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Diplomacy (Create-A-Nation) Project: 12/22/2016 12:43:49


[FCC] CBerkley10
Level 51
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Im sorry Dr Love but I need set nations, they need a capitol, an army, territory, etc.
Diplomacy (Create-A-Nation) Project: 12/22/2016 14:08:38


Love
Level 60
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thats the most easy thing to decide and the list thing i care we can put delhi or whatever what i care is the rest the rp sector
Diplomacy (Create-A-Nation) Project: 12/22/2016 17:30:37


{Canidae} Kretoma 
Level 59
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I am considering taking charge of Israel. Berkley, how do you rule a realm that has that many faiths (Sunni and Shia) and Ethnicity?
Diplomacy (Create-A-Nation) Project: 12/22/2016 18:11:40

max
Level 50
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-Nation name: West Mediterranean Sea Union
-Capital: Lazio
-Territory controlled: Italy, France, Spain, Portugal, Northern Morocco, Northern Algeria
and Tunisia
-History: In 2020, the leaders of Italy, France, Spain and Portugal decided to create a trade union in
the west Mediterranean Sea. After the collapse of European Union in 2027, they created WMSU to have more power. In 2032 they began colonizing Northern Africa with some wars.
-Nation religion: Christianity and Islam
-Military: In Europe is well trained and big, but in Africa is very small and badly organised
Diplomacy (Create-A-Nation) Project: 12/23/2016 15:07:04


[FCC] CBerkley10
Level 51
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Kretoma, after the fall of ISIS, the nations of the middle east noticed the rest of the world growing rapidly so they joined together to do so. All of the faithes still stand just under one united nation. And an idea for you could be Israel and maybe Libya and egypt or something. To fill more space.

And Dr. Love, your idea makes no sense to me, it appears way too complex...

Edited 12/26/2016 18:29:41
Diplomacy (Create-A-Nation) Project: 12/26/2016 16:34:36


FDR
Level 47
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bump, keep this alive
Diplomacy (Create-A-Nation) Project: 12/26/2016 18:34:10


[FCC] CBerkley10
Level 51
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Since the bonuses are built into the map, I really do not want to change any of them as it may confuse players. With that being said, when you play the scenario, some nations are VERY strong and other nations (such as the Arctic Union), which are supposedly large and powerful nations, are very very weak. Any ideas as to how I could make these nations more powerful income wise?
Diplomacy (Create-A-Nation) Project: 12/26/2016 21:54:38


Clint Eastwood
Level 59
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Hm. Well, you could give everyone a base income of 500, and then any additional income would be from territories owned. This puts the AU at 625 armies per turn instead of just 125 (ish, not sure what the exact income would be). Giving everyone a base income of 500 makes for more even wars as well, as even small nations still have a decent income. Yet, at the same time, it doesn't imbalance the game. Minimum armies earned per turn, no matter what, would be at least 501. Wars would still be fair, but they would be harder-fought. For example, if base income is 5, then a nation with 6 armies per turn might go up against a nation with 305 armies per turn. They wouldn't stand a chance. However, if base income were 500, it would be 501 vs. 805. Though the larger nation would still likely win, they would have to work for it.

Another idea is capitals. Since the AU's capital is Reykjavik, if you felt that they were too weak, you could change Reykjavik to however strong it needs to be to balance it out. You could do that with any country that's too weak. You would unfortunately have to change some bonus values, but only one for each player. As for the ones that are too strong, like Adolf's, I would suggest simply forcing him to downsize.

You could do both ideas, since I feel like the AU, though not super strong, should be closer to 800 armies per turn, give or take a hundred or so.

Edited 12/26/2016 21:58:19
Diplomacy (Create-A-Nation) Project: 12/27/2016 04:22:15


FDR
Level 47
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Add Buffalo's to the map, he just needs to give a name and capital, we already have the backstory.
Diplomacy (Create-A-Nation) Project: 12/27/2016 10:39:19


Stewie
Level 52
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for incomes, you could simply use the regional/country bonuses to give income.

AU for instance can use the Iceland bonus for income while me(Turkistan) can use Uzbekistan.
Diplomacy (Create-A-Nation) Project: 12/27/2016 16:46:43


Clint Eastwood
Level 59
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^^Never thought of that. That's a good idea. Only downside is that it would be harder to defend, and if you lost it, then it would make whatever war you'd potentially be in unfair and you'd be dead meat.

Edited 12/27/2016 19:24:17
Diplomacy (Create-A-Nation) Project: 12/29/2016 16:08:13


[FCC] CBerkley10
Level 51
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I PM'd Buffalo and he refused to give a name and capitol so oh well. And alright Clint, thank you for the help, I will adjust those bonuses. The only issue would be a player taking over someone's capitol and getting a ton of income. I think this is what I will do. I will block off a section of the map somewhere, probably in South America (Adolf I will just cut off some of the southern parts of your nation). I will make a group of territories in SA worth a lot of armies and each player would own one of them. Each territory would have a neutral territory of 100000 in between it and another player territory to keep players from attacking one another. All of these territories would be blocked off from the rest of the world with 100000 neutrals as well. This will even out player income while still allowing players a fair game because they cannot take their opponents main income source in South America.

That may sound really confusing, ill post a screenshot of the map once I do this.

Also guys, please spread this to others, we still need many many more nations.
Diplomacy (Create-A-Nation) Project: 12/29/2016 16:24:41


[FCC] CBerkley10
Level 51
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I would change the bonuses, but since there are so many, whenever I click the armies tab, my PC crashes... Would anyone be able to change them if I tell them what to change to?

[Edit] I got it to work but it is reallllly slow.

Edited 12/29/2016 16:25:29
Diplomacy (Create-A-Nation) Project: 12/29/2016 19:57:01


Clint Eastwood
Level 59
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Sure, PM me if you need me to do something.
Diplomacy (Create-A-Nation) Project: 12/29/2016 20:09:54


Cata Cauda
Level 59
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- Nation Name: Union of Oceania

- Capital: (Multiple capitals due to Union) Canberra, Wellington, Port Moresby, Suva, Saint-Denis

- Territory Controlled: https://i.gyazo.com/a9e51dde3100cb9ca2beeded3f0e8ea3.png

- History: Due to the collapse of several important allies of Australia, including the US, The Commonwelath of Australia and New Zealand decided that a merge would secure the future of both countries. After the merge several countries and former dependencies of France from Oceania and the Indian Ocean felt insecure due to recent events in the world. They asked to join the Union under the conditions that they remain politically independent and only rely on the Union military.
Years later the incorporation of several states and dependencies was completed and the Union of Oceania divided the Union into several federal territories, each with their own capital.
-- Australia: Australian mainland and oversea territories. - Capital: Canberra
-- New Zealand: New Zealand mainland and oversea territories. - Capital: Wellington
-- Papua New Guinea: Former lands of Papua New Guinea. - Capital: Port Moresby
-- Indian Ocean Territory: All Islands in the Indian Ocean excluding former Australian oversea territories. - Capital: Saint-Denis (Réunion)
Pacific Ocean Territory: All Pacific states and dependencies that joined the Union. - Capital: Fuva (Fiji)

- Religion: No official religion. However Catholic is the most common one in the Union.

- Military: Relatively low due to the low population of the Union. However relatively well armed due to Australia's former strong allies. Most feared are islamist coming from Indonesia or Africa so most armed forces are stationed in North Australia, Papua New Guinea and the Indian Ocean Territories.
Diplomacy (Create-A-Nation) Project: 12/30/2016 15:51:53


[FCC] CBerkley10
Level 51
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Cata, since I am placing 500 in the capitol of each nation, I will put 500 in Canberra and say 100 in each of the other capitols since your army is small as well. Thank you for your submission, it is very good, as are the others!!! We need more nations though! Spread the word!
Diplomacy (Create-A-Nation) Project: 12/30/2016 17:01:01


OnlyThePie
Level 54
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Boy, why does he get so many bonuses, he's already in a huge nation. If he gets 100 in each of his capitals, I want 100 in Sofia, Zagreb, Bucharest, and Athens.
Diplomacy (Create-A-Nation) Project: 12/30/2016 17:05:15


[FCC] CBerkley10
Level 51
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Look at the template before you comment lol, you may notice almost all of your territories have 60-70+ armies... And you start with more income than him so calm down please.

Edited 12/30/2016 17:07:14
Diplomacy (Create-A-Nation) Project: 12/30/2016 20:54:32


OnlyThePie
Level 54
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Didn't think you'd changed it.
Diplomacy (Create-A-Nation) Project: 12/30/2016 21:42:14


[FCC] CBerkley10
Level 51
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I didn't change anything about yours, its been like that.
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