Runs into the problem, that you can blocking templates and the number of games on each template may be very different
Yes, choosing/blocking templates further distorts the meaning of a single ELO rating.
However, blocking is a nice feature that makes the competition more fun. It allows players to specialize and avoid templates they don't like or are not good at. Actually, template blocking seems to increase the need for multiple ELOs and a composite metric.
Furthermore, how do you combine these ratings. Also I think it isnt that intuitiv.
Here's an attempt:
Consider a system with 1 elo per template, and you get points based on your
ranking from each elo system. Say you are ranked 3 for Guiroma. One way is for points to be given by f(k) = 1/k or 1/3 points. If more people join the ladder, your points won't change.
If one person had rank 1 in all 35 templates, they would have 35 points. If somebody was ranked last in all templates, they would have just above zero points.
How do you match players then? Right now you match them by elo and then choose the template.
You would match based on points, and randomly choose the template. Then the outcome of that game effects only the elo for that template.
Edited 11/19/2016 01:35:37