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a new map project: 6/8/2016 21:48:39


Tchaikovsky Reborn
Level 41
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Barracks-

Page's quarters

Squire's quarters

Armor Stores

Army of the Lion

Army of the Stag

Army of the Boar

Traning Grounds

Standard Storage

Chainmail Corner

Dining Hall

The Quiver

Fletcher's Fancy (a tavern)

Officer's Quarters

Archery Field

Taylor's Tower
a new map project: 6/8/2016 22:57:29


Darth Grover
Level 52
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Maybe it's too late for this suggestion, but it might be good to make the span of the bridges into territories instead of connecting one side directly to the other. It would make for more tactical realism to have those choke points.
a new map project: 6/9/2016 00:11:29


Tchaikovsky Reborn
Level 41
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^
a new map project: 6/9/2016 00:17:02


Ranek
Level 55
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Von Jewburg, thanks for your suggestions. =)
Grover, I already considered to give the bridges territories, but I decided against it. the roads will have zero bonus value on default. there are meant for fast traveling and for strategic purposes. controlling the streets will be the key for dominating the districts. bridge-territories wont have any strategic value. bridge territories would only enlarge choke points and traveling time. Instead of defending from the bridge you can hold off the enemy from the adjacent road. Although there are bridge territories across the moat, but these shall simulate the fortification aspect. I hope that was somehow helpful to comprehend my decision. =)
a new map project: 6/9/2016 02:46:21


Darth Grover
Level 52
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That makes sense, though I thought a change would make the bridges more realistically important strategically. Controlling street is key to dominating the districts, but controlling bridges and intersections would be key to holding the streets. Just a suggestion. :-) Do what you want with it.

I figured there was no harm in mentioning it. :-) It's such a cool map!

Edited 6/9/2016 03:29:57
a new map project: 6/9/2016 03:21:31


Darth Grover
Level 52
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For the Brewery District -

Main Square:
Porter Square North
Porter Square South

Road to Gate:
Ale Gate Road

Road to Castle Bridge:
Barley Street

Road to Church Bridge:
Wheat Street

Export Brewery:
Kettle Room
Fermentation Room
Keg Room

Shipping Company:
Loading Docks (Outside the Keg Room door)
Warehouse
Office
Stables

Brewer Housing:
Stout Block
Porter Block
Ale Block
Lager Block
Bock Block

Bridge Apartments:
The Crown Plaza
Grover's Townhouse
Brewmaster's Suite

Edited 6/9/2016 03:31:36
a new map project: 6/9/2016 09:01:25


҈ * TeeMee123҈ *
Level 55
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In the inventor's tower, you spelt 'engineer' wrong on the top territory. also, some of the lake is shown outside the area of the map when fully zoomed out (in the top right)
a new map project: 6/9/2016 10:07:54


{rp} GeneralGror
Level 58
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Looks incredible mate!
Give me a shout if you need more names, I see a lot still unnamed.

Imho the citadel bonuses should be named differently.
The Great Hall, for example, takes up a third of the whole place!
It's larger than the entire Red Church.
I don't think it should take more than 2/3 maybe pushing 4 territories.

Similarly with the Royal Chambers.
General terms like the East and West Wings could work.
I'll put some thought into that if I have time.

But seriously, what a map! If I ever make one I know who I'll be coming to for tips ;)
a new map project: 6/9/2016 12:06:01


Ranek
Level 55
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thanks a lot guys.
TeeMee, I can easily change that lake error, but I thought it isnt very annoying. How do you like this version:
https://www.warlight.net/SinglePlayer?PreviewMap=57369
and Grover's Townhouse is the best. =D
a new map project: 6/9/2016 13:13:24


Darth Grover
Level 52
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;-)

PS In Wheat Beer Borough you spelled it "Wheet"

I'll come up with some more names after work today.

Edited 6/9/2016 13:34:51
a new map project: 6/10/2016 13:38:09


Paul.L.Fla
Level 19
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New suggestions are:

Slaughterhouse:
Last Grunt Shambles - Joyous Butcher
The Doleful Knacker - Bloody/Brief Animal Sanctuary
Cervine Rawhide Yard

Tannery/Bleachery Stock:
Pelt Storage - Acid and Solvent Shelving
Leather Paradise - Irritating Scants/Odours
Colourful Tubs - Deloused Buckskins
Soaked Hides and Curing Site

Taxidermist:
Absurd Jackalopes/Species - Cabinet of Portly Curiosities
Paul's Zoologic Rarities - The Buoyant Hart/Stag

Red Peak/Greenmile
Dubious Elixirs - Little Faith Inn
Gran's Tall Stories - Merry Widow
Busy Fairground - Silver Antler Club

Hopes Harbour:
Last Anchor - Harbour's Skunkiest
St Austel:
Monk's Binge
Malt District:
Thriving Stein Shop/Stein and Sons Jug Shop

Dump:
Debris Hills - Wreckage's End - The Vile Gull

Faculty of Art:
Ode to Aurora - Kallisto Street Theatre
Verdant Fountain
Faculty of Science:
Botanik Garden - Riddle's Nest
Grand Golden Campus
University:
Library of Enlightenment

Institute:
The Salt Earls/Deposit
Rocks Repository
Stone Labs:
Whinstone/Basalt Assay - Granite Splitter
a new map project: 6/10/2016 18:07:47


Ranek
Level 55
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thanks a lot.
a new map project: 6/11/2016 14:41:36


Tchaikovsky Reborn
Level 41
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For the Merchant's Corner (note that as a Jew I feel somewhat inclined to do this :P)

Katzstein's Bank (can make it into a bonus)
Royal Mint
Currency Exchanger
Wimble and Chester's Insurance
Penny Plaza
Great Vault
Ingot Stores
Western Countinghouse
Eastern Countinghouse
Counterfeit's Den
a new map project: 6/11/2016 17:35:02


Ranek
Level 55
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jewish names for the merchant guild - thats great.^^
a new map project: 6/12/2016 13:18:34


Tchaikovsky Reborn
Level 41
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Can you at least at KatzStein to it?

I want to leave a mark on this map.
a new map project: 6/12/2016 14:27:05


Ranek
Level 55
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yes will do
a new map project: 6/12/2016 14:46:51


Tchaikovsky Reborn
Level 41
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Great.

Sign me up for testing if need be.
a new map project: 6/12/2016 15:06:40


Ranek
Level 55
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I hope you like The Katzstein Vault in the Trader Hall. and will do. =)
a new map project: 6/12/2016 20:24:41


Tchaikovsky Reborn
Level 41
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Beautiful.

starts counting shekels
a new map project: 6/12/2016 20:46:07

Michael Myers
Level 58
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nice map indeed :)
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