect as he s expecting an approach from you and will prepare for it. If he doesn't know you re there hen you don't need the card, the surprise is on already.

Can you explain better a situation how you would use the card? On what land? His land? The neutral bordering him? The neutral after that border?
New Idea: Fog Cards (Should we make a Uservoice?): 3/6/2016 16:29:58


tomjh
Level 55
Report
It's flawed, by using this card you alert your opponent to your presence, as they will see an increase in fog. the one scenario I could see it working in is when no/light/dense fog is used, it would make the tiles appear to be neutral with the default number of armies, but it would be a Camo Card.
New Idea: Fog Cards (Should we make a Uservoice?): 3/9/2016 22:06:00

M. Poireau
Level 53
Report
You'd have to get creative, and lots of different strategies are possible. It depends a lot on the fog settings, as well.

For instance, you might:

* Use a card which increases Fog to hide an incoming Airlift.
* Use a card which increases Fog to Gift an ally an appropriate territory without alerting your enemies.
* Use a card which increases Fog to hide the amount of a Blockade you are making.
* Use a card which increases Fog to hide the movement of your commander (or an ally's commander)

On the other hand, you might use cards which decrease the Fog (for everyone) to send other players intelligence on a portion of the map. This could be good intelligence (showing an army buildup, a certain player moving into a strategically-important area, the location of a commander, an unexpected incursion, or the placement of Blockades) or it could be bad/misleading intelligence (showing an area of the map which sends the wrong message, like a player winning a fight against another while they lose the war elsewhere, show your opponent a large army you have built up even though you actually plan to Airlift it next turn to another area of the map, and so forth).
New Idea: Fog Cards (Should we make a Uservoice?): 3/24/2016 23:15:27

M. Poireau
Level 53
Report
Since there's discussion of new cards going on the board, I thought I'd bump this for new eyes. I still think it's a worthwhile thing to explore!
Posts 1 - 26 of 26   

Contact | About WarLight | Play Risk Online | Multiplayer Strategy Game | Challenge Friends, Win Money | Skill Game | Terms of Service