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Birth of Civilization: A Roleplaying Scenario: 9/19/2014 04:51:34

[Wolf] {F} Kellen the Conquerer
Level 51
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I want to do some roleplay and stuff, Im in.
Birth of Civilization: A Roleplaying Scenario: 9/20/2014 02:21:06


Genghis 
Level 54
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A normal turn of play :

The Indus River flooded and destroyed much infrastructure! The Kingdom of Greece has received a significant number of new recruits after the success of the Battle of Byzantium. The Nations' Gathering has agreed to illegalize witchcraft, ending much spiritual power advantages to the Persians. The Egyptians have discovered more advanced mathematic capability, aided by Romans. Due to the gold-silk trade between the Shang and Egyptians, new and catastrophic plagues have crippled the populace. Nations in the middle of it swiftly acquire the plagues as well. Athens is researching Republicanism in collaboration with Rome and other city-states. Sumer has liberated several kingdoms and has acquired their political vassalage. A religious revolt has begun in Assyria! The people demand the Nations' Gathering repeal their illegalization of practicing Zoroastrianism! Barbarians have recently begun working together and razing the countryside of Rome, China and Persia. The strange land of China is being charted by the city of Babylon.( ending 750 bc, beginning 700 bc ).

Edited 9/20/2014 04:22:30
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 15:14:04

[Wolf] {F} Kellen the Conquerer
Level 51
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Why I no invited? ;(
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 15:25:51


MysteryManBall
Level 35
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I will play
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 16:16:52


{rp} Julius Caesar 
Level 46
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ill play
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 16:39:35


Genghis 
Level 54
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Kellen, the game's not even made yet, this is just reserving your spot in the game.
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 19:41:27

[Wolf] {F} Kellen the Conquerer
Level 51
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Oh. That little paragraph confused me.
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 21:38:08


Genghis 
Level 54
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How so?
Birth of Civilization: A Roleplaying Scenario: 9/21/2014 21:54:29


MoOoOoOoO
Level 60
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il play if there is still an open seat
Birth of Civilization: A Roleplaying Scenario: 9/22/2014 00:54:02


Phulesdorp
Level 28
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Me too? :)
Birth of Civilization: A Roleplaying Scenario: 9/22/2014 01:02:37

[Wolf] {F} Kellen the Conquerer
Level 51
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I thought the game started and that was turn 1 introduction.
Birth of Civilization: A Roleplaying Scenario: 9/22/2014 01:30:29


Genghis 
Level 54
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Lol that was just an example of how it it'll be in-game.
Birth of Civilization: A Roleplaying Scenario: 9/22/2014 23:32:04

[Wolf] {F} Kellen the Conquerer
Level 51
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Oh
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 05:59:08


Genghis 
Level 54
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I'm currently finishing up things for gameplay. Will paste it all here tomorrow. Get ready for the wall texts. ..
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:08:37


Genghis 
Level 54
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Ahem, my current ideas on the workings of this game!
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:09:02


Genghis 
Level 54
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Era Progression

Pre Gathering / 1900 BC - 1100 BC
Peace Era / 1100 BC - 800 BC
Age of Unification / 800 - 100 BC

specifics
Pre Gathering
During the Pre-Gathering, players will run rampant as there are no in-game rules for this entire period. It is here players will be deciding their technological routes once they understand the personalities of their neighbors. Barbarians will essentially become no different than the average kingdom/empire. Towards the end of this period, players will unlock more and more potential for their routes of existence. Every turn consists of 50 years.

Peace Era
During the Peace Era, a strict rule of nations cannot war with other nations will be enforced. This gives more peaceful players a chance to thrive and spares the lives of dying countries. Also, the Nations Gathering will be formed, a sort of Proto-UN where players may establish new rules and decide on important matters. Every person is forced to fall in line with these decisions. Every turn lasts 30 years.

Age of Unification
During the Age of Unification, players will be automatically turned loose into a world of warring again. However, depending on what the Nations Gathering decided, new " rules " will be in effect. Nations can choose whether or not to continue following NG resolutions or pursuit a trend to barbarism/isolationism/conquering. Because of the usual high tensions caused by the Peace Era, its namesake is very obvious. Its either grand conquests or a world united by Peace. Each turn lasts 20 years.
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:09:28


Genghis 
Level 54
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Technological Growth

Tech Types
Economy
Military
Diplomacy
Government

specifics
Acquisition
Technologies are earned in the 3 following ways
  • Starting Region
  • Trade
  • Research


Starting Region
Based on whether you start off as a Chinese Dynasty, Indian Culture, Mesopotamian Empire, Mesopotamian Kingdom or Mediterranean Kingdom, you will get automatic technologies to give you nudges to a victory route or an early benefit of a good supplement to the route you really want.

Trade
Nations may trade technologies along with other things, but if a trade route becomes destroyed, the technologies traded will be lost for both empires, and they will lose further access to that tech unless they Research it themselves.

Research
Based on economic value of your empire, your nation will receive a steady stream of science to use for researching technologies.

Applications
New technologies can A) Improve your Economy B) Advance your Military C) Open up new forms of Government and D) Enhance Diplomatic capability. Naturally, Science will be one of your constant focuses.
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:09:44


Genghis 
Level 54
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Complete Tech Tree

Organization ( 20 )< Stone >Anarchy ( 20 )
_________^________________________|
Basic Tactics ( 30 ) Absolute Monarchy ( 30 ) Representation ( 30 )
________|___________________________________W
Horseback Riding ( 50 ) Constables ( 40 ) Republic ( 40 )
___________________V___________________________|
Law ( 80 ) < Copper > Freedom ( 100 )
____|______________V _________ |
Worship ( 110 ) Calendar ( 110 ) Slavery ( 150 )
_____|__________V_____________V_______|
Monotheism ( 130 ) Polytheism ( 130 ) < Bronze >Hypocrisy(140)Oppression(140)
_______|________________|___________________________________V_______|
Tributes ( 200 ) Religious Tolerance ( 230 ) Revolution( 220 )
__________^___________________|___________________V_______|
Genocide(250) Theocracy(250)< Iron > Equality(270) Jihad(260) Militia(300)
______________V___________________________________________W
Religious Fighters(320) Conscription(320) Co-Existence(350)
_____________________________\|/
Age of Glory ( 500 )
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:10:06


Genghis 
Level 54
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Military

Whether you are a defensive, peaceful player or an aggressive warmonger, the tech tree will still give you your fair share of some sort of military prowess. How exactly does Technology affect Military? Well, here we go.

Organization
This allows you to build +3 more troops than usual for your stacks( base is 5 ). This will be important for making other nations' defenses easily penetrable.

Basic Tactics
You will be able to maintain +5 more troops on your stacks. Peaceful players will be easy pickings.

Absolute Monarchy
You will be able to build +3 troops on your stacks. Good for more defensive types.

Horseback Riding
If you discover any horses around you, you will be able to now attack 2 times in one turn with the same stack, making your army much more effective. ( however, you can only choose 1 stack to apply 1 of your horse resources to ).

Constables
Behind your main borders, you can build +7 more troops in your stacks. Very smart idea for the defensive type. ( During wartime, you can bring those troops to the front!)

Law
+4 to your frontline stacks and +2 to your " Constable " stacks.

Slavery
This is a very interesting technology. It enforces -2 to your frontline stacks, but does +5 for your " Constable " stacks. A defender's choice.

Monotheism & Polytheism
If you have a neighbor who has decided differently than you in the choice of monotheism or polytheism, it's +4 for your frontline borders! Let the religious wars commence!

Religious Tolerance
+5 to your Constable stacks, +1 to your frontline stacks that border a monotheistic/polytheistic neighbor IF you choose to practice tolerance. Someone who follows Monotheism/Polytheism couldn't get their frontline bonus with you, which means you can use this as a deterrent.

Revolution
Though you have to change your government type ( ex. finish researching it on turn 27 and the Revolution ends on Turn 30. ) and revolutions last 3 turns, you do get to use a reinforcement card for every turn you are in a revolution plus during the revolution your borders can spike up +10 on your frontline stacks! However, you cannot declare war for the first 2 turns of a revolution.
This is a great choice for warmongers or a powerful deterrent while your gov't bonuses are gone.

Genocide
During a revolution, you can move Constable stacks to your frontlines AND they can stay there! Remarkable bonus, though because they're in 2 separate trees, this means you'd have to be a very science savvy warmonger....

Jihad
If you declare war to a player who has a different religious view ( including Tolerance ) then up to 3 of your stacks gain +1 movement! With horseback riding, you could have up to 9 territories easily conquered!

Militia
Constable stacks get a pleasing +15 maximum. Good counter to Jihadists or aggresors.

Religious Fighters
During a " Jihad ", this tech allows the player to use 1 reinforcement card every 2 turns ( ex. start war on 35, can use one on turn 37, then one on turn 39, etc. ). Powerful bonus.

Conscription
If you are on the receiving end of a war, you can use 1 reinforcement card every 2 turns ( like religious fighters sort of ). If on the offensive ; however, you can use one at will, but you will face severe public backlash if you get too cocky with it. ( People will overthrow your oppression within your borders! )

Age of Glory
This is a spam-research tech, meaning you research it over and over. Every time you do, it adds +5 maximum to your frontline borders!

Summarization
( w/o Age of Glory and not including special cases )
Top Constable Stack - 45
Top Frontline Stack - 29

Special case time!

Indian Cultures
These guys get +2 to frontline stacks and -1 to constable stacks after researching Constables, and keep getting that effect for every other tech they research ( making them big warmongers or very secure peacetypes ).

Italian Kingdoms
These guys get +5 to frontline stacks and +3 to constable stacks if they research :

Basic Tactics
Republic
Law
Slavery

Egypt in Particular
Gains +1 to constable stacks every time they research a new tech ( an effect that could accumulate to 28 maximum before Age of Glory! )
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:10:25


Genghis 
Level 54
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Trade/Economy
Trade is a simplistic, yet powerful feature that is supplementary to Economy, but economy is dependent on trade heavily.

Applications
Trade produces money. Money produces science, upkeeps and trade. Science produces military, military requires upkeep. Science produces new trade possibilities and boosts economic factors. And then trade produces even better economy! The point is, your economy will be a decisive factor in your survival and trade will help your economy.

How To
Initially, you can choose up to 2 trade routes with other cultures. You can only trade with nations you border, and it has to be land trade routes. However, here are some important techs to make you trade capital of the world!

Organization - Horseback Riding - Slavery - Revolution - Co-Existence
Organization doubles the amount of trade routes you can have. Horseback riding doubles their profitability. Slavery adds another +50% to your profits from trade. After researching revolution, your trade routes with nations gain another +50% if they are in a revolution, and if you are in a revolution, you get another +50% amount of trade routes! Huzzah! If you take Co-Existence (hippy), you'll get to trade with any nation who is not at war. While Trade DOES favor peace ; Economy, on the other hand, favors warmongers or more left-wing governance. Here are some techs to make you an economic powerhouse.


Organization - Anarchy - Absolute Monarchy - Representation - Freedom - Law - Monotheism/Polytheism/Tolerance - Slavery - Theocracy
Organization will give you +1 income for every territory you own. Anarchy will give you +4 income for every territory you own while under 8 territories in size ( maximum 28 bonus! ). Monarchy will give you +20% income ( you'll have to be a Monarchy gov't for this effect ). Representation gives you +5% income for every territory you own while you control less than 10 territories ( maximum +45% bonus! ). Law increases your income yield by 1 for each territory. Freedom offers +4 income for every territory you control that borders your capital ( oh, and +2 just for having a capital! Sea terries don't count ). Mono/Poly = +10 income for every nation you border that is not your religious option. Tolerance gives you +15 income for every nation you border that's mono/poly ( lol you essentially make a monopoly from Monopoly ). With Slavery, you get a one time sum of +80 whenever you take a territory ( even if you lose it that same turn ). Theocracy gives you +40% income if you are Mono/Poly, but you get a -10% science penalty ( that is , if you go theocratic for your gov't ).

Applications
Buy spies, mercenaries, improve internal wellbeing and get Golden Ages if you invest in them!
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