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WarLight in Unity Alpha now available: 10/13/2017 13:24:24


linberson 
Level 63
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Not working for me.

edit: on android

Edited 10/13/2017 13:24:49
WarLight in Unity Alpha now available: 10/14/2017 21:21:22


Gus squared
Level 61
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I only recently tried Unity client on my android (Samsung J3) and it has one issue - game freezes after ~1 minute. Also, previous/original mobile version seemed a bit faster, while this one is laggy and that is kinda weird.


I see a similar issue, with the app freezing on my Android J7. Often the freeze resolves itself after a second or two, but sometimes I must kill the app, and restart. Which is fine while playing multi-day, but wreaks havoc when I am playing real-time.
WarLight in Unity Alpha now available: 10/14/2017 21:41:59

Fizzer 
Level 64

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Sorry for the freeze issues. A fix is coming in the next update, I'm working hard on trying to finish it.
WarLight in Unity Alpha now available: 10/15/2017 16:47:40

EQReport
Level 45
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Are you going to consider making 50 player games for the Unity Client?
WarLight in Unity Alpha now available: 10/15/2017 23:51:21

Fizzer 
Level 64

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A new version is available! It's available now for standalone and WebGL builds. I'll publish to Android and iOS after a day or two if no major bugs come up. Here's what's changed:

3.23.6 2017-10-15:
- Upgraded to Unity 2017.2.
- Worked on a few things to increase loading speed, particularlly on the WebGL version. The app now starts up about 25% faster.
- Hardened the app to failures that occur during startup, so it'll be more likely to be able to display error messages and give an opportunity to report the failure.
- The "R" key now refreshes the Open Games page. Thanks to TBest for suggesting this.
- Mods on the Create Game page are now sorted: Your personal development mods first, then alphabetically.
- Quickmatch game descriptions ratings now show ratings to two decimal points.
- When eliminated/committed/surrendered/etc, the message in the upper left corner now appears above the button instead of below.
- Added Ctrl+G support for going to a level details page. Thanks to Muli for suggesting this.
- Increased the map layering distance slightly so that the Ryloth map appears correctly. Thanks to Muli for reporting this.
- Fixed a bug with single-player levels that give initial cards that made history show them incorrectly. Thanks to Muli for reporting this.
- Fixed a bug that made NLC auto-dist games get no thumbnail on the My Games page on the first turn. Thanks to Muli for reporting this.
- Fixed a typo in the end game window. Thanks to Derfellios for reporting this.
- Fixed minor bugs in the settings preview dialog.
- Fixed a bug on the quickmatch page that made it not save when pressing the back button hotkey.
- Fixed a bug that made the graph points in the luck graphs sometimes go outside the chart. Thanks to Min34 for reporting this.
- Fixed a bug that could cause an error in rare cases when using the "Y" hotkey to open statistics. Thanks to Muli for reporting this.
- Fixed the color of the wiki button on the settings page. Thanks to Derfellios for reporting this.
- Mods: Fixed a bug that caused GameOrderCustom orders with a cost to not have the cost reflected properly in some cases in multi-player games. Thanks to dabo1 for reporting this.
- Android: Fixed a bug that could cause the app to freeze. Thanks to Rufus for reporting this.
- Windows: Fixed a bug that sometimes caused virus scanners to interfere with the game. Thanks to King for reporting this.
- WebGL: Added an experimental WebAssembly target to the Unity page.
- WebGL: The socket connected status is now shown under the account drop-down.
- WebGL: If the app runs out of memory, it now pops up a nicer message with a convenient button to increase the memory limit.
- WebGL: Fixed a bug that made the flag images not show up next to people's names in the player popup. Thanks to TBest for reporting this.


We now have an experimental WebAssembly (wasm) version of the WebGL app available! The goal of the wasm build is to start up faster.

You can try it out by going to https://www.warlight.net/ChangeUnityWebGL and selecting the WebAssembly option from the drop-down, or by providing a querystring parameter (see below).

Note that when using wasm, it will always allocate 1024mb of memory, since the memory allocation in wasm is determined when it's built and isn't changeable at runtime. So this one is built for 1024.

Here are my recommendations:

If you're using the WebGL app in Chrome, I recommend using the WebAssembly version since it loads faster.

If you're using the WebGL app in the officially released version of Firefox (56), I recommend staying with the non-wasm version, since this version of Firefox seems to actually load slower.

For the best load times, I recommend upgrading to Firefox 58 by going to https://www.mozilla.org/en-US/firefox/channel/desktop/ and selecting the Nightly option. Then go to WarLight and enable the WebAssembly option. Firefox 58 is blazing fast, not just with Unity but in general web browsing too. It's faster than Chrome now in my experience.


To officially compare load speeds of the WebGL version of the game, you can use these links:

Wasm: https://www.warlight.net/MultiPlayer?Unity=1&UnityFilename=UnityWasm1024&UnityStats=1
Normal: https://www.warlight.net/MultiPlayer?Unity=1&UnityMemory=1024&UnityStats=1

When using UnityStats=1 as these links do, it will print the load speed in the upper right corner once loaded. The key number to look at is the last one, where it says Loading=. Numbers are in milliseconds.

Here are the stats I see for different browsers on my PC:

Firefox 56.0 (64-bit):
- Normal: DL+Inst=6715ms EngineInit=2572ms Loading=9287ms
- Wasm: DL+Inst=17597ms EngineInit=3366ms Loading=20963ms

Firefox 58.0a1 (2017-10-11) (64-bit)
- Normal: DL+Inst=3068ms EngineInit=2703ms Loading=5771ms
- Wasm: DL+Inst=1622ms EngineInit=3198ms Loading=4820ms

Chrome Version 61.0.3163.100 (Official Build) (64-bit)
- Normal: DL+Inst=11875ms EngineInit=4083ms Loading=15958ms
- Wasm: DL+Inst=9071ms EngineInit=1512ms Loading=10583ms

Chrome Version 63.0.3236.0 (Official Build) canary (64-bit)
- Normal: DL+Inst=10884ms EngineInit=6193ms Loading=17077ms
- Wasm: DL+Inst=10796ms EngineInit=3063ms Loading=13859ms

I've been working with the Unity team on trying to get the loading time down, and they have in turn been working with Mozilla and Google on these numbers. More progress will hopefully be coming!

Edited 10/15/2017 23:51:40
WarLight in Unity Alpha now available: 10/16/2017 03:29:12


TBest 
Level 60
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When using UnityStats=1 as these links do, it will print the load speed in the upper right corner once loaded. The key number to look at is the last one, where it says Loading=. Numbers are in milliseconds.

Em, I don't see any print? My screen is just grey when it finishes loading.

Going to MultiPlayer opens a new window that also is just empty after loading.
WarLight in Unity Alpha now available: 10/16/2017 03:35:28

Fizzer 
Level 64

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@TBest: Does clearing your browser cache help?

Right now the Unity app always has the same name, so browser caching can interfere. Giving it a different filename each upload (like the Flash app does) is something I intend to do that I haven't gotten to yet.
WarLight in Unity Alpha now available: 10/16/2017 04:12:08


TBest 
Level 60
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^Yep. Clearing cache fixed it.

Is the new window opening when clicking MultiPlayer going to stay?
(I prefer to be able to have it in a tab, but if you try to eliminate accidentally navigating away I see why you did it. Still prefer the g'old tab through.)

Chorme
Normal : Loading=14523ms
Wasm : Still getting grey/black screen after the loading bar:/
WarLight in Unity Alpha now available: 10/16/2017 04:56:00

Fizzer 
Level 64

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I prefer to be able to have it in a tab

One trick is to right-click on the link and select "open in new tab". Or just middle-click if you have a middle mouse button. This will open it in a tab instead of a window.

Wasm : Still getting grey/black screen after the loading bar:/

Ahh, I see the problem. One file didn't get uploaded. I just uploaded it, so it should work now if you clear your cache one more time. Sorry about that.
WarLight in Unity Alpha now available: 10/16/2017 16:02:53


AbsolutelyEthan 
Level 63
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Standalone Windows: a QM on small earth has a thumbnail that shows like 5-6 players
https://www.warlight.net/MultiPlayer?GameID=14274411
WarLight in Unity Alpha now available: 10/16/2017 18:15:23


TBest 
Level 60
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Standalone on this level: https://www.warlight.net/SinglePlayer/Level?ID=1091269

My device ran out of memory :\ Despite setting the first win, no win was recorded. (Happend while using autopliot. Committing turns, and browsing history worked fine.)

Does the thumbnail now show something about the distribution? It looks that way :P
WarLight in Unity Alpha now available: 10/17/2017 00:20:11

Fizzer 
Level 64

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I'll look into the thumbnail issue.

My device ran out of memory

It takes a lot to run the standalone version out of memory, congrats! If you really did this, you can install the 64 bit version of the standalone from here: https://s3.amazonaws.com/data.warlight.net/static/Unity/StandaloneWindows64.zip
WarLight in Unity Alpha now available: 10/17/2017 04:09:30


Timinator • apex 
Level 67
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thumbnails seem to be broken for a lot more than small earth though.
NLC Africa has a missing image as thumbnail for me
Europe/MME shows always a (wrong) same image
other maps appear fogged on the thumbnail
WarLight in Unity Alpha now available: 10/18/2017 21:58:41

Fizzer 
Level 64

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I looked into the memory thing and I did find some memory leaks in the Unity app. So there's good news - the next version will use less memory! Sorry about that.
WarLight in Unity Alpha now available: 10/20/2017 00:42:56


Fleecemaster 
Level 59
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Thumbnails are weird on the flash version too, games in the lobby are showing colours as if they were already started. Not sure if that's related or already known about.
WarLight in Unity Alpha now available: 10/20/2017 05:28:48


[WOLF]WARLORD
Level 55
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Is it free yet
WarLight in Unity Alpha now available: 10/20/2017 07:03:40


DanWL 
Level 63
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Technically it is free, but it's still member-only.
WarLight in Unity Alpha now available: 10/20/2017 20:33:19

iamtaller
Level 52
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Technically it is free, but it's still member-only.


Membership isn't free, thus it is technically not free to get because you need to pay to get it.
WarLight in Unity Alpha now available: 10/20/2017 22:19:23


DanWL 
Level 63
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^ are you aware of the 30-day free-trial for membership?
WarLight in Unity Alpha now available: 10/21/2017 15:51:04

Fizzer 
Level 64

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A new version is out! Here's what's changed:

3.23.7 2017-10-21:
- Removed the Unity splash screen at app startup.
- Fixed memory leaks. Thanks to TBest and Muli for reporting this.
- Fixed a bug that could cause an error when loading a saved single-player commerce game. Thanks to EQReport for reporting this.
- Fixed "Renderer will not be added" error. Thanks to ViralGoat for reporting this.
- Fixed a bug that made the My Games filter sometimes not save. Thanks to Muli for reporting this.
- Fixed IndexOutOfRangeException error. Thanks to 3p for reporting this.
- Fixed a bug that could cause an error when a game failed to load. Thanks to Elan for reporting this.
- Fixed a bug that could cause single player level text to not size itself properly. Thanks to Muli for reporting this.
- Fixed a bug when switching accounts that could make the My Games page show you the other account's games. Thanks to 3p for reporting this.

Edited 10/22/2017 03:58:41
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