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WarLight in Unity Alpha now available: 9/13/2017 02:59:57


AbsolutelyEthan 
Level 63
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just played a RT QM game. Will RT QM games disallow you to pair up with someone you just played with?
WarLight in Unity Alpha now available: 9/13/2017 03:06:33


ps 
Level 61
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hmm.. just get a black screen since this last update.
console log here: https://pastebin.com/Jc9fdy39
am on windows using chrome
WarLight in Unity Alpha now available: 9/13/2017 03:12:49


AbsolutelyEthan 
Level 63
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found a bug of sorts.

Played a RT QM game and won, a box popped up saying I unlocked a template. Back in the RT QM lobby while searching for a RT game, it does not list the newly unlocked template as one Im willing to play on (all templates are checkboxed on by default) if I cancel the search and look at my templates it does not list it. Exiting the QM page and entering it again it now lists the new template. I dont think its a bug necessarily, probably only checks what templates I unlocked and refreshes them when I enter the QM page.

*edit* if it matters, the template was "Guiroma" not sure if it was voted in, or was a built in template.

Edited 9/13/2017 03:14:13
WarLight in Unity Alpha now available: 9/13/2017 03:20:04

EQReport
Level 45
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An idea I have is the ability to edit the bonus values in the custom scenario builder...
WarLight in Unity Alpha now available: 9/13/2017 04:21:35

Fizzer 
Level 64

Warzone Creator
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hmm.. just get a black screen since this last update.

Hmm. Can you try clearing your cache to see if that fixes it?

probably only checks what templates I unlocked and refreshes them when I enter the QM page.

That is indeed how it works now, but thanks for pointing out the flaw in this. I'll make sure it refreshes when finishing a game.
WarLight in Unity Alpha now available: 9/13/2017 09:37:59


dabo1
Level 57
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Singleplayer menu: Scrollbar at the screen left
Multiplayer menu: Scrollbar on the paper

Maybe you should also put the singleplayer menu scrollbar on the paper or map or what ever that is

Edited 9/13/2017 09:44:25
WarLight in Unity Alpha now available: 9/13/2017 14:05:07


Rufus 
Level 64
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@Fizzer,

It would be great to have an option (at least on pc version) to turn on audio notifications when it is your turn on any of the games, because now you have to spam that refresh button a lot in the multiplayer menu.

Edited 9/13/2017 14:26:07
WarLight in Unity Alpha now available: 9/13/2017 16:11:50


Waka 
Level 58
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I seem to be having the same problem as ps has but only on my desktop. My laptop was working normally earlier today and i'm using Chrome with both of them as well
WarLight in Unity Alpha now available: 9/13/2017 16:26:17

Helium
Level 56
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Was just checking on how it looks on Google Edge as well and noticed the clan icons are just blurry in there as well. Following screenshot if from Blitz chat game which has some old members in it as well so multiple clans in screenshot. My main is also in chat and that logo is blurry as well. If you want me to include it as well just say so.

WarLight in Unity Alpha now available: 9/13/2017 17:43:40


dabo1
Level 57
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The private chat button is missing(not dissabled)

Edit: No wait, it just moved so far right, that I didn't saw it

Edited 9/13/2017 17:49:37
WarLight in Unity Alpha now available: 9/13/2017 17:52:37


Waka 
Level 58
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nvm, was trying to answer dabo but he found it already

Edited 9/13/2017 17:53:07
WarLight in Unity Alpha now available: 9/13/2017 18:43:24


linberson 
Level 63
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nice update!

edit:

wishlist

  • tabs for several games at once
  • refresh button/indicator
  • fix "1" = esc; "2" = enter bug
  • shortcuts


in no particular order. As always, thanks for your work.

Edited 9/13/2017 18:55:28
WarLight in Unity Alpha now available: 9/13/2017 23:15:52


ps 
Level 61
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Hmm. Can you try clearing your cache to see if that fixes it?


cleared all site data but still get all black and same error message.


Google Chrome is up to date
Version 61.0.3163.79 (Official Build) (64-bit)


Error messages seems to suggest you are now using some WebGL extensions that aren't working on my computer and this version of chrome for some reason. It's weird no one else complained about it though.

Edited 9/13/2017 23:17:51
WarLight in Unity Alpha now available: 9/13/2017 23:30:56


TBest 
Level 60
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It's weird no one else complained about it though


the WebGL version is working fine for *everyone* else. At least I have no problems uniqe to webGL. That is on chorme Version 60.0.3112.113 (Official Build) (64-bit) for me.

And I tried to update to latest chrome, Version 61.0.3163.79 (Official Build) (64-bit). Yep, that gives me a all black unity screen. That is, 'Made with Unity' displays, then after it's all black/nothing happens.

Could it be bug in chrome?

EDIT:
Hmm, after *forever* the WebGL loads. For me the latest chorme is just way slower to load? After the first time load it seems okey.

Edited 9/13/2017 23:35:08
WarLight in Unity Alpha now available: 9/13/2017 23:45:06

Fizzer 
Level 64

Warzone Creator
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I just updated my chrome to Version 61.0.3163.79 (Official Build) (64-bit), and it's working fine for me.

cleared all site data but still get all black and same error message.

Make sure you clear cache, not site data. When I press Ctrl+Shift+Del there's a checkbox that says "Cookies and other site data" and a checkbox that says "Cached images and files". The one you need to check is "Cached images and files". I just want to make sure you did this, since you said site data.

When I first looked at your log, it looked like a cache issue. I'll take a closer look at your log file.
WarLight in Unity Alpha now available: 9/14/2017 02:53:44


ps 
Level 61
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that clear was in the dev console, under application, site sotrage, should have cleared everything.

but i did it through ctrl+shift+del now

and still get same error

weird that it's only for me. :S

i'm doing my games on the native app for now
WarLight in Unity Alpha now available: 9/14/2017 13:35:29


ps 
Level 61
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now this morning it's working again on the browser. weird shit. guess it was caching after all, weird that it didn't resolve itself immediately with the clean up though
WarLight in Unity Alpha now available: 9/14/2017 15:32:05

Fizzer 
Level 64

Warzone Creator
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now this morning it's working again

Nothing has changed on WarLight's side, so that is indeed strange. I don't know why this was happening, either. I wonder if restarting the browser would have helped.
WarLight in Unity Alpha now available: 9/14/2017 16:39:15

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.23.2 2017-09-14:
- Updated the rest of the pages to the new style (Community levels, mod development, and a few other misc things.)
- The quickmatch page now refreshes when returning to it. Thanks to Bane for reporting this.
- Tweaked texture compression to reduce memory footprint and loading time.
- The "Do you want to accept surrender" popup now appears when you're waiting for the game to advance. Thanks to Pooh for reporting this.
- Fixed a bug that caused an error when hovering over the clock in a real-time game. Thanks to TBest for reporting this.
- Fixed a bug that messed up the end game dialog when hovering over graph points. Thanks to TBest for reporting this.
- Fixed a bug that prevented starting a second real-time quickmatch game. Thanks to TBest for reporting this.
- Fixed a bug that made the "played by teammate" text go off the bottom of the cards dialog. Thanks to Muli for reporting this.
- The scrollbar on the single player tab now is next to its content. Thanks to dabo1 for reporting this.
- Fixed a bug that could cause an error message when cancelling a real-time quickmatch requesst. Thanks to TBest for reporting this.
- iOS: Turned off in-app purchases during the alpha, since Apple doesn't allow IAPs on testing apps. They'll be enabled once the app is public.
WarLight in Unity Alpha now available: 9/15/2017 14:29:30


ViralGoat 
Level 60
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Sorry that I'm having to repeat myself, but these are serious issues for me:

1. The commit button is still right next to deploy and attack, which in my opinion, is a serious design flaw. This loses us games. This is no fun.

2. Statistics, Graph tab. The only feature that is actually useful from the Graph tab,"Armies actually deployed each turn" is not even visible anymore on the screen in the new design. So I have to scroll down to see it. Please move this as the first option selected by default in the Graph tab.

A huge percentage of the games played on this website are 1v1s with normal fog, right? Due to this, the 3 options Armies controlled, Territories Controlled, and Income are useless for 1v1 with fog.

Armies controlled: Since there's fog, your opponent's armies in the fog are not listed. So this graph is useless.

Territories controlled: Since there's fog, your opponent's armies in the fog are not listed. So this graph is useless.

Income: Since there's fog, you can only see 5 income all game, unless there are spy/recon cards. So this graph is useless.

Armies actually deployed each turn: If your opponent has 20 income and deploys 20 armies, you know his income is 20. If next turn he deploys 23, it means he got a bonus of 3. This is by far THE ONLY USEFUL graph on this scenario.

YES, the other 3 options are useful in team games, with recon/spy cards, or with light fog or no fog. But those are a minority of the games.
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