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WarLight in Unity Alpha now available: 7/16/2017 23:14:00


linberson 
Level 63
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I cant use my touchpad for zooming in games and scrolling in game settings anymore. Can still use to scroll on the open games page, could this be related?
WarLight in Unity Alpha now available: 7/17/2017 05:19:30

Fizzer 
Level 64

Warzone Creator
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I cant use my touchpad for zooming in games and scrolling in game settings anymore. Can still use to scroll on the open games page, could this be related?

I'm not aware of any changes that could have affected this. Do the P and M hotkeys work for zooming? (short for plus and minus)
WarLight in Unity Alpha now available: 7/17/2017 11:08:31


linberson 
Level 63
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I'm not aware of any changes that could have affected this. Do the P and M hotkeys work for zooming? (short for plus and minus)


No, but T and R work for example.
WarLight in Unity Alpha now available: 7/18/2017 03:52:58


kevin#1 
Level 61
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I got to give feedback, this last update makes it feel like the game is changing, the showing multiple moves at once in watch history
it really makes it look more like a war instead of a turn based game, it was very confusing at first and i thought it was buggy, but it didnt take long to figure out
one thing though, the autozoom or autocenter could use some tweaking, i do miss orders when theres multiple at once at opposite sides of a big zoom out
WarLight in Unity Alpha now available: 7/18/2017 17:58:27


Waka 
Level 58
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When i open a finished game of myself (https://www.warlight.net/MultiPlayer?GameID=13802310 in this example) and try to watch the game back i get an error message. After clicking it away every next turn or so i get it again.

When i've exited the history and open it again the button with "close history" has no text in it as well. This is what it looks like then with error message.


i'm using the WebGL version on Google Chrome
WarLight in Unity Alpha now available: 7/18/2017 18:34:13


Metaltubbie 
Level 61
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When Unity starts it reduces the volume of music played with VLC-player extrem.
If the page is closed music is again normal...

Still there.
WarLight in Unity Alpha now available: 7/18/2017 19:08:15

Fizzer 
Level 64

Warzone Creator
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i do miss orders when theres multiple at once at opposite sides of a big zoom out

Thanks for the feedback -- I've been surprised not many people are mentioning this feature, I thought it would have a big reaction. I agree we may need to separate groups by regions. Do you find this happening only on big maps, or on normal sized maps too?

try to watch the game back i get an error message

Sorry about that, I'll look into it.

When Unity starts it reduces the volume of music played with VLC-player extrem

What OS are you using? I've never seen this happen. I did some Googling and found this: https://www.tekrevue.com/tip/windows-reducing-system-volume/, if you're on Windows can you try that to see if it solves it? It would at least identify what the culprit is.
WarLight in Unity Alpha now available: 7/18/2017 19:59:13


ViralGoat 
Level 60
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I like that you're grouping deployments and transfers, but attacks should be separate (my opinion)
WarLight in Unity Alpha now available: 7/18/2017 20:21:02


TBest 
Level 60
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I've been surprised not many people are mentioning this feature, I thought it would have a big reaction


Says something about how little the 'Play' button is used among advanced users. It's, like never used.

I just tried it. On some turns it's quite neat, on others it is just too much to quick, and I can't keep up. Maybe this would be a cool option for YT exports?

Right now, I have to say that the old 'Play' was simpler but better.

Some tweaks I think could be considered.
1. Only deploys for one player at a time. I know that this would mean not following the move order, but it still is more logical. (to me at least).
2. It is great for showing transfers and such. Not so much for multiple attacks at neutrals, unless the neutrals are in the same bonus and/or close.
3. The income thing (text saying 'Receives...) blinking when it changes should be a longer blink.
4. It works well with normal fog, but when you have no-fog it has too much happening super fast. Perhaps treat different fog differently?
WarLight in Unity Alpha now available: 7/18/2017 23:59:23


Metaltubbie 
Level 61
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https://www.tekrevue.com/tip/windows-reducing-system-volume/
if you're on Windows can you try that to see if it solves it

Yes, on Windows 7 it solves the problem.
Metal is than continuously loud :-D
Thanks
WarLight in Unity Alpha now available: 7/19/2017 17:03:04


kevin#1 
Level 61
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yes fizzer, big and small maps both, not sure how your autozooming works as when i manually zoom out during the watch, it sometimes doesnt zoom back in for me
manually defining regions is one option, a more tedious one, but isnt there some kind of distance value taken into account when it decides how much to zoom out (like an airlift across the map vs local transfer)? a formula with these values can determine whether the starting territories of moves are close enough to be shown simultaneously
WarLight in Unity Alpha now available: 7/20/2017 22:24:52


Metaltubbie 
Level 61
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GameID: 13727262
First turn: i can't commit







Windows 7 (64-bit), Firefox 54.0.1

(and actual Internet Explorer does not support Unity WebGL content - game is not loading there)
WarLight in Unity Alpha now available: 7/21/2017 05:34:40

Fizzer 
Level 64

Warzone Creator
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A new version is out! This update is mostly bugfixes as well as making the app work for newbies. Here's what's changed:

3.19.19 2017-07-20:
- Standalone: Added plus and minus buttons to the lower right corner of the map so that computers without scroll wheels can zoom more easily.
- Socket connectivity status is now shown after clicking the head icon in the upper right.
- Worked on making the app work correctly while signed out. This isn't important now since the app is member-only, but it is necessary to do before launch. If you want to simulate what a newbie would experience when this app is officially released, first sign into a member account and press the "Newbie" button in the debug menu (Ctrl+Shift+E). Restart the app after you're done testing the newbie experience.
- Disabled map caching since it's too slow. Thanks to Muli for reporting this.
- Adjusted the UI on the statistics -> graphs tab to make it more usable on small phones.
- Fixed a bug that made the initial game's zoom cause army numbers to move to the wrong locations sometimes. Thanks to Gisselbrecht for reporting this.
- iOS: Fixed a bug that caused errors if in-app purchases were attempted through TestFlight. Thanks to Muli for reporting this.
- WebGL: Fixed a bug that caused error messages. Thanks to wakanari for reporting this.
- Android: Disabled the screen timeout while watching a turn play out.
- Android: Fixed a bug that could cause errors when loading games from push notifications.
WarLight in Unity Alpha now available: 7/21/2017 06:34:05


dabo1
Level 57
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If you get the mod container timed out error, recommit, after some tries, it will work.(both mods have no infinite loop(I think), if one would, it would be impossible to commit)

Edited 7/21/2017 12:36:05
WarLight in Unity Alpha now available: 7/21/2017 08:42:48


Metaltubbie 
Level 61
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Well, dabo1, i tried now over 20 times in a row; always the same error.
I think this is enough for trying ;-)
WarLight in Unity Alpha now available: 7/21/2017 12:45:55


dabo1
Level 57
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I took a look on all loops, but there seems to be no bug in the advanced Diplo mod. I am playing a little in singleplayer to see if I can find a bug, that could explain it, but as far as i can say, there seems to be no bug, maybe the warlight server have problems with their performance at the moment.

Little suggestion for games with mods: Don't activate auto boot

Edit: It wasn't the advanced diplo mod. It was the neutral moves mod(map too big--> now limited to max. 500 territories)

Edited 7/21/2017 13:55:53
WarLight in Unity Alpha now available: 7/21/2017 17:08:00


dabo1
Level 57
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Could you please add these graphic UI features for mods:
-let them change the disabled color of input fields
-let them change intractable for buttons, input fields and toggles

And could you add these new type of UI element: Drop down(Unity offers this as build in(think since 5.5 or so)(they look better than prompfromlist, with just a little number of options)

Could you also please add this option for mods:
-let them set an character limit for input fields

The request is now also on uservoice

Edited 7/21/2017 17:24:32
WarLight in Unity Alpha now available: 7/24/2017 16:53:31

Fizzer 
Level 64

Warzone Creator
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-let them change intractable for buttons, input fields and toggles

Yes, I will add that in the next update.

And could you add these new type of UI element: Drop down

I've experimented with drop-downs in the game UI and what I've found is that they're really hard to make work well on small screen sizes. The problem is that the Unity drop down doesn't wrap text, so the longest option in the drop down needs to be shorter than the width of the screen or everything gets messed up. Also if the drop down ends up being near the middle or bottom half of the screen, the options end up dropping off the bottom and it causes lots of issues.

In general, it's VERY hard to get a drop down working on all screen sizes, unless all options are very short. It requires a lot of testing and I don't want to add an option for mod developers that isn't going to work very well. If all options are very short, it's usually easier to use radio buttons.

If the options are longer, a better option is to use a button that prompts up a list of options when clicked.

Could you also please add this option for mods:
-let them set an character limit for input fields

Sure, I'll add a character limit for the text input field.
WarLight in Unity Alpha now available: 7/24/2017 17:04:49


ıʇnpp∀ ǝɥʇ ןǝssıℲ
Level 19
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Fizzer, do you think you'll get more revenue by using Unity instead? And do you think there's an alternative to Unity if the outcome won't be what you had expected?
WarLight in Unity Alpha now available: 7/24/2017 19:29:40


dabo1
Level 57
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I've experimented with drop-downs in the game UI and what I've found is that they're really hard to make work well on small screen sizes. The problem is that the Unity drop down doesn't wrap text, so the longest option in the drop down needs to be shorter than the width of the screen or everything gets messed up. Also if the drop down ends up being near the middle or bottom half of the screen, the options end up dropping off the bottom and it causes lots of issues.

In general, it's VERY hard to get a drop down working on all screen sizes, unless all options are very short. It requires a lot of testing and I don't want to add an option for mod developers that isn't going to work very well. If all options are very short, it's usually easier to use radio buttons.


Maybe a character limit for the options would be a solution or a way to get the screen size(would only work for one object in a raw)(not sure if already implemented), so that you can choose if you need to give a shorter option content.

Edit: Forgot that the screen is resizeable, so only a character limit, would be a good solution, or two different inputs(one with the min options and one with the max), if the max doesn't fit, the min option is selected

Edited 7/24/2017 19:35:38
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