you moan at Fizzer when he keeps using med Earth with slightly tweaked settings and then moan when he radically changes things
in my opinion the game needs variation. isnt that the point of the season ladder? Yes Yes things may not be perfect, but its the first try for heavens sake.
I personnaly think that each season should be very different from the season before
FFAs
Random teams
1v1s
and anything else i havent yet thought of
FFA takes a very different skill from 1v1 and great 1v1 players often discount the skill of diplomacy needed in private chat on FFA games. its a massive part of FFA. ganging up on someone is what FFAs are all about. yes yes again i know its not perfect, the games do get screwed when one person drops out, and yes ideally Anon players would have been much better as i think early leaders will suffer but you have to respect variety and just accept that you arnt always going to love the season ladder and join the ones you are interested in
^exactly. I'm quite sure Fizzer would rather hear these things so he can tweak his templates.
Hopefully we are not too harsh (and me specifically, since that is all I can control), but if you are a game maker, you have to have thick skin. There will always be complaints no matter what you do, and given the level of maturity on this site, you will have people that take things too far as well.
Yeah I see that Chris :) I for one like variety though. The more different the better (and the more chance I have of doing well :P). Another reason I love it when top players hate the seasonal ladder :P
In the endgame when there's two people left the other plays diplo on you = no strategy and 6 turns of deploying and nothing else. On this map it's already difficult to do anything strategic because of how geometric it is.
I have to agree with X here. The times where the result is something strategic and interesting is nearly non-existent. A two turn diplomacy can do that, but a six turn is way beyond reasonable. Usually it's a matter of the income leader taking the game off the rails for six turns while they push their income advantage, the end. That's not really fun at all.
It's very useful when you have income advantage while the other player has more armies on board and may be closer to the army cap. I've had that both ways already and it does change the odds.
I don't understand why the outstanding games finished automatically like that. I think that is stupid. I just got 2 losses to close out the season and dropped 7 rankings when all those games were basically dead even. In 1 game we hadn't even started fighting yet.
Why can't those games just remain unfinished and delete?
So because he was up by 3 income, I take it that was why he won? If we had one more turn in, I would have broken his middle bonus for sure (or yellow).