Maybe it's too late for this suggestion, but it might be good to make the span of the bridges into territories instead of connecting one side directly to the other. It would make for more tactical realism to have those choke points.
Von Jewburg, thanks for your suggestions. =) Grover, I already considered to give the bridges territories, but I decided against it. the roads will have zero bonus value on default. there are meant for fast traveling and for strategic purposes. controlling the streets will be the key for dominating the districts. bridge-territories wont have any strategic value. bridge territories would only enlarge choke points and traveling time. Instead of defending from the bridge you can hold off the enemy from the adjacent road. Although there are bridge territories across the moat, but these shall simulate the fortification aspect. I hope that was somehow helpful to comprehend my decision. =)
That makes sense, though I thought a change would make the bridges more realistically important strategically. Controlling street is key to dominating the districts, but controlling bridges and intersections would be key to holding the streets. Just a suggestion. :-) Do what you want with it.
I figured there was no harm in mentioning it. :-) It's such a cool map!
In the inventor's tower, you spelt 'engineer' wrong on the top territory. also, some of the lake is shown outside the area of the map when fully zoomed out (in the top right)
Looks incredible mate! Give me a shout if you need more names, I see a lot still unnamed.
Imho the citadel bonuses should be named differently. The Great Hall, for example, takes up a third of the whole place! It's larger than the entire Red Church. I don't think it should take more than 2/3 maybe pushing 4 territories.
Similarly with the Royal Chambers. General terms like the East and West Wings could work. I'll put some thought into that if I have time.
But seriously, what a map! If I ever make one I know who I'll be coming to for tips ;)
thanks a lot guys. TeeMee, I can easily change that lake error, but I thought it isnt very annoying. How do you like this version: https://www.warlight.net/SinglePlayer?PreviewMap=57369 and Grover's Townhouse is the best. =D
Slaughterhouse: Last Grunt Shambles - Joyous Butcher The Doleful Knacker - Bloody/Brief Animal Sanctuary Cervine Rawhide Yard
Tannery/Bleachery Stock: Pelt Storage - Acid and Solvent Shelving Leather Paradise - Irritating Scants/Odours Colourful Tubs - Deloused Buckskins Soaked Hides and Curing Site
Taxidermist: Absurd Jackalopes/Species - Cabinet of Portly Curiosities Paul's Zoologic Rarities - The Buoyant Hart/Stag
Red Peak/Greenmile Dubious Elixirs - Little Faith Inn Gran's Tall Stories - Merry Widow Busy Fairground - Silver Antler Club
Hopes Harbour: Last Anchor - Harbour's Skunkiest St Austel: Monk's Binge Malt District: Thriving Stein Shop/Stein and Sons Jug Shop
Dump: Debris Hills - Wreckage's End - The Vile Gull
Faculty of Art: Ode to Aurora - Kallisto Street Theatre Verdant Fountain Faculty of Science: Botanik Garden - Riddle's Nest Grand Golden Campus University: Library of Enlightenment
Institute: The Salt Earls/Deposit Rocks Repository Stone Labs: Whinstone/Basalt Assay - Granite Splitter
For the Merchant's Corner (note that as a Jew I feel somewhat inclined to do this :P)
Katzstein's Bank (can make it into a bonus) Royal Mint Currency Exchanger Wimble and Chester's Insurance Penny Plaza Great Vault Ingot Stores Western Countinghouse Eastern Countinghouse Counterfeit's Den