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Warlight Automatic Game Summary Generator: 11/29/2015 16:45:53


DanWL 
Level 63
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it can only be used for

Thanks, that makes sense now.
Warlight Automatic Game Summary Generator: 11/29/2015 21:43:28

smileyleg 
Level 61
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Thanks guys.

Timi: I'm actually surprised it handled a team game even that well. With regards to the intel, that would be a pretty easy change. I'll have to look at the oddity you noticed--maybe something related to teams but hard to see how it would cause that.

I wonder if it would be easier to follow in general if the players were referred to by numbers/letters (or colors maybe).

Any other suggestions?
Warlight Automatic Game Summary Generator: 11/29/2015 23:13:14


Another
Level 47
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It's great, but I wish I could do more games.
Warlight Automatic Game Summary Generator: 11/30/2015 00:05:57

Hennns
Level 58
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I like this :)

Suggestions: Include cards, and card pieces. I feel like that is too important to ignore in a summary.



Also, a game decided before picks give an error- SyntaxError: Unexpected token T


game: https://www.warlight.net/MultiPlayer?GameID=9872617



link: https://warlight-summarizer.herokuapp.com/summary?id=9872617
Warlight Automatic Game Summary Generator: 11/30/2015 00:34:40


Hog Wild
Level 58
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wow, nice job Smileyleg TJC :D
Warlight Automatic Game Summary Generator: 11/30/2015 00:41:10


Potatoe
Level 57
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Thank you.
Warlight Automatic Game Summary Generator: 11/30/2015 07:54:14

Ryzys
Level 58
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That's fantastic!
Warlight Automatic Game Summary Generator: 11/30/2015 08:27:44


KKND
Level 60
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great job smiley

Left the players names. At least add letter in bracket as (Player A)

And what about if the result at the very end will show the bonuses they have and income, just in case )
Warlight Automatic Game Summary Generator: 11/30/2015 09:43:43


DW: Soz, NGL, I Play SLOW. UV BN Warned! 
Level 57
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Smiley, a very awesome creation, not a ton of uses for me personally, but an awesome creation that will do the community a ton of good. :)
Warlight Automatic Game Summary Generator: 11/30/2015 13:08:30


ZippyChippy 
Level 55
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Nice ....what do u create when ur not "screwing around" ??
Warlight Automatic Game Summary Generator: 11/30/2015 13:24:57


Ou Ki
Level 57
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Adding number of armies for each attack and/or transfer details would be useful. Good job!

P.S. something I noticed. If Player A is about to get knocked out of an area (X), but manages to escape by capturing a territory (Y) adjacent to the one Player B is targeting, it says something like:

'Player B attacks X, attempting to knock Player A out of the area, but fails.'

There is no mention of the escape-capture move to territory Y or Player B actually capturing territory X.

Edited 11/30/2015 13:31:17
Warlight Automatic Game Summary Generator: 11/30/2015 18:14:25


CaptainCliche
Level 53
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Warlight Automatic Game Summary Generator: 11/30/2015 21:22:12


ps 
Level 61
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if you open source it i can replace those lines with something more funny a human would actually enjoy reading
Warlight Automatic Game Summary Generator: 11/30/2015 22:49:30


Fleecemaster 
Level 59
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Yeah, but it's a good start PS...

Great work Smiley :) There is currently a lot of work (in sports) in creating AIs which generate commentary, which is really interesting, the main problem they have is getting the AI to know what is "interesting" to a human, I bet we could program it to recognise big events in Warlight quite easily though :)

There's a way to make it analyse any game you were in btw, so long as you are a member.

Smiley, without looking properly, do you use your own API token for all the calls?

Edited 11/30/2015 22:53:48
Warlight Automatic Game Summary Generator: 12/1/2015 00:02:06

smileyleg 
Level 61
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Thanks all!

Hennns: I will add cards. A little frustrating is that the API says when cards are played but doesn't include some relevant info. Like Blockades don't indicate the territory played upon (could be deduced by looking at the standing next turn). Reinforcements don't indicate the number of armies.

KKND: I have already added final status to the undeployed code.

Zippy: Well, I have a problem of spending too much time just screwing around :)

Cao Cao: I will add the army counts involved.

ps: I will make the github repo public, I just need to change it so that my API Token isn't in the repo.

Fleecemaster: Yes, I use my API token. I could possibly make it accept a user-supplied token, but that would be a security risk for the user.
Warlight Automatic Game Summary Generator: 12/1/2015 15:43:24

RainbowBrite 
Level 60
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I think it's hilarious that Fizzer requires people to pay him for an API token, so that they can create tools to enhance lackluster development.
Warlight Automatic Game Summary Generator: 12/1/2015 23:08:11


Fleecemaster 
Level 59
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Well, that's life, pubes...

smiley, I figured you'd use your token, that's the only way I could figure out how to get mine to work. We're working on a way around this maybe, but it'll take some time I think...

Edited 12/1/2015 23:08:25
Warlight Automatic Game Summary Generator: 12/2/2015 16:45:56


Nogals
Level 58
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https://www.warlight.net/MultiPlayer?GameID=9541445

I ran this through the program and it worked fine but I thought there was a mistake on the program. On turn 5 Blackknight manages to delay an order by attacking with zeros. how do you do this? Im sure you're not allowed to do this. Whenever I try and attack with zero it gives me an error.
Warlight Automatic Game Summary Generator: 12/2/2015 17:02:41

smileyleg 
Level 61
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He probably deployed some, made the attack orders, and then removed the deploy.

It doesn't matter though, orders with zero armies don't actually count as an order in the cycle--so you can't delay with them. It just skips to your next order that uses at least one army.
Warlight Automatic Game Summary Generator: 12/4/2015 18:13:06


Kenny • apex 
Level 59
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ps defeats Lolowut the Invincible • apex in 6 turns
Game Link: https://www.warlight.net/MultiPlayer?GameID=9958799

[After Distribution]
Lolowut the Invincible • apex receives picks 1,3,5,6
starts in Blue (Yutti), Green (Semilo), Red (Eela), Yellow (Liedro)
knows enemy is in Blue (Ervius), Red (Veneazu)
ps receives picks 1,2,3,5
starts in Red (Veneazu), Green (Zinne), Green (Edif), Blue (Ervius)
knows enemy is in Red (Eela)



[Turn 1] <<Lolowut the Invincible • apex [bonus: 0, mobile armies: 20]>> <<ps [bonus: 0, mobile armies: 20]>>
ps expands in Yellow
ps expands in Aqua
ps expands in Red
ps expands in Green
ps expands in Blue
Lolowut the Invincible • apex expands in Yellow
Lolowut the Invincible • apex expands in Green
Lolowut the Invincible • apex expands in Red
Lolowut the Invincible • apex expands in Aqua
ps attacks Eela, attempting to knock Lolowut the Invincible • apex out of the area, but fails


[Turn 2] <<Lolowut the Invincible • apex [bonus: 6, mobile armies: 1]>> <<ps [bonus: 6, mobile armies: 0]>>
ps expands in Green
Lolowut the Invincible • apex expands in Red


[Turn 3] <<Lolowut the Invincible • apex [bonus: 9, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 0]>>
Lolowut the Invincible • apex expands in Red


[Turn 4] <<Lolowut the Invincible • apex [bonus: 9, mobile armies: 3]>> <<ps [bonus: 9, mobile armies: 6]>>
Lolowut the Invincible • apex expands in Aqua
Lolowut the Invincible • apex expands in Yellow


[Turn 5] <<Lolowut the Invincible • apex [bonus: 8, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 8]>>
ps expands in Red
ps takes Jidal, KNOCKING Lolowut the Invincible • apex out of the area
ps takes Craity, KNOCKING Lolowut the Invincible • apex out of the area


[Turn 6] <<Lolowut the Invincible • apex [bonus: 8, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 2]>>
ps expands in Red
Lolowut the Invincible • apex expands in Blue
ps takes Chreo, KNOCKING Lolowut the Invincible • apex out of the area


This was an MA game, was kinda curious to see how it'd go.
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