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1v1 Concept Template Competition: 12/3/2015 05:13:33


Master Turtle 
Level 62
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1.) Cards bring different aspects of the game into play but some are just unpractical for competivie play.
2.) There are many tempaltes that use different numbers for neutrals (2's,3's,4's) you just have to look for them.
3.) The community doesn't accept a lot of templates (as you say trouble adapting) because it doesn't make sense to adapt to some template that won't help you in the rest of your aspects of warlight.
4.) There must alwasy be more than 1 way to win.


Can I link several templates with fog changes, mulitattack, strategic autodistribution games etc? I don't claim for any of them to be mine and unless the creator submits them I don't think they should be awarded prizes but I think you should see a list of templates that aren't quite so "basiclly strategic".
1v1 Concept Template Competition: 12/3/2015 05:20:06


Fleecemaster 
Level 59
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Anything that can be added into the mix will always be gratefully received, we can take into account that they are non-submissions in regards to prizes :)
1v1 Concept Template Competition: 12/3/2015 05:30:03


AWESOMEGUY 
Level 63
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I agree with Turtle.

The one I am creating right now has no base income, but there are strategic +1 spots that give you base income to start.

I think "basically strategic" games are nice, but weird templates are even more fun to play. Gui's LD Auto-distribution template on Greece literally perfected two settings I thought were not fun/strategic to play with before: auto-distribution and local deployments. LD was boring to me with more basic templates like Turkey LD (which I don't even think is very strategic) and cut down a bit on the boring aspect of it as it inevitably drags on far too long for a worthwhile game.

Thinking outside the box is better for strategic templates. Once in a while, a "basic" strategic template will be amazing (EarthSea I think is a great example), but the majority that utilize such basic and "tried-and-true" settings. I used to think that all that was required for a template to be strategic was just wastelands, 0% SR, 4 starting armies on a typical 1v1-style map.

But it seems that's a bit redundant and overdone with templates, better ones in my opinion use strange and interesting settings. The invention of limited distribution was nice, but now it's kind of become another staple to try and make a template strategic (for now it hasn't fully, but I can see it being used more and more in the future.)
1v1 Concept Template Competition: 12/3/2015 06:04:37


Fleecemaster 
Level 59
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I think trying out different an more complex strategies can help improve your skill in Warlight, also the variation stops it becoming repetative and makes the game more fun.

I don't want to belittle anyone who prefers to stick to what they know. But that's just not for me, I get bored to easily, and I think there are others out there too :)

Custom scenarios can really make things intersting when it comes to auto-distribution, as well as manual-distribution, and are something I have been playing around with recently.

This template for example can give players the option to pick the centre (much harder) but gives more income and more starting troops :)
https://www.warlight.net/MultiPlayer?GameID=9974812
It is a lot harder to balance though, granted, and seems to work better for FFAs :)
1v1 Concept Template Competition: 12/3/2015 06:07:48


master of desaster 
Level 66
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I've played some tournament on this map already. A lot of luck and guesswork it was, but still fun. Nothing i would play often but it was cool for the 2 tournaments i was in
1v1 Concept Template Competition: 12/3/2015 06:09:58


Fleecemaster 
Level 59
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Which map?
1v1 Concept Template Competition: 12/3/2015 06:10:45


master of desaster 
Level 66
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The one with the 4 triangle bonusesyou posted above
1v1 Concept Template Competition: 12/3/2015 06:11:29


Fleecemaster 
Level 59
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With the same template?
1v1 Concept Template Competition: 12/3/2015 06:15:15


master of desaster 
Level 66
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All the terretories except the ones in the middle of the small bonuses were pickable. The center wasn't pickable at all. 4 starts, wr, reinforcement card of 5 after 4 turns. It's maybe 1.5 years now so i might be slightly wrong
1v1 Concept Template Competition: 12/3/2015 06:46:33


DW: Soz, NGL, I Play SLOW. UV BN Warned! 
Level 57
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Yes, I'll be a tester, gladly.
But I'm not want to stay current on this thread, so, either update the opening post, or mail me, or both. :)
1v1 Concept Template Competition: 12/3/2015 08:33:53


Fleecemaster 
Level 59
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Cool, thanks Dublin! :)

MoD, to be honest that sounds kinda boring :P

I was only using that template as an example of one where I was using custom scenario to make non-uniform starts, and the ability to choose the starting locations. Although by the sounds of things that's what you were talking about. The map I chose there wasn't important to my point. I was using that one to test because it's small :)
1v1 Concept Template Competition: 12/4/2015 01:03:12

wct
Level 56
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Can I link several templates with fog changes, mulitattack, strategic autodistribution games etc? I don't claim for any of them to be mine and unless the creator submits them I don't think they should be awarded prizes but I think you should see a list of templates that aren't quite so "basiclly strategic".


That's a great idea. For one, it will promote lesser-known templates, and for another it will give template creators some fresh (to most of us) ideas to spark the imagination for their contest entries.

The real point of this contest (and the other one, too) is to promote template creation, so the more the merrier, IMO.
1v1 Concept Template Competition: 12/15/2015 06:39:53


Fleecemaster 
Level 59
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Two weeks in! Don't forget to submit your templates! :D

I'll be starting to test the ones I have so far, I've already tested on a few and there's some exciting stuff already here! Please sumbit anything you like, honestly, even if you think it's crap, I won't judge you harsly like others may do.

There's currently no submissions for the 200 coin "Duel map" prize or "Six territories or less" prizes! Get them in dude and dudettes! :D
1v1 Concept Template Competition: 12/15/2015 11:27:56


Timinator • apex 
Level 67
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weird templates are even more fun to play


https://www.warlight.net/MultiPlayer?TemplateID=272962

:D
1v1 Concept Template Competition: 12/15/2015 15:08:48


Fleecemaster 
Level 59
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Thanks Tim! :)

I've actually thought about something along these lines, have you tested it?

I'm going to start setting up games very soon with everyone who has submitted templates :)

EDIT: Looking at the card set up, it looks very similar actually to a "Clash of Titans" set up, which I find really good fun :)

Edited 12/15/2015 15:10:01
1v1 Concept Template Competition: 12/15/2015 19:14:30

wct
Level 56
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How will you handle big multi-player games like Timinator's? With AIs? Open seats? Invites? Volunteers? (I don't think I can volunteer, sorry, I'm trying to keep my games limited to a reasonable amount for now. Just curious how you'll handle them.)
1v1 Concept Template Competition: 12/15/2015 19:58:47


Kain
Level 57
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Can I submit 4-5 players FFA?
1v1 Concept Template Competition: 12/15/2015 21:02:20


master of desaster 
Level 66
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Galician: 1 start, 1 army for every territory. the Player who finds the best point to start Expansion wins.

https://www.warlight.net/MultiPlayer?TemplateID=767241

3D Fight! 4 starts. who sees the best picks? on three dimensions! Anticipate your Opponent to the max with multiattack. 1army/territory to make Bonuses less important

https://www.warlight.net/MultiPlayer?TemplateID=767246

Zombies! Apocalypse now! the Zombie-AI in the Center got big income as well as stack. It's a bigg FFA. Only the strongest one survives and defeats the Zombies or can at least survive longer than every other human.

https://www.warlight.net/MultiPlayer?TemplateID=767266

Duel: 5 order delays, 5 Reinforcements of 10, 3 sanction cards, 2 bombs, 1 Diplomacy Card Let the predictions begin! when is the best Point to use the Cards? find it out!

https://www.warlight.net/MultiPlayer?TemplateID=767271
1v1 Concept Template Competition: 12/15/2015 22:57:27


Fleecemaster 
Level 59
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Considering I regularly host 40 player FFAs, finding people to help test won't be a problem, I'll just use my regular guinea pigs ;)

Thank's for the templates MoD! :) I'll have a proper look through them soon :)

Kain, you can submit ANYTHING :P
1v1 Concept Template Competition: 12/23/2015 03:06:32


ice queen
Level 55
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I wanted to try and change diplomacys in a way that was unusual and different so i made:
https://www.warlight.net/MultiPlayer?TemplateID=664153
However its only half finished and i need testers:
https://www.warlight.net/MultiPlayer?GameID=10122828
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