Witty Picks / Moves: 11/18/2013 04:08:21 |
[REGL] Pooh
Level 62
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Sorry If I shared with you already in a previous thread: http://warlight.net/MultiPlayer?GameID=4957199Turn 11 Despite being outnumbered 2:1 at the Scand/West Russia Border at the start of the turn, perfectly timed ninja moves allowed me to keep the bonus. Turn 12 was just luck in defending, but it evened the playing field and led to the win.
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Witty Picks / Moves: 11/18/2013 04:23:39 |
Khalid
Level 55
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I have not much experience on warlight, but from when I play, picking all 3 picks in the same area usually does not work if the opponent is a strong player. How did Alababi's picks work so perfectly in that game he posted? And from what I see, if Alababi gets first pick, then wouldn't he get all of his first 3 picks, and REDSOXWINTHEWORLDSERIES would get Blue 5 bonus and first turn bonus in Central America. Wouldn't REDSOX win if that was the case?
Sorry if these questions are dumb, I am still very new here and trying to get a grasp on some of the finer points of warlight.
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Witty Picks / Moves: 11/18/2013 05:20:59 |
alababi
Level 47
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with my picks, if I lose my first one, I'd win as the game happened. But if I got my triple picks, I will got eastern Russia then I will expand to Canada then got all the two 5 bonuses in America then to Greenland then to Europe. So in the end, I will become very big and can crush Boston easily. Ergo, my picks were absolutely perfect in this game.
Q.E.D
Edited 11/19/2013 03:20:39
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Witty Picks / Moves: 11/18/2013 05:44:30 |
alababi
Level 47
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The biggest bonuses in the map are China, east Russia and the parts in North America. And after you take all three parts in North America, you can expand to Greenland then to Europe. And from China, you can take Caucasus as well. That is the perfect chain of bonuses to capture. So eventually, you will have all the big bonuses (except Aussie of course). With that many bonuses, your income will be 46 in the end, and that is enough to win the game.
That is how to win most games. My level is higher than yours, I know what Im talking about here.
Q.E.D
Edited 11/18/2013 07:52:57
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Witty Picks / Moves: 11/19/2013 02:19:59 |
Sir Dolphin VI
Level 56
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Alabali, you're right. The best bonuses are the BIGGEST bonuses. You should totally ignore income/territory ratio, safety, counters, etc. and just head for those BIG BIG BIG bonuses. Then you'll always win. It's the perfect strategy! ... No. Bonuses like East Russia, Canada, etc. are (usually) best left unused. Why? Because... A. They can't be taken in 2 turns without triple picks (Why is triple picking bad? Read below). B. They grant you less armies in terms of income/territory ratio (5/7 < 3/4. Here's why: http://warlight.net/MultiPlayer?GameID=4532259 ) C. Even if you use a triple pick to take a 7 territory bonus, after your temporary boost in armies, you will find it difficult to expand, and your foe will overtake you. ( Why triple picking doesn't work: http://warlight.net/MultiPlayer?GameID=5151480 ) As for your plan of expanding until you get a large amount of income, that is also flawed. You see, eventually you will meet your opponent, right? And I assume you want to have the army advantage when you two meet, right? Because of this, once you complete the bonuses you started out with, it's best to figure out where your opponent picked and advance in that direction with a fairly large stack of armies, so that he will be taken by surprise and be rendered helpless against your numbers. This does not mean you SHOULDN'T expand after taking your starting bonuses, it's just not a good idea to constantly expand without thinking about where your enemy is. Trust me, it works. (And since i love to show off my pathetic, cowardly beating up of noobs, here's more evidence this strategy works: http://warlight.net/MultiPlayer?GameID=4616493) Oh wait, I guess my level's slightly lower than yours. Never mind; I take back everything I said. You win.
Edited 11/19/2013 02:28:18
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Witty Picks / Moves: 11/19/2013 03:12:16 |
alababi
Level 47
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@Dolphin: as your level is lower than mine, you're less experienced and dont know much about the game as I do. Im a warlight senior here and I know what Im talking about.
As I have said before, to win the 1v1 games, your income have to be higher than your opponents. And the biggest bonuses in the map are Caucasus, China, East Russia, Canada, 2 parts of USA, Greenland and Europe( an exception is Aussie of course). And these big bonuses are linked to each other pretty well.
So since East Russia is the center of the bonuses chain, once you already capture East Russia, you can expand to the other big bonuses. So in the end, your income will always higher than your opponent's and you can crush him easily to win the game.
Thats exactly how to win 1v1 strategic games.
I repeat again, my level is pretty high. Those whose levels are lower than mine should keep their mouths shut because I've played more games than you. I know more about the game than you do.
Q.E.D
Edited 11/19/2013 03:13:36
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Witty Picks / Moves: 11/19/2013 03:28:41 |
Jehovah
Level 59
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@Dolphin and Allah Baby: as your level is lower than mine, you're less experienced and dont know much about the game as I do. Im a warlight senior here and I know what Im talking about. The key to winning Strat 1v1 games is picking wastelands. This will surprise your opponent. Build up a big stack and attack your opponent from surprise. And the biggest bonuses in the map are Caucasus, China, East Russia, Canada, 2 parts of USA, Greenland and Europe( an exception is Aussie of course). And these big bonuses are linked to each other pretty well. This means that the probability of a wasteland in these bonuses are largest. So since East Russia is the center of the bonuses chain, once you build a stack East Russia, you can expand to the other big bonuses. So in the end, you will always surprise your opponent If it seems that you have lost... give him this look Beg him for a vote to end, use 'PLEASE PLEASE PLEASE PLEASE' repeatdely and attempt to stall the game until your opponentfinaly gives in. Thats exactly how to win 1v1 strategic games. I repeat again, my level is pretty high. Those whose levels are lower than mine should keep their mouths shut because I've played more games than you. I know more about the game than you do.
Edited 11/19/2013 03:29:56
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Witty Picks / Moves: 11/19/2013 03:47:54 |
alababi
Level 47
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Of course I was joking about the levels. Since the level system was just introduced not long ago so there are a lot of experienced players with low levels.
And of course, Brain can be right since he's been playing a lot of games.
What I mean here is that, Unreality, you're the least experienced here so you still dont get the big pictures yet. You need to play more games to fully understand how to win 1v1 games.
The trick of 1v1 games is to have a higher income than your opponent and then you can crush him to win. That works for me all the time.
And the best bonuses in the 1v1 map is the big bonuses chain, from Caucasus to China to Russia to North America. Once you have all these big bonuses, you will very likely win the games since your income will be very big.
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Witty Picks / Moves: 11/19/2013 04:36:05 |
alababi
Level 47
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Alababi I would like to learn more, would you mind to show me one of your games that, in the shortest number of turn, reaching 12+ units production per turn? I would like to use it as a reference. http://warlight.net/MultiPlayer?GameID=5172325
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Witty Picks / Moves: 11/19/2013 04:49:30 |
Garrett
Level 56
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I am 90% certain alababi's still trolling... But for the sake of that last 10%, as well as any other players who are reading this thread and still don't get it, I'll give my best shot at an explanation.
I'm going to assume that this is an expansion race pure and simple for the sake of simplicity. If you truly want to have a larger income than your opponent, than that means you're looking to get as much income as you can for as few territories as you can. Every territory you capture is costing you armies, usually 2 - 3 since you have to leave one behind. These are armies that could be better spent expanding elsewhere.
For this reason, the number of territories in a bonus matters. In most strategic maps, you'll notice that there is often one less income given than territories you have to take (eg. Central America has 4 territories, and gives 3 income). You could say then that the first territory you take in a bonus is worthless, and every territory you take from then on is worth one income. That shows how a larger bonus is usually more valuable, since more of its territories are worth something.
However, not all bonuses follow this formula. North America, The Middle East, East Russia, etc. all have 2 less armies given than territories taken. That means two territories in that bonus are worthless. Instead of taking East Russia's 7 territories which give 5 income, you could take East China's 7 territories which give 6 income, possibly giving you that extra income boost needed to win the game.
The easiest way to analyze how valuable a bonus is, is to simply figure out how much income is being given per territory in that bonus. 3 income / 4 territories (0.75) < 4 income / 5 territories (0.8) for instance.
Of course, there's so much more that needs to be taken into account before deciding if a bonus should be taken. Larger bonuses are often easier to break into, so safety is a huge deal. They also take longer to capture, so if you stumble upon an opponent in the middle of capturing one, you might not have the income to finish it.
Anyways, I hope I helped anyone who didn't fully understand this concept.
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Witty Picks / Moves: 11/19/2013 05:45:14 |
alababi
Level 47
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@Unreality: I've played nearly a thousand games so it will take a lot of time to search through my game history to find the games you want. But Im pretty sure that I've reached 12+ just after 2 turns in so many games. This is nothing special actually if you got a lot of experience with the game like me. You just need to play more games, gain more experience and get to a higher level and you will understand what I mean. What Im saying here is a little complicated for the newbies like you to understand. Warlight after all is so complex that you need a lot of deep thinking, intuition and imagination to understand and play. So, as a senior player, my advice to you in 1v1 games is that. YOU NEED TO INCREASE YOUR INCOME BY TAKING BONUSES. Thats the certain way to beat your opponents. The biggest bonuses in the Medium Earth Map are Caucasus, China, East Russia, Canada, 2 parts of America, Greenland then Europe. That creates a perfect chain of bonuses for you to capture. Of course, you also have to watch for wastelands. Do not pick wastelands, that will be a waste. Hence the name "wastelands". To elucidate my point, I will use the games I've played with REDSOXWINTHEWORLDSERIES2013(AHOL) as examples. I've played with REDSOXWINTHEWORLDSERIES2013(AHOL) 5 games and I won 5-0 in a row so REDSOXWINTHEWORLDSERIES2013(AHOL) is so scared of me that he never dares to play 1v1 with me ever again. >> http://warlight.net/MultiPlayer?GameID=5116355* Here I picked East Russia and won. >> http://warlight.net/MultiPlayer?GameID=5122418* Here I picked East Russia again and won >> http://warlight.net/MultiPlayer?GameID=5116875* Here I triple picked and won >> http://warlight.net/MultiPlayer?GameID=5116726* The guy surrendered @ first turn >> http://warlight.net/MultiPlayer?GameID=5116293* I picked Canada this game and won ---------------------------------- That's this. Actions speak more than words. I've beaten REDSOXWINTHEWORLDSERIES2013(AHOL) 5-0 in a row and he never dares to play with me again. He is a very good player but my perfect picks always won. Not many players can beat REDSOXWINTHEWORLDSERIES2013(AHOL) 5-0 in a row like me. And nobody else can scare that guy like me.
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