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Too much drama on diplo games.: 1/10/2017 15:28:04

Balkan
Level 47
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I'm relatively new here, don't be dazzled by my low level, I quit when I know the outcome (regardless of win or lose).

Reason why I'm making this thread is to shed a light on diplo games.
I have yet to play a diplo game that DIDN'T include:
1) False PE accusations.
2) Unreasonable claims.
3) Drama. People crying.


1) False PE accusations.
I love this the most. Average 11-year old knows he's losing the war and he pulls out an ace out of his sleeve - "Winner is PE!" Then there's a discussion, a 15 minute one. In 90% of the cases nothing really happens except for a lot of drama and a lot of burnt nerves.

2) Unreasonable claims.
True diplo should always have claims, it's what makes the game so cool! But there's always that 1 guy who goes "I CLAIM EUROPE NOBODY ENTER!!" I'm over exaggerating ofc, it's usually Russia they claim. How do you expect to hold whole Russia when there's 20 people on the map? I always ignore such claims, everyone normal does. The problem is when the guy declares war on you, and then people side him because "uuuuuh he had it claimed!"

3) Drama. People crying.
This applies to 1) and 2) but I figured it needs a special category. In diplo, there's drama over everything. The thing I hate the most is when I declare war and people ask: "What's the reason to declare war? You can't declare without a reason in diplo!" How not?! THIS IS NOT SIM CITY! What the hell are we supposed to do then, nothing? Then there's people who cry about being backstabbed, which i rarely do but I think it can spice up things, make the game more interesting. I love when someone backstabs me! I could go on about drama on diplo, but if you ever played - you know it all.


Now, I think hosts should make some new rules, for example:
1) People who falsely accuse someone of being PE will be PE!
When I see someone doing a penalty, I calmly state the facts in public chat, inform the host and let him decide if the player is PE or what. Shouting "HE IS PE KILL HIM ALL" makes normal players turn off PC immediately.
2) Claim 1 territory unless otherwise specified!
Some people already put this rule.
3) Players who spam public chat with unnecessary messages will be PE!
Talking about rage-kids here.


People need to learn how to play this game with dignity. Lose or win, does it really matter?
If you're someone who's just trying to play a good game, please share this.

I'd like to hear more suggestions and complaints!
Too much drama on diplo games.: 1/10/2017 15:46:58


Clint Eastwood
Level 59
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It's not nearly as bad if A: you host the game (meaning you can control the settings, rules, and give you more power over who's PE and who's not) and B: you play with people you know.
Are you talking about RT diplos, or MD? I'm gonna guess real time, considering how you've only played one multi day game.
Well, let me tell you, if you're looking to have an enjoyable experience, a RT diplo is not what you want to play. That's where all the bored preteens who think they know what they're talking about go. If you want to play a good diplo, you have to commit to MD. MD diplos are less chaotic, more organized, last a lot longer, and are all in all more enjoyable in almost every way. Sure, there are still some crybabies, but not nearly as many as RT has.
If you want a good diplo, join one with prerequisites that prevent commonly booted players from joining, low level players from joining, etcetera, etcetera. Seeing as how you're only level 11, the second one wouldn't matter for a while.
Once you get to a high enough level that you have all the settings unlocked that you need to make a good diplo, host one of your own. Seriously. Hosting, 90% of the time, is much better than joining.
The more you play, the more it'll grow on you. Get yourself involved with the diplomacy community, play games with us, and you won't ever want to stop.
If you have the time and are willing to commit to MD, you might want to check this out https://www.warlight.net/Forum/223975-diplomacy-createnation-project
Work on getting your boot rate lower and your level higher, and better games which you would not see otherwise will open up to you. Better games = better players. Better players = better game. Better players + better game = more fun.

Edited 1/10/2017 17:11:31
Too much drama on diplo games.: 1/10/2017 17:41:50

Balkan
Level 47
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Now that's some good advice, I'll definitely try out MD gaming!

I usually just quit even if I'm winning because I don't wanna lose 1-2 hours on something I already know the outcome. Then there's arguing about VTE where I simply surrender after 2 minutes and go my way.

What's the best way to gather XP?
Too much drama on diplo games.: 1/10/2017 17:50:41


Clint Eastwood
Level 59
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Play a lot, basically. That's all the advice I got lol
I invited you to a diplomacy, if you want to try it out. All you have to do is make sure you take your turn a minimum of every three days and you're good to go.

Edited 1/10/2017 17:52:48
Too much drama on diplo games.: 1/12/2017 02:58:06

M. Poireau 
Level 57
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I've written about this before, but one major factor is that the design of Diplomacy rules here on Warlight makes it almost impossible to avoid those problems. It's human nature exacerbated by bad game design, effectively.

There are ways to do Diplomacy "better", but they start with removing some popular rules (like declarations of war), so people are hesitant to try them out.

Using smart starting positions and clever settings will get you much further.

Otherwise, yes, your only alternative is to play with nice and trustworthy people who are on the same page as you every single time, which is not exactly a fool-proof recipe for reliably having fun.
Too much drama on diplo games.: 1/12/2017 03:03:42

M. Poireau 
Level 57
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Here is some good discussion on this topic from earlier:

https://www.warlight.net/Forum/160624-diplomacy-dumbies

After this discussion, Fleecemaster created a nice template with giant wastelands, minimal basic income, and a very low army cap. It naturally led to a slow early game, where no one could afford to attack another player. Later, the game became quite wild, but the settings made the "slow start" work beautifully.
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