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Team Ladder: 3/17/2017 01:49:23

Cid Highwind
Level 57
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I'm interested
Team Ladder: 3/17/2017 09:21:29


Guiguzi 
Level 58
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I'll play
Team Ladder: 3/17/2017 09:55:46

Hasdrubal
Level 61
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master of desaster
Hasdrubal did you read any of the posts before you decided to ask this question?

In fact, I did, but didn't note this is SECOND page. I apologize.
Team Ladder: 3/17/2017 10:10:12


lawm 
Level 61
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Interested in ladder and testing
Team Ladder: 3/17/2017 11:23:16

Xenophon 
Level 64
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Great concept. I'd like to play.
Team Ladder: 3/25/2017 17:56:54

max
Level 58
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I'm interested in playing
Team Ladder: 3/26/2017 10:16:31


Swisster 
Level 64
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I would like to play. Great idea!
Team Ladder: 4/3/2017 18:45:45


Scrooge McDuck 
Level 62
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What about a system to rate how the teammates cooperate?
Team Ladder: 4/4/2017 21:26:04


Emu Pub 
Level 65
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love the idea. I'd play.
Team Ladder: 4/6/2017 10:27:15

Mike
Level 59
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Well I'm glad to see you are considering team ladders again.

A few thoughts :

- If A1 gets the boot and the loss and A2 doesn't get the loss, they can trade losses for boots every games. Well their boot rate would rise and that would be spotted too, but maybe add a penalty for abuse there. Or even better, the boot could count for a stronger loss than a normal loss.

- For unwanted teammates, you could add a veto list like for templates in MDL. But IMO this shouldn't be available and everybody should play with everybody so nobody is disadvantaged of playing with some.

- The 1d boot and bank is a bad idea. If players need 3 days to take each of their MD turns, they won't join and i'm afraid that's majority of MD players (as the standard for MD).

- Isn't your teammate matching biased ? For example who has closer level to number 1 player ? Only 2nd to 9th player. He will always have a stronger team than his opponents and will need several losses for this to change.

- Is your plan to open it to unlimited players and of any level eventually ?

Appart from that, if minimum was 1 game at a time I would join with no hesitation, but with 2 I can only do 1 ladder at a time so will have to think (same for MDL).

On another subject, as you know my ideal would be a 3v3 ROR only template(s) RT ladder, as is very popular in RT games and its players have not necessarily interest in other templates. One of the goal could be to finally rate and rank players of this map. I know I've asked you before, but would you consider it, with similar rules as this one, if this one succeeds ? I know it may be time consuming and haven't much to offer but I'm pretty sure you would please the WHOLE ROR community and that's priceless lol.

Edited 4/6/2017 10:29:37
Team Ladder: 4/6/2017 18:10:39


Benoît
Level 63
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I love the idea of a RT RoR CLOT. Mike. Talk to Knyte of Hydra, he is making something that will help people make CLOTs easier (if I understood what he is doing correctly). He was telling me that his program would allow people that don't have advanced informatics skills to make their own CLOTS on whatever they like.

Edited 4/6/2017 18:12:13
Team Ladder: 4/6/2017 22:41:18

Mike
Level 59
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^Sounds good, will do, and to Fizzer too as this should be a feature of WL, but in the meantime if Knyte helps like Muli does, it's awesome.
Team Ladder: 4/10/2017 18:35:49


l4v.r0v 
Level 59
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I might be missing something here- didn't read all the preceding comments and just Ctrl+F'd "decline"- but if you're doing random matching how are you planning on handling declines?
Team Ladder: 4/11/2017 18:48:55


Deadman 
Level 64
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@Midazolam
What about a system to rate how the teammates cooperate?
Yeah. Can add something like that as a later feature.


@Mike
If A1 gets the boot and the loss and A2 doesn't get the loss, they can trade losses for boots every games. Well their boot rate would rise and that would be spotted too, but maybe add a penalty for abuse there. Or even better, the boot could count for a stronger loss than a normal loss.
If someone boots twice, they are permanently kicked off the ladder for a certain amount of time(2+ months?). This approach isn't really beneficial.

Isn't your teammate matching biased ? For example who has closer level to number 1 player ? Only 2nd to 9th player. He will always have a stronger team than his opponents and will need several losses for this to change.
That's not necessarily true. You could have (rank 1 + rank 9) get matched up with (rank 2 + rank 3).

Is your plan to open it to unlimited players and of any level eventually ?
Yes. As long as a player is reliable, they should be able to play.


@knyte
I might be missing something here- didn't read all the preceding comments and just Ctrl+F'd "decline"- but if you're doing random matching how are you planning on handling declines?
A1+ A2 plays against B1+ B2. If A2 declines the game, A2 gets a loss. B1 and B2 get a win. A1 does not get a loss. A decline will be treated similar to a boot. A player with two declines/boots is permanently removed from the ladder for a specific amount of time.
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