<< Back to Warzone Classic Forum   Search

Posts 11 - 30 of 48   <<Prev   1  2  3  Next >>   
Analysis: Which picks win?: 6/24/2015 15:19:39

smileyleg 
Level 61
Report
Well getting 123 can also mean you read the map wrong.

If you get 126 and lose you've definitely made a mistake (it's happened to me and I knew it).
Analysis: Which picks win?: 6/24/2015 23:25:22


Widzisz • apex 
Level 61
Report
Picks 	#	Win%
1,7,7	124	26.6

lol :D Losing after your opponent got 2 random picks must look lovely.
Analysis: Which picks win?: 6/24/2015 23:53:07


TBest 
Level 60
Report
Interesting thing I just noticed: if you don't get your first pick you have a definite disadvantage


Fizzer made a thread about that, if memory serves me right. Well see if I can find it.

EDIT: I can't find it :( I think he said something about the player who gets 1st pick wins 10% more games. This is all memory based through.

I can be confusing it with the rating formula. There 1st pick is valued as 10 points.

Edited 6/25/2015 00:36:27
Analysis: Which picks win?: 6/25/2015 02:58:57

Cornucopia
Level 31
Report
Oh wow, this shit again? Try no one cares.
Analysis: Which picks win?: 6/25/2015 03:16:40

Donald Trump
Level 51
Report
^ Ignore this troll.
Analysis: Which picks win?: 6/25/2015 03:18:03

smileyleg 
Level 61
Report
Why are you so sad Cornucopia?

You sure seem to care!
Analysis: Which picks win?: 6/25/2015 03:18:04


Nex
Level 60
Report
He's not in Kansas anymore
Analysis: Which picks win?: 6/25/2015 06:10:43


DW: Soz, NGL, I Play SLOW. UV BN Warned! 
Level 57
Report
what map? :)
Analysis: Which picks win?: 6/25/2015 09:13:31


DanWL 
Level 63
Report
I always do at least 6 picks, to avoid randomness.

Cornucopia: Oh wow, this shit again? Try no one cares.

What happened to rule #1: You shall be respectful to other players at all times.?

Edit: Once (in https://www.warlight.net/MultiPlayer?GameID=8683194), I found out all 3 of a player's picks, on turn 0.

Edited 6/30/2015 20:40:28
Analysis: Which picks win?: 6/25/2015 09:34:58


l4v.r0v 
Level 59
Report
I always do 7 picks, just to avoid the random one. I always new there was a slight possibility of getting a random one, but I've never had to use it.


I don't think that gives you any benefit. A "pick 7" scenario would be something like this:

Player A makes only 5 picks because he thinks he's read the map perfectly and that he should get at least 3 of his first 5 picks. Player B makes the same picks as Player A and ends up getting all 3 of theirs- so Player A is stuck with one random pick (a "pick 7").

Outside that, it's completely impossible to get a random pick if you make at least 6 picks each game. The only way to get a random pick is if you have an overlap of 3 or more picks with your opponent- the system doesn't just arbitrarily decide to screw you over, at least not to my experience. Yours might be different.
Analysis: Which picks win?: 6/25/2015 10:59:45

smileyleg 
Level 61
Report
That's right, it is impossible to actually get your 7th pick in a 1v1 game with 3 starts. If both players pick the same 6 in order one of them will get 145 and the other will get 236.

(Also impossible to get your 6th AND either your 4th or your 5th.)
Analysis: Which picks win?: 6/25/2015 12:20:16

Sabali
Level 56
Report
I think he said something about the player who gets 1st pick wins 10% more games.


Was this in games where both players picked the same pick as 1 or in all games? I would suspect the former.
Analysis: Which picks win?: 6/25/2015 14:05:28


l4v.r0v 
Level 59
Report
You know, this data could totally change Warlight ladders/CLOTs. Bayeselo (which Fizzer uses or the ladders) does adjust for first-pick advantage using an experimental constant, but the one Coulon (maker of Bayeselo) derived came from chess- and I have no idea how Fizzer got his experimental constant.

So smileyleg's data can be used to get a good constant for first pick advantage. But it gets even better. Now we're even able to adjust for very specific situations (with more data, perhaps)- like getting 1,4,7 when your opponent gets 2,3,5. Or derive different constants for first-pick advantage depending on whether you had the same first pick.

If we had probabilities like that and were able to determine which changes were neglible and then go ahead and derive constants from the ones that weren't, well, that would totally change every CLOT out there and make the results much more accurate in the long run.
Analysis: Which picks win?: 6/25/2015 19:12:13


Sephiroth
Level 61
Report
DanWL, how in hell do you think there could be a possibility to get the 7th pick when the total territory limit is 6?

Edit: When I had to use 6 of my picks, my first 3 picks were all gone and I was left with picks 4-6.

bullshit, you ALWAYS get at least 1 in your first 2 picks and if you get your 6th pick you DIDN'T get your 4th and 5th

Edited 6/25/2015 19:13:04
Analysis: Which picks win?: 6/26/2015 02:13:36


Fallen Angel
Level 55
Report
@Dan, with 3 picks per player it is impossible to get 7th. Don't attempt to argue this one; just accept it as fact, please.
Analysis: Which picks win?: 6/29/2015 07:15:26


l4v.r0v 
Level 59
Report
bullshit, you ALWAYS get at least 1 in your first 2 picks and if you get your 6th pick you DIDN'T get your 4th and 5th


Is there a non-cyclic way to handle picks? I.e., a purely random one where the system decides between P1 and P2 for each picking turn until one of them has 3 starts.

Obviously not on the Strategic 1v1 template or the 1v1 ladder, but does one exist? I haven't seen it used, ever.

EDIT: to clarify, not that I would ever want to use it

Edited 6/29/2015 07:16:04
Analysis: Which picks win?: 6/29/2015 08:07:43


TBest 
Level 60
Report
"a purely random one where the system decides between P1 and P2 for each picking turn until one of them has 3 starts."

Well, there is automatic distribution. and that is the only option to manual :)
Analysis: Which picks win?: 6/29/2015 16:31:54


Sephiroth
Level 61
Report
Is there a non-cyclic way to handle picks?


There isn't. Even with random move order, once the game has decided priority the turn will happen in this fashion:
P1, P2, ... , Pn-1, Pn, Pn, Pn-1, ... P2, P1, P1, P2, ...

in a 1v1, it is always
P1, P2, P2, P1, P1, P2, ...
Analysis: Which picks win?: 6/29/2015 16:40:11


l4v.r0v 
Level 59
Report
Ah. I almost want to try that, just to see how things would change now that I can no longer predict my pick combos (or at least rule out impossible ones like 1-2-6).
Analysis: Which picks win?: 6/29/2015 16:58:53


Widzisz • apex 
Level 61
Report
(or at least rule out impossible ones like 1-2-6)

But 1-2-6 is possible.
Posts 11 - 30 of 48   <<Prev   1  2  3  Next >>