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CLOT Strategic Greece 1vs1 realtime ladder: 5/6/2013 09:37:01


Widzisz • apex 
Level 61
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erm... After one game I'm ranked 2nd... and it was first game for my opponent too...
CLOT Strategic Greece 1vs1 realtime ladder: 5/6/2013 20:03:57


Ⓖ. Ⓐrun 
Level 57
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http://www.tpolm.org/~ps/wl_clot/greece1vs1/ - Link

PS said he will work on the rating system at a later date I think.
CLOT Strategic Greece 1vs1 realtime ladder: 5/6/2013 20:04:36


Ⓖ. Ⓐrun 
Level 57
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Oh it seems he already has. Nice work ps!
CLOT Strategic Greece 1vs1 realtime ladder: 5/6/2013 23:24:28


[WM] Anonymous 
Level 57
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That could have been a good idea to restart the ratings after implementing the new system.
CLOT Strategic Greece 1vs1 realtime ladder: 5/6/2013 23:25:33


[WM] Anonymous 
Level 57
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Also if you make one like this on a ME based map, you will gain at least 50% of all members in warlight.
CLOT Strategic Greece 1vs1 realtime ladder: 5/7/2013 14:56:15


Guiguzi 
Level 58
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is this working? i tried to join a game 6 hours ago and it got an error message. now, i still see the same game from about 12 hours ago.
CLOT Strategic Greece 1vs1 realtime ladder: 5/7/2013 17:49:07


ps 
Level 61
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no, there is a bug, RickP joined a game against Eeyore, RickP apparently has me blacklisted, so when i run validatetokenapi i get an error message instead of the usual info, which screwed the server process :) am in a hurry now, will fix it in a few hours.

so this means i found way to know if someone has blacklisted me, yay \o/

and that means people can screw the ladders up by simply blacklisting me, yay \o/ oh wait... no yay, mailing fizzer about it for a fix :)
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 00:57:08


ps 
Level 61
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ok, it's been fixed. Ladder re-opened.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 01:21:27

Seahawks 
Level 54
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wow, summer has 60 games in 4 days, a little much maybe?
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 03:31:24


Motocross5800 
Level 50
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That is alot of games for 4 days if you ask me.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 08:19:42


Guiguzi 
Level 58
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anyone want a game?
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 15:50:10


[WM] Anonymous 
Level 57
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Is there any way to leave the ladder? As it is, straight weighted 0% luck kills all the fun. Whoever has the most leftover win...whoever has the biggest income in the first 3 turns almost win. There is no variable, there is nothing. This way it looks more like chess or omaha.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 15:54:40


[WM] Gnuffone 
Level 60
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just don't join more 1v1 ladder greece games.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 16:39:57


Guiguzi 
Level 58
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the games are dull. most games have at least one player taking 4 to 6 minutes per turn to:

- pick: if you don't take a lot of time to pick you will overlook something and bc it's 0% straight, if your opponent isaalmost as good as you that little thing you overlook will be enoughto lose.
- check history: the map is small, there are lots of wastelands and 10 picks each, so you look at history to count what the enemy probably has
- now that you know what the enemy probably has, you spend a minute or two each turn you see less than 100% deployment to (a) figure out what the enemy might have done, (b) rethink your best options for growth and busting, (c) reconsider if the enemy has what you think he has
- now that you've thought about geostrategy again, what will you do this turn? it's 0% round so now you have to check the calculator if you want to block with just enough and check it again to see how many armies you need to overcome theeenemy's defense (based on your ongoing calculations of his income and whereabouts). if you don't do these calculations on every significant attack and defense and the enemy does, it could be game over for you. 0% round is either perfect or just short. this takes another 1-2 minutes per turn.
- click in your orders.

every turn is 3 to 6 minutes! in realtime with 75% or 16% luck my turns rarely need that much time ON THE SAME MAP! i've played this map a lot. the 0% round takes all the fun out of the game and replaces it with an over-reliance on the calculator and history. why? bc you have to play everything perfectly. when we know 3v2s will miss sometimes it makes us reluctant to try hitting 4 of them on one turn. if we know they can miss, we won't try taking two 2 bonuses on the first turn and block the enemy with 6 vs 9, hoping that it all works out for the best. if game theory is about risk management, 0% round is about being anal-retentive.

i don't enjoy games on small maps that take more time and work per turn than games on big maps. you want a bonus? hit it 4v2! why the fuck is that a bad thing? why is 3v2 working all the time a good thing? less risk is good? letting a player who is losing to hit 3-5 3v2s to grab a big bonus is good? making a lot of 3v2 attacks so you have more extras to delay your orders without making WISE attacksto EARN those extras is best?

fuck 0% round. i'm not an anal-retentive mathematician or engineer who wants to impose perfection on an imperfect world. korea has exactly 5 million soldiers. if america shoots exactly 6 million bullets, exactly 2.5 million soldiers will be struck down. the world doesn't work according to perfect mathematical equations.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 17:24:06


[WM] Gnuffone 
Level 60
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you are wrong and i don't agree.
on straight round 0%, i know that 3v2 5v3 6v4 8v5 10v6 11v7 13v8 15v9 etc. Always work, so NO need to check calculators.
i take 1 min for turn in this map, no need to think, just play.
Instead on 16% weighted, i CAN'T remember and know all combination, i remember ONLY 3v2 80% 4v3 around 30% and 4v2 give you 60% 2 leftovers and 40% 1 lefotvers, so ALL turn i have to check calculators for see how many % i have to take bonus and if is a risk or isn't. if i have like 60% to take a bonus, i will risk it, but if is a forecast of next 2 turn (for a big bonus like Greenland) i have to spent a lot of time like 3/4/5 min.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 17:24:54


SevenDeadlySins*Lust*
Level 10
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I like the map and setting, I dont know if with 16% weighted random it would be equally interesting, but the way it is a good setting.

@Qi
What you describe in your first paragraph is pretty much the same you have to do in every game against a good player on every map. bravo !! i would like to know thow that differs here.

Of course its not a pure mathematics game. The challenge comes from figuring out what your opponent will do. The 0% straight round just makes it more reliable and the strategical element of sacrifise for expansion more probable.

I have a theory of my own .
Dislike of the map and settings is related to expectations-performance on the greece ladder.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 17:41:56


[WM] Anonymous 
Level 57
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I have my own theory. Your proactive defensive position is because greek blood flew in your venes.
Also i have another theory, somebody else is playing gnuffone because his english is too good to be true.

Now..

@gnuffone : not everybody is addicted enough to learn "all the combinations", so excuse me if i don't know if 26 will beat 18 or 42 will win over 27. The fact that YOU move in one minute (it's also known that you move 3 players in less than 5) doesn't make that a rule. It's more common to meet someone who overpass the time than one that move in one minute.

@myhand : if this ladder is so axed on "control-every-variable-of-the-game" why not implement the cyclic turns? At least, if i have to lose a game because one have more leftovers eliminating the possibility to break a territory by delaying, give me the possibility to know when i'll get first move and when not.
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 17:44:35


[WM] Anonymous 
Level 57
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@gnuffone #1
just don't join more 1v1 ladder greece games.




I think it was obvious enough that i wanted the possibility to disappear from the list....
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 17:51:56


[WM] Gnuffone 
Level 60
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well you can't do it : P
CLOT Strategic Greece 1vs1 realtime ladder: 5/8/2013 21:00:29


dodo comander 
Level 57
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Hey Ps, The game I joined is no longer being advertised in the lobby.

-Witch means I have to wait tell someone goes to the ladder page and joins, rather then a member seeing the game in the lobby.

Maybe there's a way to fix this problem. Thanks a lot for this system I find it really fun. Dodo
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