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WarLight in Unity Alpha now available: 9/13/2017 17:52:37


Waka 
Level 58
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nvm, was trying to answer dabo but he found it already

Edited 9/13/2017 17:53:07
WarLight in Unity Alpha now available: 9/13/2017 18:43:24


linberson 
Level 63
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nice update!

edit:

wishlist

  • tabs for several games at once
  • refresh button/indicator
  • fix "1" = esc; "2" = enter bug
  • shortcuts


in no particular order. As always, thanks for your work.

Edited 9/13/2017 18:55:28
WarLight in Unity Alpha now available: 9/13/2017 23:15:52


ps 
Level 61
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Hmm. Can you try clearing your cache to see if that fixes it?


cleared all site data but still get all black and same error message.


Google Chrome is up to date
Version 61.0.3163.79 (Official Build) (64-bit)


Error messages seems to suggest you are now using some WebGL extensions that aren't working on my computer and this version of chrome for some reason. It's weird no one else complained about it though.

Edited 9/13/2017 23:17:51
WarLight in Unity Alpha now available: 9/13/2017 23:30:56


TBest 
Level 60
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It's weird no one else complained about it though


the WebGL version is working fine for *everyone* else. At least I have no problems uniqe to webGL. That is on chorme Version 60.0.3112.113 (Official Build) (64-bit) for me.

And I tried to update to latest chrome, Version 61.0.3163.79 (Official Build) (64-bit). Yep, that gives me a all black unity screen. That is, 'Made with Unity' displays, then after it's all black/nothing happens.

Could it be bug in chrome?

EDIT:
Hmm, after *forever* the WebGL loads. For me the latest chorme is just way slower to load? After the first time load it seems okey.

Edited 9/13/2017 23:35:08
WarLight in Unity Alpha now available: 9/13/2017 23:45:06

Fizzer 
Level 64

Warzone Creator
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I just updated my chrome to Version 61.0.3163.79 (Official Build) (64-bit), and it's working fine for me.

cleared all site data but still get all black and same error message.

Make sure you clear cache, not site data. When I press Ctrl+Shift+Del there's a checkbox that says "Cookies and other site data" and a checkbox that says "Cached images and files". The one you need to check is "Cached images and files". I just want to make sure you did this, since you said site data.

When I first looked at your log, it looked like a cache issue. I'll take a closer look at your log file.
WarLight in Unity Alpha now available: 9/14/2017 02:53:44


ps 
Level 61
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that clear was in the dev console, under application, site sotrage, should have cleared everything.

but i did it through ctrl+shift+del now

and still get same error

weird that it's only for me. :S

i'm doing my games on the native app for now
WarLight in Unity Alpha now available: 9/14/2017 13:35:29


ps 
Level 61
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now this morning it's working again on the browser. weird shit. guess it was caching after all, weird that it didn't resolve itself immediately with the clean up though
WarLight in Unity Alpha now available: 9/14/2017 15:32:05

Fizzer 
Level 64

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now this morning it's working again

Nothing has changed on WarLight's side, so that is indeed strange. I don't know why this was happening, either. I wonder if restarting the browser would have helped.
WarLight in Unity Alpha now available: 9/14/2017 16:39:15

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.23.2 2017-09-14:
- Updated the rest of the pages to the new style (Community levels, mod development, and a few other misc things.)
- The quickmatch page now refreshes when returning to it. Thanks to Bane for reporting this.
- Tweaked texture compression to reduce memory footprint and loading time.
- The "Do you want to accept surrender" popup now appears when you're waiting for the game to advance. Thanks to Pooh for reporting this.
- Fixed a bug that caused an error when hovering over the clock in a real-time game. Thanks to TBest for reporting this.
- Fixed a bug that messed up the end game dialog when hovering over graph points. Thanks to TBest for reporting this.
- Fixed a bug that prevented starting a second real-time quickmatch game. Thanks to TBest for reporting this.
- Fixed a bug that made the "played by teammate" text go off the bottom of the cards dialog. Thanks to Muli for reporting this.
- The scrollbar on the single player tab now is next to its content. Thanks to dabo1 for reporting this.
- Fixed a bug that could cause an error message when cancelling a real-time quickmatch requesst. Thanks to TBest for reporting this.
- iOS: Turned off in-app purchases during the alpha, since Apple doesn't allow IAPs on testing apps. They'll be enabled once the app is public.
WarLight in Unity Alpha now available: 9/15/2017 14:29:30


ViralGoat 
Level 60
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Sorry that I'm having to repeat myself, but these are serious issues for me:

1. The commit button is still right next to deploy and attack, which in my opinion, is a serious design flaw. This loses us games. This is no fun.

2. Statistics, Graph tab. The only feature that is actually useful from the Graph tab,"Armies actually deployed each turn" is not even visible anymore on the screen in the new design. So I have to scroll down to see it. Please move this as the first option selected by default in the Graph tab.

A huge percentage of the games played on this website are 1v1s with normal fog, right? Due to this, the 3 options Armies controlled, Territories Controlled, and Income are useless for 1v1 with fog.

Armies controlled: Since there's fog, your opponent's armies in the fog are not listed. So this graph is useless.

Territories controlled: Since there's fog, your opponent's armies in the fog are not listed. So this graph is useless.

Income: Since there's fog, you can only see 5 income all game, unless there are spy/recon cards. So this graph is useless.

Armies actually deployed each turn: If your opponent has 20 income and deploys 20 armies, you know his income is 20. If next turn he deploys 23, it means he got a bonus of 3. This is by far THE ONLY USEFUL graph on this scenario.

YES, the other 3 options are useful in team games, with recon/spy cards, or with light fog or no fog. But those are a minority of the games.
WarLight in Unity Alpha now available: 9/15/2017 14:42:34


dabo1
Level 57
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https://www.warlight.net/MultiPlayer?GameID=13906209 No matter how many armies I try to attack with, it says "Kills 3" in the attack/transfer dialog(just in analyze is the correct number)

Edited 9/15/2017 14:45:00
WarLight in Unity Alpha now available: 9/15/2017 18:45:29


MaikMcJuggle 
Level 62
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"1. The commit button is still right next to deploy and attack, which in my opinion, is a serious design flaw. This loses us games. This is no fun"

Agree again! I would even pay for a feature which prevents me from accidentally pressing commit.
Please add at least an optional possibility to double check before commiting. Dont forget that especially mobiles are lacking and therefore vulnerable to unintended button actions....

Nonetheless, I am impressed by the novel design. Keep up the good work.
WarLight in Unity Alpha now available: 9/15/2017 21:16:14


│ [20] │MASTER│ Rikku │ I love my wife │ • apex │
Level 61
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I'm sure it's been mentioned before but what is the rough time scale for unity roleout on internet browser. (Ie when it becomes the default state)
WarLight in Unity Alpha now available: 9/15/2017 21:27:00


AbsolutelyEthan 
Level 63
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When flash is completely dead
WarLight in Unity Alpha now available: 9/16/2017 01:52:53

Fizzer 
Level 64

Warzone Creator
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No matter how many armies I try to attack with, it says "Kills 3" in the attack/transfer dialog

Sorry about that, I'll get that fixed in the next update.

what is the rough time scale for unity roleout on internet browser. (Ie when it becomes the default state)

Once the Unity client officially launches, everyone will be able to choose whether they use the Unity client or the Flash client. However, as you're asking when Unity will become the default, I'm not sure yet. We may keep the Flash client as the default on initial launch for a bit to make the transition more smooth.
WarLight in Unity Alpha now available: 9/17/2017 02:40:26


spadders
Level 20
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The main issue is that the ads appear at the top of the screen and their position prevents access to certain tabs.

That shouldn't happen. I sent you mail about it.


If it helps I can reproduce this consistently by task switching. If I switch away from the app, when I return there is an ad at the top of the screen, overlaying the UI as it has not reserved space for it.

If I go into settings and enable ads, the UI shifts to accommodate it and the ad is replaced (or perhaps overlaid) with a completely new ad. If I disable ads again, the UI shifts back to fill the screen and I see the first ad again.

Dismissing the app and reloading solves the issue, but task switching reintroduces it again without fail. I'm running android 7.0.
WarLight in Unity Alpha now available: 9/17/2017 04:28:29


Gus squared
Level 61
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I like the new update, good job!

The bug I reported with white text on white background no longer occurs on my phone. I See text like I am supposed to. I appreciate the fix.

I still have a problem with ads appearing and obscuring the top of the playing area.

I notice Spadders, the message above, has the same problem.

Edited 9/17/2017 04:29:25
WarLight in Unity Alpha now available: 9/17/2017 04:47:02

Fizzer 
Level 64

Warzone Creator
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Sorry about the ads problem. They shouldn't be appearing at all when ads is unchecked in the settings. I'll look into it.
WarLight in Unity Alpha now available: 9/17/2017 13:59:25

Mike
Level 59
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Sorry that I'm having to repeat myself, but these are serious issues for me

Unity is still in development so there are many issues, not only the ones that annoy you as you can see in each Fizzer's updates. It's probably a matter of time. In the meantime you should lower your voice when you address to Fizzer, he's not your employee.
WarLight in Unity Alpha now available: 9/17/2017 15:12:49


Rufus 
Level 64
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Mike, I think Fizzer likes these type of comments, because it helps him in the development process a lot more than no comments or criticism at all.
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