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1v1 Concept Template Competition: 12/1/2015 06:59:24


Fleecemaster 
Level 59
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Example games will help, I will make sure to play and post some for each template if there isn't one available though.

Feel free to set up a game with me if you want to create an example game :)
1v1 Concept Template Competition: 12/1/2015 12:16:15


Benjamin628 
Level 60
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You will play a full game of each one?
1v1 Concept Template Competition: 12/1/2015 15:54:56


Fleecemaster 
Level 59
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Sure, not live though, before hand I meant, if that wasn't clear, that's why there's a 2 week gap from closing to the stream, for prep ;D

Most likely I'll make the decisions on placement as well and reveal on them on the stream, it will save all those watching a lot of time. We can go into detail and answer questions after that.
1v1 Concept Template Competition: 12/1/2015 17:17:09


ChrisCMU 
Level 61
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Well, I will copy mine from that other 'contest':

I wanted to take a different spin on things. My template focuses on Local Deployments. You cannot pick any of the bonuses, so it is also big on picking strategy and how to access the income (manufacturing centers on my map). You have 0 base income (with a +2 card to help you get started on income), so you must be very wise with your moves. I think it is a fun and very different way to play, which is what I think Sze was going for with this contest (something outside the box like his Limited Full Distribution):

Template:
https://www.warlight.net/MultiPlayer?TemplateID=753322

*Game Link:
https://www.warlight.net/MultiPlayer?GameID=9883305

*Note that I took his suggestion to turn off a couple bonuses in Laio as it did seem a bit unbalanced as it was. These changes are reflected in the template link above.

EDIT - also, if anyone wants to play a test game on it and give me the link, I will paste it in here as another example. Since this went through a few iterations, all my other links will be of the wrong settings.

Edited 12/1/2015 17:18:17
1v1 Concept Template Competition: 12/1/2015 17:24:20


Timinator • apex 
Level 67
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Your example-games just states what sze said about your template though.
The +2 are so dominant. MoD grabbed more of them turn 1. You lost.
1v1 Concept Template Competition: 12/1/2015 17:27:41


Fleecemaster 
Level 59
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Tim, constructive input please, or just don't bother posting. I'm sure he's aware of what Sze said, we all are, but this is a place for template concepts and template builders, not blanket hatred from blinkered drones.

Didn't your mum ever say to you "If you have nothing good to say, say nothing at all" ?
1v1 Concept Template Competition: 12/1/2015 17:28:26


Fleecemaster 
Level 59
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I'll be running all the games through my map analysis tool as well, so we can get a nice break down of the bonuses :)
1v1 Concept Template Competition: 12/1/2015 17:33:28


Timinator • apex 
Level 67
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Just shut up Fleece.
1v1 Concept Template Competition: 12/1/2015 17:49:29


Fleecemaster 
Level 59
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Get the hell out of my thread.
1v1 Concept Template Competition: 12/1/2015 17:50:49


Timinator • apex 
Level 67
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You don't own this site, so can't force me outta here.
1v1 Concept Template Competition: 12/1/2015 18:04:18


ChrisCMU 
Level 61
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I am not aware. As I mentioned, I cannot see the video.

That is positive feedback, and useful. Certainly I could tweak the template and make the 2s into 1s. I figured the point of Sze's contest was to come up with some viable templates. That means he should encourage the development of these. Foster conversation. Test the templates and see if his hunch is correct. My beef is that a small tweak could make it viable in his eyes, yet it was basically given an F score.

I'll do some testing with 1s there instead. if anyone wants to play it that way let me know.
1v1 Concept Template Competition: 12/1/2015 19:12:56

wct
Level 56
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You don't own this site, so can't force me outta here.

(Uh, need it actually be said? I guess so.)

... And you can't force him to shut up.
1v1 Concept Template Competition: 12/2/2015 01:37:22


Master Turtle 
Level 62
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@FleeceMaster

I will gladly test every template on here with you and help you judge. I reccomend you also have a few other players help with this too since I am submitting templates and I may be accused of being biased (which is why I don't vote on templates). Also if your going to have all of the games played and the templates ordered leading up to the template contest winner and your well organized with that list I see no need to use youtube. Simply use twitch and you should be all set.

Feel free to mail me or send me a game invite so we can discuss things more in depth and specific things if you feel it is nescesarry or beneficial.
1v1 Concept Template Competition: 12/2/2015 01:42:42


Fleecemaster 
Level 59
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That was my point wct, at least you understood it ;)

Thanks for the offer MasterTurtle, I would certainly like some other perspectives on these templates, and I'll start testing the templates I have have the next few days, I want to make sure I get set up properly to record all the results and opinions before I start, also I would like to have my analysis tool online and ready to go ao I coalate all the data more easily.

If there are any other players who would like to join me in commentating and/or testing then I would be grateful :)
1v1 Concept Template Competition: 12/2/2015 03:07:30

dauti
Level 60
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Testing games will be fun. Invite me if you need players for the tests :)
1v1 Concept Template Competition: 12/2/2015 03:18:47


Fleecemaster 
Level 59
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Ok, thanks dauti :)
1v1 Concept Template Competition: 12/2/2015 03:20:10


AWESOMEGUY 
Level 63
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Expect templates soon.
1v1 Concept Template Competition: 12/2/2015 03:22:45


Fleecemaster 
Level 59
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*Expects*
1v1 Concept Template Competition: 12/3/2015 03:28:53


Master Turtle 
Level 62
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Also what is your definition of a 1v1 Concept Template? What is the concept that you want? Something that emulates chess? Rock Paper Scissors? Strategic Value? Playability?
1v1 Concept Template Competition: 12/3/2015 03:56:02


Fleecemaster 
Level 59
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Anything interesting really, I generally find the usual format of 1v1s very boring, they generally all have the same layout: Similar maps with similar territory numbers and bonus sizes, similar neutrals and starting locations (Random Warlords usually) and usually a similar number and size of wastelands. Usually any changes are very small and rarely effect gameplay dramatically. Any change that adds any kind of "new thinking" to play is generally frowned upon by a lot of the community and a lot of the long-time players have trouble adapting. I think that's a shame, myself.

Personally to keep Warlight fresh and interesting I have to constantly play around with settings to find out new interactions, there are plenty of settings and cards available, and often they are very under-utilized.

The main aim of this contest is to see what people can come up with that isn't done very often, and create an interesting and workable template from that interaction. Anything that gives the sense of "Wow, I never thought of using that setting like that!" will score well. Anything that looks just like a standard "strategic" template won't score very highly.

Innovation is the key here, but then so is workability and fun :)

On a side note my map analysis tool is in it's very early stages, I ran a map through it today, here's the results:
http://pastebin.com/TBN6bjSn
(Please note that it's in a very basic form because I have to recode it from scratch, if anyone would like me to analyse a map for them just PM me!)
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