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WarLight in Unity Alpha now available: 10/25/2017 20:26:01


l4v.r0v 
Level 59
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WarLight in Unity Alpha now available: 10/26/2017 22:04:15


Cursona 
Level 59
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Warzone, WramLight, WarHole... I think staying with the name Warlight but rebranding the game was fine. I thought Warzone as a name was dead.

But WarZone (if its anything like the Warlight unity app) I think is a good step forward. It's a hella of a lot cleaner.

Edited 10/26/2017 22:04:33
WarLight in Unity Alpha now available: 10/26/2017 22:05:28


AbsolutelyEthan 
Level 63
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Oooops, wrong account

;)
WarLight in Unity Alpha now available: 10/27/2017 07:26:36


Master Ryiro 
Level 63
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its nothing big but the back buttons on various pages on unity don't align on top of each other
Edit 1:on my windows laptop

Edit 2:this just made me realize the buttons of the game lobby are much smaller than those on the main page, kinda harder to press

Edited 10/27/2017 07:35:02
WarLight in Unity Alpha now available: 10/27/2017 07:42:39


Krzysztof 
Level 67
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rather minor bug: second digit of level is sometimes hidden behind magnifying glass icon in lobby
(mobile app)

Edited 10/27/2017 07:43:17
WarLight in Unity Alpha now available: 10/27/2017 08:21:52


Timinator • apex 
Level 67
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Any chance to fix the non-black overlapping background? Not pretty to play on such maps on my phone :/

Edited 10/27/2017 08:22:13
WarLight in Unity Alpha now available: 10/27/2017 08:52:10


Not Tito
Level 58
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^ would love to see that as a customizable thing, is it a possibility?
WarLight in Unity Alpha now available: 10/27/2017 21:04:27


Star of the East
Level 59
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Is there any way to make the chat smaller? I mean the length of the chat I got problems I have to close it if I want to go to the menu. I am using chrome.
WarLight in Unity Alpha now available: 10/28/2017 16:15:45

Fizzer 
Level 64

Warzone Creator
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A new version is out! This update is mostly bug fixes and small improvements. This version will be released for all platforms except iOS.

3.23.9 2017-10-28:
- Added loading images.
- Changed app name.
- WebGL: Added "Automatic" sizing option to the ChangeUnityWebGL page. This mode selects the best mode based on what browser you're using. (32 bit browsers use 512mb, Firefox 57 64bit or older uses 1024mb, Firefox 58 64bit or newer uses 1024mb wasm, Chrome 64 bit uses 1024mb wasm). Everyone with Unity enabled was automatically switched to Automatic mode when this update went live, but you can switch it to whatever you'd like now.
- Added coin purchase options to Store tab.
- Increased default size of the Statistics dialog slightly so that the headers don't wrap in team games. Thanks to TBest for reporting this.
- Fixed thumbnails in no-luck-cyclic games.
- Fixed "Stream not entirely read" error. Thanks to Gus squared for reporting this.
- Fixed "Header value contains invalid characters" error. Thanks to melwei for reporting this.
- Fixed a bug that made quickmatch team games say FFA in the title.
- Fixed cache issues with the WebGL version. It is no longer be necessary to clear your cache between updates.
- Android: Fixed text color on software keyboard. Thanks to Gus squared for reporting this.
- Android: Fixed in-app purchases. Thanks to DontAttackMe for reporting this.
WarLight in Unity Alpha now available: 10/28/2017 20:02:29


Star-Lord
Level 60
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Change of name to WarZone?
WarLight in Unity Alpha now available: 10/28/2017 21:08:28

Nauzhror 
Level 58
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How can you tell what version you're using? I don't see anywhere in the app that displays a version number.
WarLight in Unity Alpha now available: 10/28/2017 21:11:04


Muli 
Level 64
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Ctrl+Shift+E opens the debug menu which shows the version number
WarLight in Unity Alpha now available: 10/29/2017 13:44:51


Nogals
Level 58
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noob question, where the hell is analyse attack?
WarLight in Unity Alpha now available: 10/29/2017 20:35:29


master of desaster 
Level 66
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As promised i tried out unity on mobile again after like a month. After 5 min i got the following objections:

- chat button doesn't work everytime. I have to press it like 3 times till it opens sometimes. (Maybe make it bigger? I almost didn't see it blinking when there was a message)
- the "send all" doubleclick doesn't work properly for me. I have to go to the Okay button to submit the order sometimes.
- the order boxes are on the top left which is a little unhandy cause my thumbs are on the lower side of the screen
- double tap doesn't zoom in anymore. I found that neat on mobile to play one-handed

(On a personal note, on the flash version my colour (brown) is still black in the center on the flash app, which i liked a lot, but i will get used to it)

I use a galaxy S6

Edit: there are nice new features as well of course! Don't want to sound too negative

Edited 10/29/2017 21:01:52
WarLight in Unity Alpha now available: 10/30/2017 00:59:36


DanWL 
Level 63
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noob question, where the hell is analyse attack?

It only appears if there is luck in the game. Can be quite annoying when you want it but can't directly access it. I have made my own version of it in http://danwlgames.000webhostapp.com/WL_WZ/WL_calculate_attack.zip. I've not tested this public version for a long time. I'll update it within a day.

Edit: updated download link.

Edited 11/23/2017 00:16:26
WarLight in Unity Alpha now available: 10/30/2017 11:01:37


Timinator • apex 
Level 67
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Wasn't quick enough to check if that bug exists in Unity aswell, but the Surrender-Box kept popping up for me, even though i already surrendered and was replaced by AI. clicking "Yes" or "Not now" closed the box for only some ms until it popped up again.
WarLight in Unity Alpha now available: 10/30/2017 12:05:13


Waka 
Level 58
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unity has had that problem as well but it should be fixed already afaik
WarLight in Unity Alpha now available: 10/31/2017 02:05:43


l4v.r0v 
Level 59
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Not quite a bug but something that threw me off- refreshing (back to the MultiPlayer page in the Unity WebGL client) doesn't seem to take you out of the Quickmatch queue (or give you any indication that you're still in the queue).

Due to an accidental slip, I accidentally refreshed the page while waiting for a "Quick" match. Had no indication that I was still in the queue, and I didn't want to sign up on accident for another Quickmatch so I just left the system and went back to the Flash client.

Would appreciate it if you either took players out of the Quickmatch queue upon loss of connection/refreshing or had some indicator on the main multiplayer page (was there one? I might have missed it) that players are still waiting.

EDIT: Also noticed that the QM game was created over an hour after I'd joined the queue... Hopefully I'm not still in the QM queue.

Edited 10/31/2017 02:13:26
WarLight in Unity Alpha now available: 10/31/2017 03:47:18

Fizzer 
Level 64

Warzone Creator
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Thanks everyone for the feedback!

chat button doesn't work everytime. I have to press it like 3 times till it opens sometimes.

I'll make the hit detection bigger in the next update.

the "send all" doubleclick doesn't work properly for me. I have to go to the Okay button to submit the order sometimes.

Are you able to reproduce this reliably? I have seen it not work from time to time as well, but I haven't been able to figure out the timing that makes it fail.

double tap doesn't zoom in anymore.

I'll add this to my list but it's a low priority right now.

the Surrender-Box kept popping up for me, even though i already surrendered and was replaced by AI

I'll fix that in the next update.

refreshing (back to the MultiPlayer page in the Unity WebGL client) doesn't seem to take you out of the Quickmatch queue

If you want to cancel a search for a real-time game, make sure you click the Cancel button. Just closing the app won't do it.

I know this is a problem now, but long term I don't think it'll be a problem since I expect all real-time requests to start quickly.

Hopefully I'm not still in the QM queue.

One click of the "Play now" button gets you one game. You're only still in the queue if you click Play Now again.

Just for future reference: if, somehow, you were in the queue for a new real-time QM game, you can always go click "Play now" again then the Cancel button to cancel it.
WarLight in Unity Alpha now available: 10/31/2017 23:30:45

Fizzer 
Level 64

Warzone Creator
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A new bugfix version is out to all platforms except iOS! Here's what's changed:

3.23.10 2017-10-31:
- Uploaded loading images to say "WarLight 2"
- Increased the hit detection area of the chat button. Thanks to master of desaster for reporting this.
- WebGL: The app is now delivered through a CDN for faster download speeds.
- WebGL: Removed unity logo since it looked bad on top of the Warzone one.
- Fixed "not in canvas" error.
- Fixed "has surrendered" loop when you've been replaced with an AI. Thanks to Timinator for reporting this.
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