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Need to improve in games where battle starts early: 4/28/2016 17:03:57


Kenny • apex 
Level 59
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We're talking purely on a ladder basis here. Single Elim on any template involving WR could end up with the last game being decided on luck, but that's just as likely to happen with any game.

Look, if you take a sample size of 100s of games (let's say, oh idk, MoD/HHH playing WR ladder at 5 games at a time for almost a year), how many of those games would you think would be decided on luck? As many games as you would lose from luck, you should win from luck as well, it already offsets, but beyond that even if you have horrid luck, then how come those 2 players on the ladder MAINTAINED an over 80% winrate? It's because you can make decisions which mitigate bad luck. A superior position is a superior position down 1-2 armies or not. An equal position down 2 armies becomes a more defensive position than offensive. If you can't identify these things, then you're completely overlooking the whole point of WR.
Need to improve in games where battle starts early: 4/28/2016 17:05:07


Wally Balls 
Level 59
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Edited 5/4/2016 02:52:40
Need to improve in games where battle starts early: 4/28/2016 17:30:16


Kenny • apex 
Level 59
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You literally just said 3v2s can have a high impact early, and I pointed out the only 2 cases where that's plausible and you backpedaled saying I took you too literally.

Well which is it? Do you actually think 3v2s had a high impact in WR?

I get that they have no impact in SR, but I specifically remember you moaning about luck back then. If you'd like me to, I can go find the posts really quick since you had only a couple threads.

It's really funny though, you couldn't grasp the fundamentals of the WR ladder, and here you are in this thread showing that you can't grasp the fundamentals of the SR ladder.
Need to improve in games where battle starts early: 4/28/2016 18:02:16


Wally Balls 
Level 59
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Edited 5/4/2016 02:52:45
Need to improve in games where battle starts early: 4/28/2016 18:27:37


Timinator • apex 
Level 67
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I put a lot of effort into figuring out where my opponent might be, crossing off where I know they aren't etc. I also add notes, like move order.

<- i usually do this in my head
Need to improve in games where battle starts early: 4/28/2016 18:32:38


Wally Balls 
Level 59
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Edited 5/4/2016 02:52:55
Need to improve in games where battle starts early: 4/28/2016 18:34:30


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:00
Need to improve in games where battle starts early: 4/28/2016 19:21:53


master of desaster 
Level 66
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Billy rewatching the game fastly is mich faster flr me than makung screenshots, save them, paint on them and then open them to look at it. And i'm confident that i can do that in my head.

Also i bet krzychu doesn't take ladder games as serious as you might, cause he plays longer on it and isn't on a run

Edited 4/28/2016 19:23:45
Need to improve in games where battle starts early: 4/28/2016 19:45:25


Norman 
Level 58
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When playing serious team games I also write down the move order in team chat. When it's 1v1 then I tend to use the public chat for it... whatever.

At least in 1v1 games I have never problems losing track about where I expect my opponents. However I should also write down some more stuff I guess like when my opponent missed a card piece. Especially in real time team games I can lose completely track having just a rough feeling about when my opponents get their next card piece. Anyways, thanks for the advice Billy, I will take your idea and incorporate it into my own gameplay :)
Need to improve in games where battle starts early: 4/28/2016 20:34:40


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:06
Need to improve in games where battle starts early: 4/28/2016 20:51:49


master of desaster 
Level 66
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I tought the topic was about getting good at this game. When you are as good as krzychu you are allowed to pick a random game of him and criticise his play on the forum.
If you want to be the best, talk less about how great you are and prove it in any way. I'm not wasting my time with you after that point cause you aren't really interested in understanding stuff as your short discussion with kenny showed. If you want to improve you should maybe consider the fact that you aren't so good as you think and that it takes more to win games on a ladder than on autogames against newbies.
Need to improve in games where battle starts early: 4/28/2016 21:19:27


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:11
Need to improve in games where battle starts early: 4/28/2016 21:45:32


The Dalek
Level 45
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@Billy Walsh: As an oldschoool pro you are used to 16% luck weighted random but you should adapt your picking style more to no luck.

As a general guideline:
- With no luck combos get less viable. I usually prefer complete map control.
- With no luck the bigger bonuses get more viable. A strategy that involves only +3 bonuses seems pretty weak.
- I also prefer first turn bonuses less with no luck involved. The benefit is that you never miss them however since the template is more about expansion afterwards you can't afford to chase shadows not knowing from which direction to expect your opponent to counter you.
Need to improve in games where battle starts early: 4/28/2016 22:23:29


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:15
Need to improve in games where battle starts early: 4/29/2016 13:39:05

Mike
Level 59
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You didnt know about US in 2 turns and your strategy is basically 1 turn forward (you never know why you move somewhere with no plan turn after) and yet you ve been near 1900. Have you given your account to someone else to play with ?? lol
Need to improve in games where battle starts early: 4/29/2016 14:13:49


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:20
Need to improve in games where battle starts early: 4/30/2016 05:03:13


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:24
Need to improve in games where battle starts early: 4/30/2016 11:02:00


The Dalek
Level 45
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@Billy Walsh:

Yeah having to deploy full force for the first two turns for your bonuses isn't that great when your opponent starts right next to you. When starting with immediate opponent contact I usually recommend deploying full force at his border and attacking him with 1 army first move. This has 2 advantages:

a) If he tries to dodge and you get first order his dodge move will fail.

b) If he attacks you full force later that turn he gets an inefficient attack of 7 leading him to lose 2 more armies than you instead of only 1. This isn't only a huge disadvantage for you opponent but in quite some circumstances it's then already game over after round one. In round 2 you would be free to hit him full force and the best he could achieve with full deployment is a break even leading to exactly the same stacks as before however he might have moved all his stacks first round so he won't get a card piece.

Edited 4/30/2016 11:05:44
Need to improve in games where battle starts early: 4/30/2016 17:38:56


Wally Balls 
Level 59
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Edited 5/4/2016 02:53:30
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