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The update!: 1/4/2016 18:45:34


Fleecemaster 
Level 59
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The servers are super-buggy now :/
The update!: 1/4/2016 18:46:39


Zephyrum
Level 60
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2 things!

1) Agreed with Knyte. Make it so you can customize the commander value. Same for the gouddamn bomb card damage.

2) Can't use Commander and 1 army must stand guard together. That's fine, but...



He refers to commanders as "special units".

Does that means that... There'll be MORE of these units?

#THEHYPE!!!
The update!: 1/4/2016 18:48:02


Kenny • apex 
Level 59
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lmao.
The update!: 1/4/2016 18:48:05


Fleecemaster 
Level 59
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Emergency blockade is a terrible name, I thought we covered that in that thread already?
The update!: 1/4/2016 18:50:54


Psychonaut
Level 57
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I think it's pretty rad. Commanders need to stay out of strategic games for simplicitys sake. But they'll make RP and diplomatic game much more fun. And I'm excited to see what game modes people come up with :) also the ability to remove one army stands guard I think is an amazing change.
The update!: 1/4/2016 18:54:37


[WL] Colonel Harthacanute
Level 52
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Wow! This is literally amazing!

#ThankYouFizzer!!!
The update!: 1/4/2016 18:59:04


Zephyrum
Level 60
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I COULDN'T RESIST. He's so good looking.

The update!: 1/4/2016 18:59:40


Fleecemaster 
Level 59
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Nice, it bugs me that the commander isn't vector graphics though, looks so out of place...
The update!: 1/4/2016 19:08:52


l4v.r0v 
Level 59
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@Kenny: that's an interesting side effect of commanders... they might not be great for strat games yet

They might end up alongside Multi-Attack/Bomb Cards/etc. as one of those options not frequently encountered in widely-used strategic templates that are still used by a small set of players for interesting strategic situations. I don't really think they preclude templates from being strategic- they just introduce new dynamics.
The update!: 1/4/2016 19:09:55


ChrisCMU 
Level 61
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I bet that is a selfie of Fizzer from Halloween (the commander picture)
The update!: 1/4/2016 19:12:05


Ox
Level 58
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Nice observation, Zeph.

More special units!! :D
The update!: 1/4/2016 19:12:56


cookie 
Level 65
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I bought lifelong membership. That is mean I can play this game whole my life right?
The update!: 1/4/2016 19:19:46


l4v.r0v 
Level 59
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Special units would make diplos great again :D
The update!: 1/4/2016 19:24:11


Zephyrum
Level 60
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This would be amazing in Diplos if you could set their value. Otherwise, I don't see that much use. What are 7 armies for in, for example, those WN2014 games with all bonuses x10?
The update!: 1/4/2016 19:27:26


l4v.r0v 
Level 59
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^

It'd be nice to change the value of the Bomb Card multiplier, the value of a Commander, and the # of armies required to stand guard at a territory (changing it from 1 to 2, for example, would really change the game dynamics in a template like Strat 1v1, especially for expansion).
The update!: 1/4/2016 19:29:19


Φιλώτας 
Level 62
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commander cannot transfer (probably if she is not paired with an army or more)

https://www.warlight.net/MultiPlayer?GameID=10213764

turn 5 and 7 - my first orders respectably

happened also to an opponent
The update!: 1/4/2016 19:29:48

M. Poireau 
Level 57
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Commanders are still important, since killing one eliminates the other player. (Also, you could make special rules for them, like only being allowed to deploy to territories connected to your commander or some such.)

However, a potential problem:

***IMPORTANT***

Without "One Army Must Stand Guard", isn't there a possibility of creating an infinite loop in a multi-attack game?

Sure, it would be very unlikely (two opposing teams would have to keep taking the same territory over and over again), but it's potentially a very serious bug, no?

***IMPORTANT***
The update!: 1/4/2016 19:35:03


Fleecemaster 
Level 59
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No, cos transfers stop the loop, and it's impossible to attack with a stack more than once from the same territory... You could do it if you had infinite territories though.
The update!: 1/4/2016 19:36:50


Φιλώτας 
Level 62
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so commander will be left in a corner of a map, just expecting for the kind opponent to free them?
The update!: 1/4/2016 19:37:14


hedja 
Level 61
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it doesnt let you send 2 attacks from the same territory to the same territory, so only a finite number of attacks possible per turn
to be fair on large maps that can result in VERY long turns but you would need some pretty well designed routes to cover every single possible attack (and a map which allows it too)
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