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Big map of Europe: 1/6/2012 15:42:56


Gnullbegg 
Level 49
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wow those are a lot of (small!) sub-bonuses even now with only so few countries drawn... army counts will rise FAST on this one^^

Big map of Europe: 1/6/2012 16:01:03


Domenico
Level 16
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Yeah, and I presume those bonus values will be changed later...

Big map of Europe: 1/7/2012 19:18:52

RvW 
Level 54
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About naming:
"Slovenija" is the Slovenian word for Slovenia. ("Moldavija" may or may not be Moldavian for Moldova, I'm not sure. "Serbia" is most definitely not Serbian for Serbia, that would be "Srbija".)

@Loki: Do you happen to be from one of the ex-yu countries yourself? ;)

On the one hand, I guess it would be fun to put all names in the local language, but I'm unsure whether it's practical... For one, some countries use multiple languages (Belgium being a famous example, but also Finland and Wales). And that even ignores the countries with multiple alphabets (such as Serbia).

Also, this game (or the Internet, for that matter) is rather international and using the lingua franca (read: English) for everything is practical (with "practical" trumping "fun" in my opinion).

Big map of Europe: 1/7/2012 20:04:07


Domenico
Level 16
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Of course you could include both names, so for example Germany / Deutschland.
As for Belgium, that would mean four names: Belgium / België / Belgique / Belgien.
Although you could use this for any country, I think nobody will mind if we simply name Finland Finland / Suomi and Wales Wales / Cymru.
As for Serbia, I believe the Cyrillic alphabet is most commonly used, which would make it Србија, but since Loki is probably from Serbia he must know more than I.

You could solve the alphabet problem by transliterating the Cyrillic names to Latin, so that would make Serbia's name Serbia / Srbija.
Then again, there are different ways of transliterating other Slavic languages. For example, Україна (Ukraine) is commonly written as Ukrayina, but Ukraïna and Ukrajina are also used.

In short, including native country names would get us into a lot of trouble.

Therefore, English it is.

Big map of Europe: 1/10/2012 20:36:55


Срећко
Level 47
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Two big counties are finished: Spain and Italy

http://warlight.net/SinglePlayer.aspx?PreviewMap=8543

Big map of Europe: 1/10/2012 20:59:36


Moros 
Level 50
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Are you keeping Iceland that small? I think you should divide it at least in these 8 regions:
http://en.wikipedia.org/wiki/File:2_digit_postcode_iceland.png

Big map of Europe: 1/10/2012 21:00:11


MentalJargon
Level 3
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I know nothing of creating maps but would like to add my general support of this project and I'm looking forward to playing on the finished result. Good luck!

Big map of Europe: 1/10/2012 22:15:39


Срећко
Level 47
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Iceland have population near 300.000. Maybe i will make some exception for Iceland and similar countries...

Big map of Europe: 1/11/2012 15:05:19


Moros 
Level 50
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I don't think that population should be so important in WarLight, but it's your map.

Big map of Europe: 1/11/2012 15:16:22


The Yellow Team
Level 4
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Two big counties are finished: Spain and Italy

http://warlight.net/SinglePlayer.aspx?PreviewMap=8543


This map is going to be mental.

Good luck with it Sir.

Big map of Europe: 1/12/2012 17:42:48


Срећко
Level 47
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Updated:

http://warlight.net/SinglePlayer.aspx?PreviewMap=8543

Let me know what you thinking about bonuses. Is there better for bigger countries to split national bonuses? For example: North and South Italy...

Big map of Europe: 1/12/2012 17:54:04


Moros 
Level 50
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  1. Are you making a different version for every time you edit the svg file? Since that isn't really necessary, and I think Fizzer won't like it because now you're using three possible links for 1 map.

  2. I think you shouldn't split national bonuses, since they're already something extra, just something to get as an extra motivation when conquering territory after territory. Also I think you shouldn't rely that much on population for making the map, because if you do, I think lot's of people are going to start in the Netherlands, with 12 territories (if you're dividing by the provinces) and 16 million residents. In fact, the Netherlands and Belgium are the two most densely populated large countries in Europe, making them very valuable places to start if you make the bonus dependent of the population. Or, you could divide the Netherlands in the 42 COROP-areas, but those would be really small compared to the other territories in the map. But, it's your map, so do with it whatever you want.

Big map of Europe: 1/12/2012 19:11:27

RvW 
Level 54
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In fact, the Netherlands and Belgium are the two most densely populated large countries in Europe

The Netherlands and Belgium are large countries...!? ROTFL

Oh and ontopic: she's a beauty, keep up the good work!

Big map of Europe: 1/12/2012 20:56:46


Срећко
Level 47
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It's one map family now.
Thank you for advices, Netherlands will have 20-30 territories, no more.
I was split Iceland in 8 territories. Switzerland is finished...

Big map of Europe: 1/12/2012 21:12:13


Moros 
Level 50
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@RvW

Compared to the other countries with very high population density in europe, Vatican City and Monaco, the Netherlands ans Belgium are pretty large I must say.

@Loki

20-30 is good, the same can be done for Belgium, you can use this map, and perhaps merge a few regions.
http://www.lemondejudiciaire.be/Images/mapfl.jpg

And good luck on the rest of your map, it looks great!

Big map of Europe: 1/12/2012 22:42:36

RvW 
Level 54
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The value of the Madrid bonus is in a five-pointed star, instead of the circle you've used for all other bonuses. Do you have special plans with capital cities or something?

@Moros: Don't worry, I understood what you meant. It just sounded a little strange, that's all. :)

Big map of Europe: 1/13/2012 14:46:45


Matma Rex 
Level 12
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Your bonus-map is a clever idea, but I think it'd be better if you placed these as regular bonus links (just larger than for smaller bonuses).

First, on a map this big, everyone will probably be always zoomed in on a certain place, and this will force them to zoom out to check bonus value; second, Warlight uses a very simple algorithm to determine "center" of a polygon - it just takes the center of its bounding box - and as you can see already, this can produce "unnatural" results, for example on Spain or Croatia.

Big map of Europe: 1/13/2012 19:34:00


00Dev 
Level 60
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I'm very excited to see this map when it's done! Good job guys!

Big map of Europe: 1/13/2012 20:51:36

OriolBDN
Level 40
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The bonuses within each State are meant to map unto administrative divisions? If that is the case, in Spain there should only be two Castillas (Castilla León and Castilla la Mancha), and not four (Castilla, Castilla la Mancha, Castilla Nueva and León).

I ask because I've noticed that the territories do not match administrative divisions, while some bonuses do and others don't.

Also, the bonus for Catalonia is missing.

Great idea, great map!

Big map of Europe: 1/13/2012 21:03:29

RvW 
Level 54
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Regarding the "super-bonus map", I don't think it's such a problem. Think about it, when do you want to look at it? When you're planning strategy (large scale), you'll be zoomed out than anyway. Of course you'll be zoomed in a lot, but at that time, the "mini map" (to borrow a term from RTS games) doesn't matter anyway.

Of course, it would be really sweet if we could get Fizzer to implement a (floating) window that actually implements a minimap; an actual minimap by default, but which map-makers can override with something else if they wish. </I can dream ;)>

Warlight uses a very simple algorithm to determine "center" of a polygon - it just takes the center of its bounding box - and as you can see already, this can produce "unnatural" results, for example on Spain or Croatia.

I can think of three possibilities which might/could work:

  • Make a (gray) outline of the countries, with a normal bonus square in it. Doesn't look as good, but does work.

  • Determine where you want to bonus number to appear. Make a square, centred around that point and big enough to cover the whole country. Make this the bonus area. Then, draw a "negative" of the country on top of that, to "cut" the square into the correct shape. Careful, I'm not sure whether this will work! (It definitely would NOT work for territories, since Z-order is ignored by WL, but I have no idea what rules apply for bonuses.)

  • Ask Fizzer to allow (optionally) determining centre points for bonus polygons.

The easiest way would be to compose each bonus shape of two parts; the outline of the country (which ??somehow?? gets the correct colour) but which doesn't show the bonus value, and a (manually positionable) square which follows the normal bonus-square rules. Unfortunately I have no idea how to make that outline... :(

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