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MOD me beautiful: 4/5/2017 21:32:37


Krzysztof 
Level 67
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another mod: choosing opponent picks. Idea from
https://www.warlight.net/Forum/4941-variant-make-opponents-territory-selections

https://github.com/kszyhoop/WarlightModPicksSwap

There's one difference though - you don't know what your opponent tried to give you, so if you steal any of his starts, you won't know where he is.
MOD me beautiful: 4/5/2017 23:06:52


TBest 
Level 60
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Mod suggestions:

Capture the flag. If a player loses their flagg, they are eliminated. One simple way to do this is to have commanders being unable to move. An option could also be that capturing someone's flagg, give you all their territories to you.

Several card mods would be cool too.

Nuke card, Bomb card now affects bordering territories.

BlitzKrieg Card - Order Priority makes ALL your orders happen before an opponent moves.

AirLift ATTACK - Airlift can now attack ANY territory, even if it is fogged.

Gift Late - Gift happens at the end of a turn, allowing attacks and transfers to be done first?

several other cards can be modded in interesting ways too. Thees are just examples.

Edited 4/6/2017 00:04:40
MOD me beautiful: 4/5/2017 23:31:09


Cata Cauda
Level 59
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Mod idea:

Adding people later in the game.
Like people could join an ongoing game.
Very useful for diplos, even for strategic games. Either a booted player can be replaced by someone else or someone can choose territories which can be gifted to said player. In diplos they could work as vasalls and make a never ending diplo.

Edited 4/5/2017 23:31:33
MOD me beautiful: 4/6/2017 01:08:30


Clint Eastwood
Level 59
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Nuke card, Bomb card now affects bordering territories.

Did you get that idea from me, or are we all having the same idea over and over? But yes, that would be god damn epic.
Adding people later in the game.

I love that idea. It makes diplos more realistic. I can say there's a revolution going on in part of the country, then gift some territories to a new player. Bam. New nation.
MOD me beautiful: 4/6/2017 01:37:27


Zephyrum
Level 60
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Some scrap ideas that for the most part do not sound too hard to put on a .lua file for any interested.

Commander related

1) Commander value editor
Edits the value of a Commander from 7 armies to whatever is seen fit

2) Bosses in Multiplayer
Enables the use of Bosses on Multiplayer games (commanders with health rather than a fixed single value)

3) Static commanders
Cancels all "move commander" actions upon commit

4) Maneuvering commanders
Multiattack is enabled for stacks with a commander attached

Bomb card related

1) Power slider
Slider that allows changing the power of the bomb card to be just 25% or maybe nuke the entire territory for 100%

2) Fallout bomb card
Applies a bomb card enough times to send it to the minimum possible army count/make it a neutral-0 territory

3) Bomb airlift
Consumes one airlift card to make a bomb card apply on any territory including non-bordering

4) Fixed power bomb card ("missile card?")
Bomb cards attack as if they are a set number of armies instead of killing a % of the enemies (e.g. bombs with a value of 15 would apply like invading the territory with 15 armies)
MOD me beautiful: 4/6/2017 04:13:17


Deadman 
Level 64
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another mod: choosing opponent picks. Idea from
https://www.warlight.net/Forum/4941-variant-make-opponents-territory-selections

https://github.com/kszyhoop/WarlightModPicksSwap
Awesome work!

Edited 4/6/2017 04:13:35
MOD me beautiful: 4/6/2017 20:17:25


Derfellios
Level 61
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I am working on knyte's random bonus idea.
I have created the necassary functions to select new bonuses.
https://www.warlight.net/wiki/Mod_API_Reference:Game implies there will be commands for changing a map. Do they already exist and is it just the wiki that needs to be changed or is it just an idea?

There will be a lot of small mods. Are there some people who dont mind to merge them to have multiple mods at once?

Edited 4/6/2017 20:18:45
MOD me beautiful: 4/6/2017 20:32:17

Fizzer 
Level 64

Warzone Creator
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https://www.warlight.net/wiki/Mod_API_Reference:Game implies there will be commands for changing a map.

That page is saying that data about the map is readable. That's there now, but it isn't writable, and isn't documented yet.

The MapDetails object will never be writable as that's specifically data about a map, which could be shared between many games.

In the next update we're adding the ability to set overridden bonuses, but only at game creation.

In the future, we hope to add the ability to override the income calculation, which would allow you to determine each player's income based on any formula you wish. I think that's what would be needed to do this idea. This hook is a ways down the list at the moment though.

Edited 4/6/2017 20:32:35
MOD me beautiful: 4/7/2017 03:17:31


Ekstone 
Level 55
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- Maybe don't you plan to create a new sheet for the CLOTs idea too? ;)
What is the CLOTs idea?
Every uservoices which aren't in Fizzer's immediate roadmap :D
I mean those ones which is feasible using CLOT of course.

For example my ideas ;)
  • Making a CLOT for the Tour, in order that we can use these features:
  • MOD me beautiful: 4/7/2017 07:12:02

    Fizzer 
    Level 64

    Warzone Creator
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    I just finished coding the last feature for the next mod update. Running the test pass overnight and hopefully it will be deployed tomorrow.
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