<< Back to Map Development Forum   Search

Posts 1 - 15 of 15   
New Map • Ursa:Luna: 2/27/2014 19:00:01


RA 
Level 58
Report
New Map • Ursa:Luna: 2/27/2014 19:11:11


Green 
Level 56
Report
That
is
beautiful

One of the most attractive and fun maps I've ever seen, congrats.
I can't wait to play it.
New Map • Ursa:Luna: 2/27/2014 21:02:08


Moros 
Level 50
Report
You have got to teach me how to create that terrain some day, that is just magnificent. It looks very strategic as well. My only criticism would be that there's slightly too many special bonuses that contain several unconnected areas (Kuja Marauders, Kaburi Shamans etc.), but they're set very low so it doesn't really matter that much.
New Map • Ursa:Luna: 2/28/2014 05:58:27


ā™ˆ§IRIÜSā™ˆ 
Level 58
Report
nice :)
New Map • Ursa:Luna: 2/28/2014 09:18:09


Incaman
Level 58
Report
Priceless :D
New Map • Ursa:Luna: 2/28/2014 13:29:10

RvW 
Level 54
Report
I'd rename the bonuses "West Cyan" and "East Cyan" to "North Cyan" and "South Cyan".

Would it be possible to move the bonus links for "Ursa:Ferrum" and "Mega Cities" to be a little closer to "Mega Cities" (put it over the "ocean", for instance)? I think that would feel more logical to players.

There is a dashed line between "Kizik Oasis" and "Yazir", to show they are connected. However, at first look, it appears as if there are two territories you cannot conquer (because they both have a mountain in them), with the dashed line (for no good reason, now that I think of it) showing the border between those two "mountain territories"...
Unfortunately, I myself have no idea how to improve that. What you did is perfectly consistent with the rest of the map and makes a lot of sense. I'm just afraid there will still be people who misunderstand it. Does anybody else in this thread have an idea? Or could you yourself have another look at it maybe?

You have a hydro electric facility... on the moon... without a dam, just next to a waterfall... riiiiight. :p
New Map • Ursa:Luna: 3/1/2014 00:43:48


RA 
Level 58
Report
@RvW:
I'd rename the bonuses "West Cyan" and "East Cyan" to "North Cyan" and "South Cyan"

Done.


"Kizik Oasis" and "Yazir"




"Ursa:Ferrum" and "Mega Cities"


I think it's good how it is and logical enough.
+ i've made a little update there.

New Map • Ursa:Luna: 3/1/2014 11:45:01


MrOobling
Level 30
Report
I looks amazing and well done however, the mega bonuses around the outside (e.g north Cyan) are quite hard to click. perhaps make it cover the whole shape if posible? Also it seems odd that there is no building in farrum but there is in the other mega bonuses.

Edited 3/1/2014 11:48:51
New Map • Ursa:Luna: 3/1/2014 15:55:12


ADDERALL XR
Level 56
Report
If only the army numbers would get smaller as you got farther away. Then the 3d map would be perfect.

I rate it 5/5! And I haven't even played it yet!

Edited 3/1/2014 16:03:13
New Map • Ursa:Luna: 3/2/2014 07:33:58


Chaos 
Level 54
Report
Well done !

I would recommend avoiding too many super bonuses in the future, especially if you want strategic and well-balanced maps.

Maybe put the T1-T2-T3 boards a bit closer to the teleportation ports so it's clear what they are and mean. Even plant them on the port?

I can see a Seasonal Ladder coming up on this map.

Thanks for your efforts, great map.

Edited 3/2/2014 07:34:54
New Map • Ursa:Luna: 3/14/2014 23:28:07


RA 
Level 58
Report
woopty woop.

Pending Public.
New Map • Ursa:Luna: 3/14/2014 23:30:58


RA 
Level 58
Report
That's a burger.


That's my next map.

[[ http://warlight.net/SinglePlayer?PreviewMap=30485 ]]

Hi.

Edited 3/14/2014 23:32:43
New Map • Ursa:Luna: 3/16/2014 02:22:47


ā™ˆ§IRIÜSā™ˆ 
Level 58
Report
lol
New Map • Ursa:Luna: 3/16/2014 02:30:14


almosttricky 
Level 63
Report
How long do you spend drawing a map? I have to admit, I lose patience with the drawing part of making maps.
New Map • Ursa:Luna: 3/17/2014 00:03:37


RA 
Level 58
Report
...really no idea. I started about 6 month ago, usually I draw when I have the mood / time.

Edited 3/17/2014 00:11:13
Posts 1 - 15 of 15