Play
Multi-Player
Coins
Community
Settings
Help
Sign In | Sign Up
<< Back to All Maps

Eranis World

Created by jacek (all)
Went public on 12/3/2010
Number of ratings: 160
Average rating: 3.6812 / 5
394 territories, 165 bonuses, 4 distribution modes

Reviews

Review by {rp} Clavicus Vile on 3/22/2012.
A fun map when you stick to the intended distruibiton modes. The map is nicely designed with interesting bonus and territory ayouts Each starting spot gives you an entirely different type of game to play, which is a great aspect to this map. I've seen each team win just as much as the next in FFA's, so no overwhelming balance issues exist.

I give this 5/5 for it's layout, balance and design.
14 out of 15 people found this review helpful.
Review by gsword97 on 3/23/2012.
Very strategic with tons of options. You can try to take the strongholds or hold the ports, every game is different.
9 out of 9 people found this review helpful.
Review by {rp} General Mac on 3/23/2012.
A good solid map with some nice fresh ideas, which i always love in a map. It takes a while to get used to the negatives and where the areas are you cant pass but once you get used to these its a real fun map to play. i would have given 5 stars if non conectted areas were a little more obvious i.e where there are walls and swamps etc
6 out of 7 people found this review helpful.
Review by de profundis on 3/31/2012.
the best hex map there is.
6 out of 8 people found this review helpful.
Review by Mordred on 4/16/2012.
Very fun map! The bonuses can be rather unusual, making this map rather diverse.
5 out of 7 people found this review helpful.
Review by Tim (TIM CLAN) ���� on 8/5/2013.
This was fun at first but there are some broken borders where it should connect but doesnt etc.
2 out of 2 people found this review helpful.
Review by For Pony!!! on 10/23/2013.
nice map
0 out of 0 people found this review helpful.
Review by Arthur Frayn on 5/19/2014.
i actually like this map, not sure why
0 out of 0 people found this review helpful.
Review by fuzzy pickle on 5/12/2014.
SO CONFUSING LIKE WHAT
0 out of 0 people found this review helpful.
Review by G_GR on 12/22/2014.
nice map
0 out of 0 people found this review helpful.
Review by Furbal on 1/4/2015.
I like the map. It takes a bit of figuring out where what borders are passable but i'm still a new player here so maybe it's me. This is fun and not so long as to bog down for a fast(ish) solo game.
0 out of 0 people found this review helpful.
Review by Nathan on 10/21/2015.
This map is fantastic! It really requires players to think carefully about how they intend to expand. Throw out all the old strategies here. Very well done.

A couple minor quibbles:

- It can be tough to see the "walls" of each castle because they are only indicated with a slight gap in connections with territories that would otherwise be adjacent. A thick line akin to the one used to divide the northwestern continent would make castle identification easier.

- Also, the northwestern continent is both the largest and most easily controlled. This could be easily addressed by territory A8 (on the pirate island) to any or all of A24, B25 or E25.

- Finally, a bridge between the Kingdom of the Dragon and the Desert Tribes would also improve gameflow.
0 out of 0 people found this review helpful.
Review by Sakura Tenshi on 9/26/2016.
Nice and strategic points are giving me ideas on being defensive when regrouping.
0 out of 0 people found this review helpful.
Review by Oatcutter on 5/2/2012.
Very nice map
1 out of 3 people found this review helpful.
Review by crazeee on 8/8/2013.
fun
0 out of 1 person found this review helpful.
Review by Honorable ButtHead on 8/19/2012.
Great map. Its really fun to play, but some of the connections are confusing
1 out of 3 people found this review helpful.
Review by Angriest Angel on 2/17/2013.
Hard to teal if some territories connect to each other. otherwise great map
0 out of 2 people found this review helpful.
Review by Sanga on 8/2/2012.
Not my favorite map. I understand the purpose of some of those negative bonuses (to keep players from just seizing the chokepoints) but I don't believe they they actually add very much to the game, except very early on when resources are too limited to easily grab the adjacent hexes as well. In addition, the map's graphics don't do a very good job of showing where the "fortifications" block travel versus where they do not.
2 out of 7 people found this review helpful.
Review by kailrik on 5/3/2012.
This map is my favorite map so far, and I have several maps that I really like. Biggest issue is that the Temple continent and Dragon Continent have screwed up links that make taking them over really annoying.
2 out of 8 people found this review helpful.

Contact | About WarLight | Play Risk Online | Multiplayer Strategy Game | Challenge Friends, Win Money | Skill Game | Terms of Service