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Rock-Paper-Scissors Type Combat in WarLight?: 5/24/2015 14:38:35


Sephiroth
Level 61
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yeah there is already too much rock paper scissors in warlight, we don't need more

also tl;dr
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 00:14:29

M. Poireau 
Level 57
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Is this serious?

It seems too long to be a joke.

If you want to have a hand at designing a new board game, it's definitely worth doing.

Warlight, though? It's an entirely different beast.

(Having said that, I've found a lot of Thermopylae-type moments in my Multiform Warlight games, where I use a particular combination of settings to create very strategic and unpredictable warfare. If anyone wants to try that, just message me and I'll invite you to one.)
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 00:34:22


Genghis 
Level 54
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I'm serious.

Essentially, it'd be Normal Risk, with Variations in what your armies actually are and involves properly composing your army to counter it.

Besides, you really should read it. Introducing even a few of these concepts could breathe new life into WarLight.

Like Semicedevine's mention of possible terrain mechanics, or being able to purchase things with your armies per turn, rather than putting them all down.

It would keep things fresh, let's just analyze a possible turn of what would happen with these settings :

Your bonus has just been busted by an enemy army! It's a bit early game, but they're packing a lot of units. A totally unexpected attack, likely they made a Wasteland pick. But that doesn't matter, because you need to act to stop it.

You're a little dry on money because of the bonus break, but you figure you can buy a few units

You decide the first step should be to figure out what they exactly have.

Going off the fact that there are 2 enemy armies, with 1 ahead of the other, you estimate the Forward Force is Cavalry and the other is Slow-Moving units.

You set aside some money for Anti-Cavalry. Now, you'll need a good breakdown on their Second Army.

Knowing it's an effective scout method, and that you could bag a few kills, you make nearby archers shoot at this Second Army to get useful intel.

Just to get some extra assurance and to keep your expansion going, you buy a few cavalry and have them help complete a bonus.

You pull back all cavalry to keep them safe for a Counter-Attack, and you throw all Anti-Cavalry at what you suppose is their Cavalry. The rest of your forces you use as a Guard Garrison for your archers.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 00:47:23

Jaymer
Level 57
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Yeah, not sure rock/paper/scissors is the analogy you want. Have you played rock/paper/scissors? There's not much strategy to it, just trying to guess what your opponent is gonna do, and Warlight has enough of that. Just one simple example of rock/paper/scissor in Warlight:

Two players have a territory adjacent to each other. Each has 5 armies and 5 income.

Rock: defend with 10
Paper: complete a bonus elsewhere
Scissors: attack with 9

Rock loses to paper, which loses to scissors, which loses to rock. All are valid choices, just depends on what your opponent does, which always involves an element of luck.

Anyway, sounds like you're talking about a completely new game. :)
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 01:26:22


Genghis 
Level 54
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It would increase strategic potential.

That current system is not really what people mean when they refer to rock-paper-scissors.
It usually refers to a system where a unit had strengths and weaknesses.

Currently, we only have percentages and luck factor (meta game doesn't count).

This would open new ways for people to consider their tactics.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 04:18:15

HomeLess
Level 55
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I agree with Jaymer we dont need more shit
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 05:31:33


Genghis 
Level 54
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What do you mean? This game makes practically no profits. This could be the powder keg to get things moving.

It's dumb when we have ideas for how the clan system is flawed, but we don't get these innovative be features like local deployments.

This offers a balance between getting some money and some new features to add depth for those who want it.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 10:55:08


Ysayell1
Level 62
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It isn't that it is a bad idea, but it really isn't... well... Warlight. At all. And the rock-paper-scissors/defend-expand-attack thing does hold pretty true. You can also already manage to (not always, but occasionally) pull off some pretty whacky tactics if you can slip an island into someone's super bonus. A 5 income person can screw up Partha in RoR for quite a while, if they get a little momentum running and a few lucky rolls on turn order. Not just RoR either, any map that has some size to it. I would submit that instead of an entirely new game as you're outlining, you may want to just play with new settings on different maps. Many offer quite a bit more than rote stacking vs your opponent, especially when it comes to coordinated teamplay. Or make the game yourself as OC instead of an expansion, but I wouldn't consider it really mesh-able with Warlight. Just my two cents.

Having individual territories alterable via setting (or simply the ability to customize cards/the introduction of cards that aid defense or offense) would be an easier method to implement additional strategy, especially if you could make it so that certain cards were obtained from specific territories.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 11:28:36

Formless
Level 57
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We should consider installing a sound in the form of a loud horn, shortly followed by the Benny Hill theme tune for every time Genghis makes a move - it would complement his playing style perfectly and would provide his team mates with a humourous perspective on the clownery that invariably follows after he presses the commit button? Good stress reducer and excellent way to quickly identify king noobs
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 17:24:25


Genghis 
Level 54
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It may hold true, but players de facto wouldn't be stupid and just expand, just attack or just defend. They use a mixture that suits them as necessary.

I do agree like many others that being able to have attack or defensive buffs and debuffs would be pretty good, very innovative as far as possible techniques.

@Formless Why is a newfag calling me a noob? Srs mate, just stop.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 22:57:14

Formless
Level 57
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Silence Genghis you insufferable noob.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 23:10:36


Genghis 
Level 54
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I've been here for 3 years, including my old account.
Rock-Paper-Scissors Type Combat in WarLight?: 5/25/2015 23:25:53


҈ * TeeMee123҈ *
Level 55
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lol thats a nice essay you have produced
Rock-Paper-Scissors Type Combat in WarLight?: 5/26/2015 00:04:26


Swoote13579
Level 55
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I'll be honest, it's not a bad idea. It will make Warlight much more interesting and fun. Probably have this be a sequel to Warlight? Or maybe an add on?

I don't know. But I hope this does come Fizzer's consideration.
Rock-Paper-Scissors Type Combat in WarLight?: 5/26/2015 02:03:00


Genghis 
Level 54
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Considering an A-Lister has yet to make a post here, this might have a good chance to be considered by fizzer.
Rock-Paper-Scissors Type Combat in WarLight?: 5/26/2015 08:34:00


vansh97
Level 57
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i think the first post makes a lot of sense and should be taken seriously it will make the game very interesting
Rock-Paper-Scissors Type Combat in WarLight?: 5/27/2015 05:01:02


Genghis 
Level 54
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I like how the thread dies when people start agreeing with me. Come on, this idea barely got analyzed by the community.
Rock-Paper-Scissors Type Combat in WarLight?: 5/27/2015 06:35:16

Nathan Law
Level 45
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i agree with you Genghis on the end product but i think it would by necessity take time to grow and develop, many of your ideas may not work with the way the maps or the game settings are currently set up, if fizzer just jumps into this head first and it flops then he will have a "broken neck" if you will or "up a creek with out a paddle"
great ideas though
Rock-Paper-Scissors Type Combat in WarLight?: 5/27/2015 13:41:38


Genghis 
Level 54
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Well, I've mentioned how this could be profitable.

WarLight to its very core is a game where one can express themselves and their preferences through customization.

This would reinforce the already present addition of flags, by offering country-based skins to a new expansion to the game focused on strategy in order to make it profitable.

Heck, it might also be noteworthy to just add new units into the formula at a price (this would solely increase the diversity, not offer any sort of advantage).

WarLight is a simple but complex game, but many people want this to be a complex game that's a complex game, myself included.
Rock-Paper-Scissors Type Combat in WarLight?: 5/27/2015 14:31:29


Richard Sharpe 
Level 59
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Way too complex. Part of the beauty of Warlight is its simplicity. An incredibly complex game based on very simple concepts. Introducing various units and different capabilities and the game loses its uniqueness and thus its heart and soul.
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