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WarLight in 2017: 1/4/2017 20:14:26


Clint Eastwood
Level 59
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^^ Either that, or a certain level requirement.
WarLight in 2017: 1/4/2017 21:14:06


ViralGoat 
Level 60
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Not an issue, chuck norris. Happens today already with new settings such as commanders. Everyone is a noob in the beginning but we all learn after a while. Game creators will have to specify what mod it is.
WarLight in 2017: 1/4/2017 22:39:44


SharK
Level 52
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I would like to suggest a game setting where the number of turns is pre-determined. The winner would be the one who expanded his empire the most. Its not necessary to have world domination winner takes all.
WarLight in 2017: 1/4/2017 23:37:37


Art Vandelay
Level 54
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Interesting thought by SharK ^^. It would also be interesting to see maybe multiple stages? X number of turns in a period then maybe some type of advancement to the next decade or century. Maybe random probabilities happened in between? Not sure how that could help exactly... it could be interesting as far as RP is concerned? Maybe someone with more creativity could weigh in here. I've only just started playing a few RP games, mainly played on the strategic side.
WarLight in 2017: 1/5/2017 21:42:38

ARand0mPlayer
Level 61
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Might be funny to do that with cards. For example no spy cards until a certain turn, or change percentage of blockade card after X turns.
WarLight in 2017: 1/6/2017 01:36:40

M. Poireau 
Level 57
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Interesting stuff.

Does this mean we could finally implement some much-needed additions to Warlight?

For instance, the highest-voted Uservoice suggestion not to receive a "not on the immediate roadmap" comment:

A. Deployment Limits

https://www.warlight.net/Forum/136767-deployment-limits-tactical-warlight

Deployment limits make Warlight better, more fun, more tactical, in almost every respect. (Seriously, if you haven't tried playing with some, you should. We have a growing community who refuse to play any other way.)

B. I also find the options to fool around with Card use interesting. I think an incredibly useful tool would be to include "always on" cards in a map/scenario. Effectively, there is a card which is automatically played by the system every turn. This could have all kinds of interesting uses, like enabling a player to have constant reinforcements, another player to have permanent sanctions, one player that everyone can "see" (a constant Spy card), parts of the map that are visible or revealed (Surveillance or, even better, Fog Cards - https://www.warlight.net/Forum/107556-new-concept-fog-cards), a territory which Blockades itself every turn (you can pass through if you have enough armies, but it will Blockade itself once more "behind you"), and many other possibilities.
WarLight in 2017: 1/6/2017 02:07:22


Clint Eastwood
Level 59
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^^+1 About the cards. One particular idea I had a few months back was a "Nuclear" card (mainly for diplos). Like a blockade card, except you play it on an enemy's territory. Change the range (just one territory, or the selected territory and all territories that border it? Or even several more layers out) and change the strength (multiply armies by 10, for example, if you want it to be recoverable later on. Multiply by 500 if you want to absolutely level it and render it useless). It would add a nuclear theme to diplomacy games, and you wouldn't necessarily even have to border your enemy to wage war on them. It probably wouldn't be the biggest thing for strategy games, but as someone who plays almost nothing but diplomacy, I would love more than anything to see this card implemented.

For example, say I had the range set to 2 and the strength set to 10 and I decided to nuke Moscow, this is what would happen (before and after, obviously):



Edited 1/6/2017 02:32:49
WarLight in 2017: 1/6/2017 11:12:46

talia_fr0st
Level 59
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@DerWyyy, what phone do you have, I use my phone to do my 1v1 strats upto 40 man diplos and my chat and history still loads?
WarLight in 2017: 1/6/2017 22:01:15


ViralGoat 
Level 60
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@Clint Eastwood - great idea, although it could not be used with commanders. It could be way too powerful and game-deciding, so instead of being able to select what territory you nuke, you could just pick a player and the system will randomly pick a territory to nuke. Or, as a way to balance it, the player who played a nuclear bomb will be sanctioned for the next 2 turns.
WarLight in 2017: 1/7/2017 15:38:17


Fleecemaster 
Level 59
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For those who are less aware of how big this is, it's huge, seriously. Flash is horrible, we've needed this for a long long time. There will be so much more that can be done once the game is coded in Unity.

Like sooooooo much more.

Good job Fizzer!

Edited 1/7/2017 15:38:37
WarLight in 2017: 1/7/2017 15:55:18

Chosen One
Level 49
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well i can only hope that my ancient computer will be able to handle unity client :D
how much unity differs from flash regarding performance in ancient(10+ years) PCs? I have a pentium 4 damn.
WarLight in 2017: 1/7/2017 17:14:57


Sephiroth
Level 61
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Hi Fizzer, I'd like to apologize for disrespecting your choice of using Unity few days ago - I was an ignorant prick as I hadn't been using it since 2012 or 2013, because at the time the web player was actually disappointing; I'm glad to learn that Unity has improved a lot since then and the Unity player is now deprecated.
I think choosing Unity to code the new client was a great decision, and giving the community the possibility to make mods is definitely a very smart move! I'm glad to see that after the poor choices you made in the past year, this time you turned the ship around and moved in the right direction.
Keep it up!
- downvoted post by Castle Bravo
WarLight in 2017: 1/7/2017 22:53:29


Choombi
Level 22
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People's downvotes on this thread often baffle me...
Anyway, hurrah for all the awesome plans! I'm especially looking out for objective games, that could go nice with designing a custom scenario in which certain slots are under/overpowered (say, War of the five kings scenario, if you do it accurately, there's no way for renly to lose unless everyone teams on him)
WarLight in 2017: 1/11/2017 07:09:10


muddleszoom
Level 59
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great work fiz
WarLight in 2017: 1/12/2017 18:40:16

bobbob7
Level 60
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is 0% luck now have some luck because in the last 10 games i have been in when the settings say 0% there is some luck
WarLight in 2017: 1/12/2017 19:47:07


Tim 🍌 
Level 64
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WHEN aRE WE GONNA GET A CHANCE TO TRY IT??
WarLight in 2017: 1/12/2017 20:40:40


CalmTiger 
Level 56
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-game invites- (aside from tourneys) Is a clan-member list for invites only going to be available (friends/recent/clan) going to become available. Would really help creating games with my members, rather than slogging through 220 players (mostly jumbled) of a 35 player clan base.

something like that.

Edited 1/12/2017 20:47:31
WarLight in 2017: 1/13/2017 22:07:38


Tim 🍌 
Level 64
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Sorry IIIII,
I cant understand anything you wrote there.
WarLight in 2017: 1/15/2017 00:59:11


Blackhawks88
Level 52
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Shame you wont have 35 players in your clan to invite IIIIIII, considering you hijacked it and kicked everyone out.
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