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Defend a setting someone else hates.: 3/24/2015 08:19:26


Thomas 633
Level 56
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the problem is with Mister's game you end up with 20 day boot times
Defend a setting someone else hates.: 3/24/2015 10:54:18


Sephiroth
Level 61
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@Ryiro: a 3v2 cannot fail with 16% sr
Defend a setting someone else hates.: 4/4/2015 17:19:12

M. Poireau 
Level 57
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One thing I'm really fond of that a lot of people don't like is replacing surrendered players with an AI.

A lot of people don't like that: the AIs do weird things, after all.

However, I find that a player turning into neutral territories really upsets the strategy of the map, and often gives unfair advantages to one player over another.

For instance, if we're fighting and I have a slightly better position, but a third player surrenders in an area of the map you have access to but I do not, you can quickly expand there (since there are no more armies being produced, and none of the armies move) and pretty certainly defeat me.

This means that when I'm playing a game, I don't want to surrender: even if the game is done, for me, leaving it might make it unfair for whoever the current contestants are.

Dealing with the AI also involves an element of skill (I have a pretty good sense of how they operate, and can often manipulate circumstances to make sure they go after my opponent/s instead of after me), which is fun and rewards the better player.

For these reasons, I like games where surrendered players are always replaced with AIs.
Defend a setting someone else hates.: 4/4/2015 17:35:19

(retired)
Level 58
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Dealing with the AI also involves an element of skill (I have a pretty good sense of how they operate, and can often manipulate circumstances to make sure they go after my opponent/s instead of after me), which is fun and rewards the better player.



Tell me if I am wrong, but some settings changed about AIs right? I mean yesterday we discovered that AIs could not let us take their territories, they actually attacked me and my teammate!
I think this is a stupid improvement, because AIs will never replace a true player in skills, and the fact that AIs attack us is not making things easier...

Edited 4/4/2015 17:35:38
Defend a setting someone else hates.: 4/4/2015 17:49:49


Windows 10
Level 58
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I think if a teammate gets booted, we should implement this suggestion: https://www.warlight.net/Forum/82460-teammates-booted?Offset=0 since AI are really, really bad on team games and usually little better than neutrals (except for the ability to come back).

In FFA games turning into AI makes sense though, since obviously nobody else can take over (that would be really unfair), and that way at least the people fighting the surrendered players still have to deploy significant amounts of armies to take out the AI.
Defend a setting someone else hates.: 4/4/2015 17:53:44

(retired)
Level 58
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yes take control of AIs is a really good idea, and I think it wont be difficult to set... I hope Fizzer will hear you.
Defend a setting someone else hates.: 4/4/2015 19:59:42

M. Poireau 
Level 57
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Tell me if I am wrong, but some settings changed about AIs right? I mean yesterday we discovered that AIs could not let us take their territories, they actually attacked me and my teammate!


I don't know for sure (since I don't run this site), but it seems to me that you are mistaken. The AIs appear to behave as they always have.

The AIs have always* had the ability to attack a teammate, in order to complete bonuses. They rarely do so, but it does happen under the right circumstances.



*: Not speaking literally here, of course.

Edited 4/4/2015 20:00:11
Defend a setting someone else hates.: 4/4/2015 20:02:47


TBest 
Level 60
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When it comes to the AI see https://www.warlight.net/wiki/AI

It will only attack teammates in two circumstances:

1.If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then.

2.If it's expanding into a new bonus that no teammates control. [9]
The AI will not play cards when teamed with a human teammate unless it must play cards by rule. The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and cards must be used by that team that turn.
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